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WGL Everon

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ready icon_rolleyes.gif

though its more a minor update.

good things need some time wink_o.gif

check first post for details

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As asked in the first post, I report no performance drop with the WGL Islands. biggrin_o.gif

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But it doesn't include Kolgujev.

Yes it does!  pistols.gif  

tounge2.gif

No, it doesn't. There is no "Cain.wrp" in it, so no Kolgujev neither.

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ready  icon_rolleyes.gif

though its more a minor update.

good things need some time  wink_o.gif

check first post for details

good job Q notworthy.gif

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well in general its good to have mirrors,

but in this case of regular updates, i ask

you to put ANY mirror down besides ours (WGCTI) !

so that there is always just one place for the latest files.

if we do have problems with the hosting any time, we

will ask for help, but please stop it now.

(edit/delete all links which arent from latest wgcti download)

thanks for your cooperation !

---

@exigent:

you can try to redownload, though i am very certain that its caused by another addon (as the replacement version didnt even contain a config)

---

@Jack-o

thanks for the suggestions - well you have to wait and see wink_o.gif

---

info and request still vaild, so posting again  whistle.gif

Quote[/b] ]Try replacing the forests in the config to correctly place them, WRPtool Manual (v2.7) pg's 50 and 51.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Resistance does have one quirk though. You can not just directly place O\ forests and expect it to look good like with Data3d\ forests. You need to add a special

'ReplaceObjects()' class to your addon\config.cpp\addon.defaultworld.cfgworlds that

replaces Forest (X) with Forest (X) or some other forest. If you do not, then these

Resistance forest sections will not properly wrap to your terrain, floating flat at the

elevation point of the hotspot.

hm need help here - i dont get it or how is it done

as we do only replace the default wrp file, we dont have a config enclosed with it - so how to ?

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Can anyone here help me configure the graphics in the WGL Mod? it really seems to lag when I try playing specuially even when just trying a weapon out on the desert island.

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@Chammy

Well, Chammy, what are your system specs, and are you running any mods in the backround? (ECP, FFUR, etc.) wink_o.gif

@Islands

Anyway, a small suggestion for the islands. (if it hasn't been suggested already) The forests seem a little empty without any bushes or shrubs or other ground cover. (*EDIT* At least on Everon. I haven't seen that much of the other islands.) Think you can add some? (Not too much, I haven't encountered any lag yet, and I don't want to! tounge2.gif )

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i have already requested this from Berghoff crave22 wink_o.gif

as he is the creator of the new vegetation thumbs-up.gif

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Negative, I dont have ECP, i wish, its just the regular OFP, regular settings.

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its just the regular OFP, regular settings.

Wow, I didn't think such creatures still existed.

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because their aren't any mirrors, Q forbit mirrors.

He want to control the mirror, because if their is a bug, he can update it easier.

These versions are beta version, not final. smile_o.gif

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well some issues with the server - they should be online again today whistle.gif

new version should be ready soon anyway icon_rolleyes.gif

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Hiho.

Pushing up an old Thread, i know.. tounge2.gif

Nice Islands. I use them also in Multiplayer.

Quote[/b] ]new version should be ready soon anyway

So, what can we await from the new Versions, (and when?) Q?

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The AI has LOD problems with the forests on the WGL Islands (all). If you are in the forest, the enemy can´t see you. This tell me my friend ShadowNX from RHS Team.

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Didid he use the newest Berghoff's nature pack patch? [the last patch fixed some LOD bugs]

you find it here.

i hope it helps wink_o.gif

Raptor smile_o.gif

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I have the latest i think and AI doesnt even react to units in woods it seems, also inside woods they just run around each other.

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sorry guys ... lot of work to do these days.

also as pointed out the reason should be found within berghoffs nature pack confused_o.gif

we cant do much about it - berghoff would have to look into this.

yet you can try our WGL Texture Replacement Pack instead - you can just use the new textures without the trees, if you do prefere it - check the link for more information.

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Hmm I'll see what I can do but I'm extremly busy with a total new Nature pack for OFP at this moment...

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