johnwilso007 0 Posted March 3, 2006 actually ai would still get killed its just that they have a route they follow when they leave the gate. Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 sounds good must of been hard to fix because units turn around sometimes especialy if they go through the gate before you its good there making posative proggress  mine still has the kill script but you only die if ye stand in front as it opens all my ai go though ahead or behind me & survive just like in 1.0, only i have the dialing and deadly kawosh from 1.2 as a bonus its only 2 words to change in the kill script Goto "kill" and Goto "killspecial" change to "exit" and all units survive, besides when it opens the kawosh still frys you "as it should" Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 3, 2006 sounds goodmust of been hard to fix because units turn around sometimes especialy if they go through the gate before you its good there making posative proggress  mine still has the kill script but you only die if ye stand in front as it opens all my ai go though ahead or behind me & survive just like in 1.0, only i have the dialing and deadly kawosh from 1.2 as a bonus  its only 2 words to change in the kill script Goto "kill"  and Goto "killspecial" change to "exit"  and all units survive, besides when it opens the kawosh still frys you "as it should" That's why we have setdir. Honestly, getting the AI clear of the gate is as simple as setting them in the right direction and playing a few "CombatF" anims on them, and if for some reason they manage to walk back through after this then hey, you've got the most retardedly smart AI there is... Share this post Link to post Share on other sites
TheWraith 0 Posted March 3, 2006 Quote[/b] ]you've got the most retardedly smart AI there is... that easily covers 95% of unit addons and of corse noobs like me lol i cant do the getdir and setpos stuff yet took me ages putting a chair on the upper floor and sitting a guy in it, we get thier in the end Share this post Link to post Share on other sites
boo-dro 0 Posted March 4, 2006 I disabled the kill script like TheWraith...I hate to admit it, but its way better this way (being disabled) Share this post Link to post Share on other sites
TheWraith 0 Posted March 4, 2006 yip also if to be honnest, you've never once saw anyone in stargate step into the stargate, the wrong way "and die" yet you probably have seen the gate opening can kill people, so essentialy dude the actual gate is now 100% authentic and 1.2 will make the dhd & comp authentic to Share this post Link to post Share on other sites
boo-dro 0 Posted March 4, 2006 True, I cant recall a person dying, but they've sent a MALP to a planet who's gate is on its side, and after the MALP went through, it fell back in, and ceased to exist Share this post Link to post Share on other sites
prodetar2 0 Posted March 4, 2006 walmis is your site backup somewhere? ifso couldu send me the link of he site thnx Share this post Link to post Share on other sites
walmis 0 Posted March 4, 2006 i'm working on it, it probably will be up today Share this post Link to post Share on other sites
CRIONYK 0 Posted March 4, 2006 is anyone working on jaffa with animated helmet ( opening/closing helmet ) ? Share this post Link to post Share on other sites
CRIONYK 0 Posted March 4, 2006 hi all releases are probably this week end. Share this post Link to post Share on other sites
-»C&C«-Sam 0 Posted March 4, 2006 Hi I m a really great fan of stargate and of your mod I have here some pics for you. They may help you: Pics pics 2 animated helmet Share this post Link to post Share on other sites
colonel well 0 Posted March 4, 2006 hi allreleases are probably this week end. Â I can't wait good news who know realese date for area 52 ? puddle jumper ? stargate 1.2 ? and other stargate addon's Share this post Link to post Share on other sites
colonel well 0 Posted March 4, 2006 Sam @ Mar. 04 2006,16:56)]HiI m a really great fan of stargate and of our mod I have here some pics for you. They may help you: Pics pics 2 animated helmet cool pics Share this post Link to post Share on other sites
boo-dro 0 Posted March 4, 2006 Someone made a new video about various stargate stuff on ofp.info. Im not sure how to directly link it, but the guy who made it is "Damien aka .LGE. ASSA-SIN" Check it out if you can find it, it was on the front page when I saw it Share this post Link to post Share on other sites
TheWraith 0 Posted March 5, 2006 not me although i have put this online to make it easier for people  Stargate Worlds v1.0 (with ALL the addons) its a ZIP, Size =  98mb roughly http://files.filefront.com/Stargat....fo.html roughy 17 servers so mirror links not a problem i installed wrp editor (but never added any addons) this way it told me Everything that island needed, it actualy uses Less addons than the guy said it did but it was missing 1 addon name in his readme its unmodified (just packed with the addons) you'll need to add a gate & f302 to the addons folder i never added them, did'nt see the point due to future updates but read the readme.txt for detaild info. to experiance the full island he made, you MUST load his mission (its not all mapped in wrp edit) some of its mapped in the editor so you dont get the full effect unless you run the mission very cool map any other bugs, he has a seperate topic for that stargate mod http://www.flashpoint1985.com/cgi-bin....=SF;f=4 Share this post Link to post Share on other sites
TPL 0 Posted March 5, 2006 True, I cant recall a person dying, but they've sent a MALP to a planet who's gate is on its side, and after the MALP went through, it fell back in, and ceased to exist The episode 'a hundered days', the gate gets buried horizontally, the malps pops out the other end fully then slides back down into a incoming wormhole and gets destroyed. Share this post Link to post Share on other sites
boo-dro 0 Posted March 5, 2006 Im pretty sure it exists, but I dont know what its called: Does anyone know of a mod that lets you fly into outer space? I want to leave the atmosphere in the F-302 Thankies Share this post Link to post Share on other sites
BlackWolf 0 Posted March 5, 2006 yes there is a mod Black Baron has made it!You can download the space addon here: Download i have tried it but when i go down in the atmophare i get killed! Tell me when it's work! Share this post Link to post Share on other sites
UKSubmariner 0 Posted March 5, 2006 I tell you guys something... when you get the damn death glider in the game I'm gonna start a little campaign if you don't object Share this post Link to post Share on other sites
CRIONYK 0 Posted March 5, 2006 Quote[/b] ]I tell you guys something... when you get the damn death glider in the game I'm gonna start a little campaign if you don't object you can Share this post Link to post Share on other sites
Dingmatt 0 Posted March 5, 2006 I tell you guys something... when you get the damn death glider in the game I'm gonna start a little campaign if you don't object Well i tell you what, why don't you read the whole damn topic then you can download the deathgilder and start your damn'd campaign. Share this post Link to post Share on other sites
BlackWolf 0 Posted March 5, 2006 yep Dingmatt is right Share this post Link to post Share on other sites
prodetar2 0 Posted March 5, 2006 why is it so quiet? is walmis site back up somewhere? :P oh and qrionyk u said releases this weekend probably or something well... the weekend has almost ended... and i havnt seen any releas yet.... Share this post Link to post Share on other sites
walmis 0 Posted March 5, 2006 tomorrow the server will be back up, i hope Share this post Link to post Share on other sites