Bobcatt666 0 Posted November 22, 2005 FINALLY got the weapon pack to work correctly. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 22, 2005 FINALLY got the weapon pack to work correctly. Congrats mate, hope you enjoy it. What was causing the problem and how did you fix it? (Might come in handy for anyone else experiencing similar problems). Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted November 22, 2005 Need those HK416's, drool.......... Saw the version on SgtEversman's SWAT thread and that looks sweet..... Share this post Link to post Share on other sites
Jackal326 1181 Posted November 22, 2005 Yeah, thats a version he knocked together from the basic M4A1 model in the pack. Whereas, mine is a re-texture, plus a lot of model tweaking and tinkering. Mine will (in my opinion) look better once its done (no offence to SGT.Eversman's version intended). I should have some screenshots tomorrow of the new aimpoint model I've made (yes, I've made another one - the 5th time around, and I think I have finally got it down). This time, I used PAATOOL to convert the textures from 32-bit TGAs, so the texture quality is far crisper, with a lot less artifacts and 'bitmapping' present. Share this post Link to post Share on other sites
-RuN- 0 Posted November 23, 2005 Well, this is not an HK...at least not in his hands Share this post Link to post Share on other sites
akd 0 Posted November 23, 2005 Well, this is not an HK...at least not in his hands Oh really, what is it then? Share this post Link to post Share on other sites
wheitmann 0 Posted November 23, 2005 That is indeed an HK. Share this post Link to post Share on other sites
-RuN- 0 Posted November 23, 2005 humm..You`re kidding right? I can still recognize an M4. Share this post Link to post Share on other sites
wheitmann 0 Posted November 23, 2005 humm..You`re kidding right? I can still recognize an M4. It's the new HK416. Share this post Link to post Share on other sites
jotte 0 Posted November 23, 2005 humm..You`re kidding right? I can still recognize an M4. Its H&K take on improving the M4. http://www.hkdefense.us/corporate/media/pdf/416revised4-5-05.pdf http://www.defensereview.com/modules....sid=753 So the answer is both yes and no. Share this post Link to post Share on other sites
-RuN- 0 Posted November 23, 2005 Allright then, I did not know this model, my bet. Share this post Link to post Share on other sites
Bobcatt666 0 Posted November 23, 2005 Not sure what broke it finally just shoved all of the SBJ stuff into its own mod folder. That and it kept downgrading to the old verssion from the TOS seals pack. Now can use the weaposn even more so the bunch of infantry pack that use SBJ weapons I couldn't use. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 24, 2005 Finally got to uploading the shots of the new aimpoints (a while back I made a 'CQB Aimpoint' which I placed on the CQB Variants of the rifles in the pack - namely the HK416 and M4A1 rifles). Here they are: CQB Aimpoint (ignore the texture bitmapping, they've been replaced since the shot was taken). Regular Aimpoint (with new bitmap-less textures). The M4A1s (and others) will retain the old model (with the new textures), where as the HK416 and LR300 (and selected others) will have their aimpoint replaced with the new one in the second link. The two are similar, but not exactly alike, so there will be some variety between models. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted November 24, 2005 Looking good.... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted November 24, 2005 Lacks a lot of detail and the textures are crap, don't you think so? eeeuh   just kidding of course! Looks fricking awesome man!! Those aimpoints look sharp as a razerblade!!    Share this post Link to post Share on other sites
sv5000 127 Posted November 24, 2005 Looking tops mate. Share this post Link to post Share on other sites
echo1 0 Posted November 24, 2005 looking good as always Share this post Link to post Share on other sites
Jackal326 1181 Posted November 26, 2005 Thanks guys Here is something else you guys may like, especially those of you who complained the M4/M16AX rifle textures were too dark. New M4A1 Textures (right) ...and again from front-left Let me know your thoughts/opinions on the new textures. NOTE: The AN/PEQ texture is yet to be alterred to a more grey theme. Share this post Link to post Share on other sites
Thunderbird 0 Posted November 26, 2005 They're awesome! much better and more detailed than the previous ones, btw, please can you keep the same names of textures folders. Best Regards TB84 Share this post Link to post Share on other sites
-HUNTER- 1 Posted November 26, 2005 OOOOO Thats looking nice! Are you also going to use these textures on the M16A4's? That would also be great! Together with the scopes these look really nice! Share this post Link to post Share on other sites
Jackal326 1181 Posted November 26, 2005 Yes I am planning on using those same textures on the M16AX series of rifles, as well as the CAR15 series. I am however experiencing some problems matching the foregrip and stock textures of the M16AX series to the body textures, as they originally started out as being part of another weapon, so the original colour values were different. I'm still working at it, and once I get it close enough, I'll post images. Share this post Link to post Share on other sites
echo1 0 Posted November 26, 2005 Holy shit those are probably the best looking M4s in OFP! Cant wait to play with them. How are the other guns going along? Share this post Link to post Share on other sites
Jackal326 1181 Posted November 26, 2005 The other guns are progressing well, in terms of their models anyway. The config is another story. The spare time I have had recently has been spent working on the M4A1 textures, and the texture-mapping of those models that are affected by the textures being alterred (mentioned in my previous reply). Therefore, very little of my time has been spent working on the weapon definitions within the config.cpp. I hope to get the HK416s (at least, but hopefully more weapons) ingame, by the end of this weekend. I'll post more info when I have it. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 26, 2005 Edit button wouldn't work otherwise I'd have edited my previous post Anyway... Just took a few ingame screenshots of a couple of the updated weapons in the hands of Nephillim/Retro's fantastic Mercenary units. Updated M16A2 in the hands of Jennifer. The M249 with the updated (high-detail) M145 optic. Share this post Link to post Share on other sites