-IT-Q- 0 Posted July 13, 2005 <span style='color:darkblue'>IMPORTANT INFO</span>: --------------- <span style='color:orange'>THIS IS STILL BETA ! WHICH MEANS THERE ARE STILL BUGS IN THERE - JUST FOR TESTING PURPOSES ! DONT DISTRIBUTE IT OVER NEWS SITES OR OTHER FORUMS !</span> <span style='color:darkblue'>Credits</span>: -------- <span style='color:darkred'>Phaeden (WGL Mod) for his awesome textures from samak hills. Berghoff (SWAF) for his great european nature pack. Sniping Jack (Mapfact.net) for his great textures. Wouter (Scoutland Island) for his great textures. CAT_SHIT_ONE (CAT Afghanistan Island) for his great textures. Dschulle, Rom, Snake Man for their excellent WrpTool. The master of pictures himself - Parvus !</span> <span style='color:darkblue'>Known bugs</span>: ----------- - some trees of forests dont fit to the ground - a few textures don't fit to each other (transitions) - maybe ai air units have problems with higher trees (untested) <span style='color:darkblue'>How to</span>: ------- - backup your original eden.wrp file from ofp\worlds (to ofp\worlds\backup for example) - copy the new eden.wrp into ofp\worlds (same for abel.wrp) - copy the wgl_i_t.pbo into some addons folder (ofp\addons or with modfolders) - download Berghoff's nature pack (high definition beta 0.9 ! ) and place the pbo into some addons folder (ofp\addons or with modfolders) (get it here: Nature Pack - European, European/lush pack ~ 14 MB) <span style='color:darkblue'>Advice</span>: ------- <span style='color:orange'>DONT USE IT IN MULTIPLAYER - YOU WILL GET A MODIFIED FILE MESSAGE !</span> best regards F and Q <span style='color:darkred'><span style='font-size:25pt;line-height:100%'>Edit</span>: wgl_islands_replacement.rar (~ 85 MB) (replace the BIS islands) wgl_islands_addon.rar (~ 85 MB) (thanks to Killswitch all three as additional islands) wgl_worlds.rar (~ 5 MB) (download this and wgl_islands_addon.rar, if you want to have both versions - in order not to have to download wgl_i_t.pbo twice) Big thanks to Russin and 'wglcti.com' for hosting !</span> 1600 x 1200 <span style='color:darkred'>Edit and answers</span>: ----------------- ~ no other addons required ! ~ Well i dont know exactly how Parvus does his screenshots, but hey - its just advertisement. Of course everyone should test it ingame with his own settings. Better have these than some crappy ones dont ya think. In addition the two below are from me to show you the textures (1280 2AA 4AF - texture size: 512). Again have a look by yourself i do suggest. Quote[/b] ]Will there be a non replacement version? ~ yes, see links above. Quote[/b] ]Is this also planed for other (official) Islands? ~ yes - check this link for nogova: http://www.flashpoint1985.com/cgi-bin....1;top <span style='color:darkred'>update 15.07.05</span> ----------------- ~ IMPORTANT: delete old (wgl_)eden.wrp and wgl_bis_o.pbo if you have downloaded the first version ! Quote[/b] ]on the southern end of the runway, there are rows of little fences on top of the runway ~ fixed Quote[/b] ]concerete textures around some of the towns should go ~ fixed ~ latest nature pack included ~ WGL Malden included ~ minor fixes <span style='color:darkred'>update 25.07.05</span> ----------------- ~ kolgujev added - REDOWNLOAD the whole pack and OVERWRITE the old version <span style='color:darkred'>update 08.08.05</span> ----------------- ~ updated everon a little (grass textures have now much more variations with two other textures. looks great, though more a minor update - just for ppl who dont have to care about traffic) ~ added 'addition pack' (in contary to 'replacement pack' --- <span style='color:darkred'>Well we are mainly interested if anyone is experiencing any performance drop ... we havent so far </span>. Share this post Link to post Share on other sites
-IT-Q- 0 Posted July 13, 2005 2nd pic everon 2nd pic malden 4th pic malden 3th pic kolgujev 4th pic kolgujev Share this post Link to post Share on other sites
offtime 0 Posted July 13, 2005 @ July 13 2005' date='08:31)'][...]<span style='color:darkblue'>Konwn bugs</span>: ----------- - some trees of forests dont fit to the ground - a few textures don't fit to each other (transitions) [...] first bug - probably Berghoff didnt aply "On Surface" setting to vertexes that should stay on the ground. try to conact him, and ask, or just check by yourself. Share this post Link to post Share on other sites
Major Fubar 0 Posted July 13, 2005 Released addons, even beta versions, go in A&M:C Share this post Link to post Share on other sites
Raptor 10 Posted July 13, 2005 why i can't post it on a Newsite? Even it's a beta version. Raptor Share this post Link to post Share on other sites
xnodunitx 0 Posted July 13, 2005 And from the pics it looks excellent and realistic,Armed Assault kinda realistic too,cant wait to try out my bird in that map. Share this post Link to post Share on other sites
