Blackblood 0 Posted July 19, 2005 The rankmarks are removed. Just the selection name remains. Will not be in any update since i've officially stopped fiddling with this. But yeah - one more - one final update. And then: Rigor Mortis. Release? Tomorrow night. And after that i'm afraid you're gonna have to take your queries to UKF's office, peeps. *IMPORTANT* They will not be able to answer questions regardin usage of the current version however. *IMPORTANT* Jinx or no jinx. Final release tomorrow. Tomorrow means anytime (GMT) between 00:01 july 19--23:59 july 20 Share this post Link to post Share on other sites
Mountain 0 Posted July 19, 2005 Some additional goggles from the config.cpp SAS: Quote[/b] ]this animate [{goggles}, 1];this setobjecttexture [9,{\BLB_UK\legpock.paa}];this setobjecttexture [10,{\BLB_UK\goggles_lens.paa}]; SAS Demo: Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [6,{\BLB_UK\Legpock.paa}]" foreach units group this;"_x setobjecttexture [7,{\BLB_UK\goggles_lens.paa}]" forEach units group this; SAS Medic: Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [10,{\BLB_UK\legpock.paa}]" foreach units group this;"_x setobjecttexture [11,{\BLB_UK\goggles_lens.paa}]" forEach units group this; SAS 3 Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [7,{\BLB_UK\sh22yel.paa}]" foreach units group this; One question though, on the SAS Demo, (not the random sas), the patrol pack is not visible. I'm rather unfamiliar with Config.cpp's, but is there something I can change easily to make it visible? It can be placed and exploded, it just doesn't show on the guys pack. Share this post Link to post Share on other sites
Blackblood 0 Posted July 19, 2005 Some additional goggles from the config.cppSAS: Quote[/b] ]this animate [{goggles}, 1];this setobjecttexture [9,{\BLB_UK\legpock.paa}];this setobjecttexture [10,{\BLB_UK\goggles_lens.paa}]; SAS Demo: Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [6,{\BLB_UK\Legpock.paa}]" foreach units group this;"_x setobjecttexture [7,{\BLB_UK\goggles_lens.paa}]" forEach units group this; SAS Medic: Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [10,{\BLB_UK\legpock.paa}]" foreach units group this;"_x setobjecttexture [11,{\BLB_UK\goggles_lens.paa}]" forEach units group this; SAS 3 Quote[/b] ]{_x animate [{goggles}, 1]} foreach units group this; "_x setobjecttexture [7,{\BLB_UK\sh22yel.paa}]" foreach units group this; One question though, on the SAS Demo, (not the random sas), the patrol pack is not visible. I'm rather unfamiliar with Config.cpp's, but is there something I can change easily to make it visible? It can be placed and exploded, it just doesn't show on the guys pack. Thanx, mountain. Will add that to the "bleedMe". I tried the "SAS demo". This guy's a regular Tommy Cooper. The fix will be included in 1.0c. No fancy stuff. Off to sha...I mean spend some time w the girlfriend and catch up on ol' english grammar... Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 19, 2005 are there any missions that use these addons out yet? Share this post Link to post Share on other sites
Blackblood 0 Posted July 19, 2005 You tell me... I have the coop mission "Desert ambush 1-8" for MP with my boys but that's just a matter of replacing guys so... Share this post Link to post Share on other sites
Mountain 0 Posted July 19, 2005 As long as we are talking about codes. Is there a way to force Patrol packs and Bergens to appear on the random SAS or on anyone else? The bergens make a great sand bag to hide behind on desert terrain. Share this post Link to post Share on other sites
Blackblood 0 Posted July 19, 2005 The bergens make a great sand bag to hide behind on desert terrain. Hah. Finally someone got it... This is it: _SAS Â (only posesses the patrolpack) _SAS 2 (only posesses the bergen) The gamelogics and variables "BLB_pack" will be implemented in 1.0c. _SAS comes from model: BLB_DSAS.p3d (only patrolpacks) if BLB_pack is true, you'll get your patrolpack. _SAS 2 comes from model: BLB_DSAS2.p3d (only bergens) if BLB_pack is true, you'll get your bergen/pstrolpack. Gotta go, 00.20 Stockholm time. Boss is gonna have my head on a plate. Â Share this post Link to post Share on other sites
OFPCAT 0 Posted July 20, 2005 Oh, man, just really regretable you guy would leave ... One more question, whether your goggles could be put on helmet instead of on face of the Briton?? Share this post Link to post Share on other sites
mattxr 9 Posted July 20, 2005 It sounds all good brother Share this post Link to post Share on other sites
