Jackal326 1181 Posted October 29, 2005 I've sorted out the G3 model I intend to use, but I'm concentrating solely on finishing the HK416 variants off, as well as the WA2000 (including the config defines for each). Once they're all config'ed up, I'll resume work on the G3 (as well as variants there of). Share this post Link to post Share on other sites
Jackal326 1181 Posted October 29, 2005 Updated the ELCAN Hi-Mam model, and slapped it on the HK416 Marksman variants: HK416 Marksman Variant, with updated ELCAN Hi-Mag optic. Share this post Link to post Share on other sites
echo1 0 Posted October 29, 2005 Sexy, that will make one goddamn good SpecOps gun. Cant wait till its released. EDIT: Did you put those textures on the regular Elcan? Share this post Link to post Share on other sites
Jackal326 1181 Posted October 29, 2005 I plan to make the regular ELCAN "see-through" as well, just haven't got around to it yet. Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted October 30, 2005 Any chance you will do a USMC M40 sniper rifle? How about a mk46mod0, the special forces version of the m249? Share this post Link to post Share on other sites
echo1 0 Posted October 30, 2005 Any chance you will do a USMC M40 sniper rifle? How about a mk46mod0, the special forces version of the m249? I think theres already a Para Minimi in the pack Share this post Link to post Share on other sites
JdB 151 Posted October 30, 2005 Any chance you will do a USMC M40 sniper rifle? How about a mk46mod0, the special forces version of the m249? I think theres already a Para Minimi in the pack The Mk46mod0 is not just your ordinary Para Minimi Pic Share this post Link to post Share on other sites
Messiah 2 Posted October 30, 2005 i thought the para minimi had the collapsable stock, not the fixed? Share this post Link to post Share on other sites
echo1 0 Posted October 30, 2005 i thought the para minimi had the collapsable stock, not the fixed? Yes, but the Mk. 46 is the American version with the fixed stock. Share this post Link to post Share on other sites
-HUNTER- 1 Posted October 30, 2005 this one isnt even modded out with frontgrip and lights and all! but its allready made but offcourse could be made better by jackal as he has done with allmost all the guns in the pack! The elcan is nice, on both the Minimi and the HK. Â EDIT How many different versions do you have in the pack right now? Share this post Link to post Share on other sites
Jackal326 1181 Posted October 30, 2005 Approximately 250 weapons give or take in the pack so far, and thats not counting versions of weapons I haven't modelled yet but plan to do so. I've just finished the high-detail versions of the ELCAN/ELCAN Hi-Mag/ELCAN M145, and have applied them to all relevant weapon models, and they look awesome. I'll hopefully be posting some screenshots tomorrow. *dances a jig as all optics are now "fully 3D" and transparent* Share this post Link to post Share on other sites
echo1 0 Posted October 30, 2005 *dances a jig as all optics are now "fully 3D" and transparent* Deadly, cant wait to see some screenies Share this post Link to post Share on other sites
echo1 0 Posted October 30, 2005 This is something thats pretty irrelevant but i just noticed. One the Reflex equiped weapons, when you bring up the sight, the dot is red, but on the model, the dot is yellow. Could you fix the optic model to match the regular model? Share this post Link to post Share on other sites
wheitmann 0 Posted October 30, 2005 Excellent work, Jackal. Share this post Link to post Share on other sites
akd 0 Posted October 30, 2005 This is something thats pretty irrelevant but i just noticed. One the Reflex equiped weapons, when you bring up the sight, the dot is red, but on the model, the dot is yellow. Could you fix the optic model to match the regular model? yellow/orange also looks better with NVGs Share this post Link to post Share on other sites
echo1 0 Posted October 30, 2005 This is something thats pretty irrelevant but i just noticed. One the Reflex equiped weapons, when you bring up the sight, the dot is red, but on the model, the dot is yellow. Could you fix the optic model to match the regular model? yellow/orange also looks better with NVGs As well as that, its the version used by the US Share this post Link to post Share on other sites
Jackal326 1181 Posted October 30, 2005 Yeah, I only just ntocied that myself last night during an MP game using the pack. I'll be sure to fix it before the release of v1.2 Share this post Link to post Share on other sites
AOCbravo2004 0 Posted November 6, 2005 Hey Jackal, I noticed that you have models of additional weapons in your pack but they are not listed in your readme, or appear to be active what so ever, any plans to make these weapons usable in the future??? Share this post Link to post Share on other sites
Jackal326 1181 Posted November 6, 2005 I'm not sure. The M4A1 with NV Scope was never coded because NV optics aren't possible, nor is it possible to detect if someone is using their optics, and then activate their NVGs. Not sure if there are any others in there, I've lost track of whats in there to be honest Share this post Link to post Share on other sites
AOCbravo2004 0 Posted November 6, 2005 I'm not sure. The M4A1 with NV Scope was never coded because NV optics aren't possible, nor is it possible to detect if someone is using their optics, and then activate their NVGs. Not sure if there are any others in there, I've lost track of whats in there to be honest I saw an M40 in there and a few others Share this post Link to post Share on other sites
Jackal326 1181 Posted November 6, 2005 I saw an M40 in there and a few others  I simply didn't get around to coding it. Hopefully it'll feature in v1.2 Share this post Link to post Share on other sites
ag_smith 0 Posted November 6, 2005 Jackal, if you search A&M:Discussion forum, there used to be a thread out there, explaining how to detect user pressing some keys, including A, W, S, D and V. There are some limitations, but oerhaps you might want to try to adapt that script for implementing NV sights? Share this post Link to post Share on other sites
Jackal326 1181 Posted November 6, 2005 Thanks for the suggestion, I may look into it. On the other hand, I may simply just code the M4A1 with NV scope as a regular rifle, and leave it up to the player to activate his/her NVGs when they use the optic. Share this post Link to post Share on other sites
ag_smith 0 Posted November 6, 2005 Yup, that sounds good to me. Better than those CPU hogging scripts. Just another suggestion... the way I used to do it for some other weapon, I made the crosshair as useless as possible in daylight by making it semi-transparent bright yellow. Yet, it works very well with NV goggles. Here's how it looks like: DAY: NIGHT+NV: Share this post Link to post Share on other sites
sv5000 127 Posted November 6, 2005 ag_smith, that is really effective and looks good. Jackal, pls check your pm's and let me know what you think Share this post Link to post Share on other sites