-IT-Q- 0 Posted July 13, 2005 Quote[/b] ]why i can't post it on a Newsite? well for several reasons: 1. ppl like to complain (even though its a beta) 2. berghoffs work is also beta 0.1 3. final versions will include more goodies (4. my traffic is limited) as far as i can tell, its fully playable. thats why we released it. though its not yet done and its better if just "some" ppl test it ... hope this works out as planned Share this post Link to post Share on other sites
Raptor 10 Posted July 13, 2005 ok... very nice island, especially with berghoffs addon and playable, too. Raptor Share this post Link to post Share on other sites
Itseme 0 Posted July 13, 2005 Those Screens... Hell it looks damn good. Will give it a try immidiately. Impressing Work. Whats that for a ground texture size looks very good? Will there be a non replacement version? Share this post Link to post Share on other sites
meio_maluco 1 Posted July 13, 2005 wow its awsome, looking realy good Share this post Link to post Share on other sites
wildo 0 Posted July 13, 2005 Providing mirror to take strain off your bandwidth :P Wildo Share this post Link to post Share on other sites
Katzelowski 0 Posted July 13, 2005 Oh - my - god. What do you need AA for if you have this Good job! Edit: Is this also planed for other (official) Islands? Share this post Link to post Share on other sites
the_shadow 0 Posted July 13, 2005 this "upgrade" would be very nice on ALL BIS islands and yes, that includes Nogova Share this post Link to post Share on other sites
The Lord 0 Posted July 13, 2005 How do u get everything to look so.....shniy? :P is that DXDLL or what? Share this post Link to post Share on other sites
JdB 151 Posted July 13, 2005 How do u get everything to look so.....shniy? :Pis that DXDLL or what? And most likely some Photoshop/PSP too Still, it looks very nice Share this post Link to post Share on other sites
fatcroc5 0 Posted July 13, 2005 Quote[/b] ]this "upgrade" would be very nice on ALL BIS islands and yes, that includes Nogova lol, i think malden is beyond help Share this post Link to post Share on other sites
berghoff 11 Posted July 13, 2005 Well if you replace everything with pine trees and such it could be a nice Malden Island with FatWombat textures. Haven't seen any real problem with this Island yet only the airport texture don't connect very well on the north side. Looks nice =) Share this post Link to post Share on other sites
gunterlund 0 Posted July 13, 2005 IT what is the latest with WGL 5.0. I know Phaeden is out but has anything been done on it since. Share this post Link to post Share on other sites
olemissrebel 0 Posted July 13, 2005 okay, it looks great. two gripes: on the southern end of the runway, there are rows of little fences on top of the runway, dunno why, but obviously they aren't supposed to be there? Â the concerete textures around some of the towns should go. Â everon probably isn't exactly the most wealthy 'country' ever, if they can't afford to pave all of their roads, i seriously doubt they are gonna waste money pouring concerete on ever square inch of their towns greattt island. and the best part of all, it doesn't lag any more than the original everon, even with the new trees & textures. GREAT addon. i expect malden & the works ASAP ) Share this post Link to post Share on other sites
-IT-Q- 0 Posted July 13, 2005 thanks everyone for your feedback ! @olemissrebel: we will look into this - is imperative to have this one backwards compatible (for missions and campaigns). hopefully we can do sth about the rows of little fences. concerete textures - we see what we can do about it  re-read first post for more general answers best regards Q Share this post Link to post Share on other sites
Commando84 0 Posted July 13, 2005 does the island need wgl mod? or is it just the heat from outside getting on me? Share this post Link to post Share on other sites
berghoff 11 Posted July 13, 2005 No just download the .rar. You won't need extra files. Share this post Link to post Share on other sites
shinRaiden 0 Posted July 13, 2005 Try the replaceObjects{}; code for fixing the forests. It's in the manual. Share this post Link to post Share on other sites
Thunderbird 0 Posted July 13, 2005 Amazing !! Thanks a lot for this high quality island that I'll definately use for the incoming woodland FFUR theme. Keep up the nice work, I hope you'll do the same thing for the other BIS islands Best Regards Thunderbird84 Share this post Link to post Share on other sites
olemissrebel 0 Posted July 13, 2005 okay, i tried to fix the forest bug, it wouldnt work. i even tried replacing the pine forests with default resistance, they are still in mid air. i tried replacing them with the CWC forests, they are still in mid air, no matter how you align them to ground; i even made sure they were all unlocked & did it again, i have no idea what causes this. Share this post Link to post Share on other sites