Blackblood 0 Posted July 21, 2005 1.0c FINAL or THIS CORPSE IS STILL MOVING - RELEASE Fixed: Better ECP compatability Fixed: Forehead cutting thru beret when smiling/moving eyebrows (!?) Fixed: Lenses had no cfgtexturetomaterial (on Goggles units, NOT shades/oakley units) Fixed: A readable ReadMe + updated CODES.jpg Fixed: "SAS demo" proved to be a wizard. Hidden patrolpack now back on back (Thanx, Mountain) Fixed: Various config stuff... Added: A few more group setups Added: A forgotten lowpoly soldier "UK Para (LP)" & "UK RMC (LP)" Added: Gamelogic "RANDOM UNITS-Bushhat (Player)". Global variable: "BLB_gimmeboonie" (true/false) Added: Gamelogic "BACKPACK UNITS-Backpacks ON (bergen & ppack units)". Global variable: "BLB_pack" (true/false) Added: Units ending up with a bergen/patrolpack gets an option to drop it on ground Added: "SAS DPM" moved to vehicleclass "BLB - Men (SAS) and renamed to "W SAS DPM etc" Added: "SAS DPM" now has a Shemagh version aswell ..and no classnames were harmed (changed) during the making of 1.0c. As always there could be issues with this release. If there is, anyone's free to fix the config and upload it. CHECK THE FIRST PAGE FOR DOWNLOADS Â Share this post Link to post Share on other sites
Blackblood 0 Posted July 21, 2005 link dont work Yes it does (for me anyway). To download, scroll down to the very bottom of the page and choose the "FREE" download option. Scroll down once again to the very bottom and the link shows up. *EDIT* It seems some of you are having problems with the d/l. Could be something to do with your internet settings or router...beats me. Gonna try and fix some mirrors. Share this post Link to post Share on other sites
Blackblood 0 Posted July 21, 2005 One more question, whether your goggles could be put on helmet instead of on face of the Briton?? Sorry,mate. Not in this life anyway. Share this post Link to post Share on other sites
ExtracTioN 0 Posted July 21, 2005 Link worked fine for me no problems Share this post Link to post Share on other sites
1in1class 0 Posted July 21, 2005 ya it works now for me but did the ammo belt like the back part of the belt for stuff did it get smaller Like the units belt for the RMC DPM units and others did u make the belt around them smaller. Share this post Link to post Share on other sites
Blackblood 0 Posted July 21, 2005 ya it works now for me but did the ammo belt like the back part of the belt for stuff did it get smaller Like the units belt for the RMC DPM units and others did u make the belt around them smaller. No. The only thing i can think of is the lowpoly versions and the SAS in full DPM (woodland). They don't have gasmaskpouches but it's not the same models as the RMC DPM or the rest. Nothing has been changed in that area. Share this post Link to post Share on other sites
Munk 0 Posted July 21, 2005 You want to email it to me again? I'll sort you out with a decent mirror Edit: Mirror from RAAB Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted July 21, 2005 Good work Blackblood, I wish I would be that good in modeling like you are Share this post Link to post Share on other sites
StealthTiger 0 Posted July 21, 2005 High speed data transfer mirrors from Stealth-Net: UK Desert Troop Pack 1.0e Final Enjoy! Share this post Link to post Share on other sites
Blackblood 0 Posted July 21, 2005 ...seems i can never put this **** to sleep. A typo found in "\BLB_UK\SCRIPTS\b4.sqs" effecting some units and generating an error message. Open up the PBO and exchange that script with this To download, scroll down to the very bottom of the page and choose the "FREE" download option. Scroll down once again to the very bottom and the link shows up. Sorry for the trouble. Looks like i'm gonna have to stick around a while longer (how the hell)!? *frantic giggle* Â Share this post Link to post Share on other sites
fighter 0 Posted July 21, 2005 Mirrors for repaired version (b4.sqs): BLEED1c_FULLx - Mirror # 1 BLEED1c_FULLx - Mirror # 2 fighter Share this post Link to post Share on other sites
supergruntsb78 67 Posted July 22, 2005 i realy love them (although they are carying the old bis guns instead of better made weapons) i am missing one little thing on the Woodland guys (i havt realy checked on the desert sas) its the ability to hide a dead body i would like to see that on these guys they whould then make excelent Spec/black ops men well im of to bed now Share this post Link to post Share on other sites
Blackblood 0 Posted July 22, 2005 i am missing one little thing on the Woodland guys (i havt realy checked on the desert sas) its the ability to hide a dead body  i would like to see that on these guys they whould then make excelent Spec/black ops men The blunders are lining up. Another one for the record. Just noticed some wounded textures are not properly defined thruout the LOD ladder. Another one. I wonder how long i can keep this up before: A) People hunt me down for being a pain. B) UKF hunt me down for not really letting go. C) I turn into 'the Machinist'. On a sidenote: I have two days off...looks like it's gonna be a letter 'D' after all. Pray it's the last. How many times have i said my adieus and byes and still kept returning? *falls asleep inside comfy straitjacket* Share this post Link to post Share on other sites
Lifter 0 Posted July 22, 2005 So, if I understand this correctly there is no way to set if the soldiers are to wear the shemagh on their head, as a scarf, wether or not they are wearing the radio hedset, and so on? Share this post Link to post Share on other sites