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WGL Everon

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sorry but i was in holiday at the release, so i can't upload it. sad_o.gif

if there was another link which i can download it i would uplaod it for you biggrin_o.gif.

Raptor smile_o.gif

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I´m uploading it to our server aswell. Is the older version still needed ? Otherwise i´d delete it for the sake of tidiness.

Will edit my post when the file is up.

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thanks Burns, thats Teamwork tounge2.gif

Raptor smile_o.gif

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Guest major gandhi

do i need any file from the Wargames Addon Pack to run this island?

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PM Mr Burns about it too.

plz dont make additional links to the WGL islands yet !

tacticalblunder seems to be down at the moment, still dont do it please.

there are reasons why i asked not to make it  icon_rolleyes.gif

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please PM me Q when we can DL this island im eager to check it out notworthy.gif

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ok here we go again  biggrin_o.gif

See first and second post of the thread !

WGL Kolgujev added. its a master piece in my view !

have fun  yay.gif

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info and request still vaild, so posting again  whistle.gif

Quote[/b] ]Try replacing the forests in the config to correctly place them, WRPtool Manual (v2.7) pg's 50 and 51.

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Resistance does have one quirk though. You can not just directly place O\ forests and expect it to look good like with Data3d\ forests. You need to add a special

'ReplaceObjects()' class to your addon\config.cpp\addon.defaultworld.cfgworlds that

replaces Forest (X) with Forest (X) or some other forest. If you do not, then these

Resistance forest sections will not properly wrap to your terrain, floating flat at the

elevation point of the hotspot.

hm need help here - i dont get it or how is it done

as we do only replace the default wrp file, we dont have a config enclosed with it - so how to ?

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well hopefully you guys can give us some input here  

we do also want to replace buildings and streets.

are there any other quality and useful packs out there besides:

Farmland MOD

01.jpg

02.jpg

Third World Explosion Team (3WX Team)

07.jpg

08.jpg

09.jpg

Mapfact barracks V 1.5

06.jpg

10.jpg

11.jpg

12.jpg

13.jpg

14.jpg

Nomad

15.jpg

16.jpg

to sum it up:

we are looking for other buildings.

any other streets (farmland) available ?

03.jpg

04.jpg

05.jpg

or stones ?

17.jpg (default BIS)

suggestions very much appreciated !

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hopefully someone can help us here.

we cant figure out the reason for this:

08.jpg

01.jpg

02.jpg

03.jpg

04.jpg

05.jpg

06.jpg

07.jpg

could high terrain details setting the cause ?

or are the transitions faulty ?

that strange thing its no always there - most times we didnt notice it at all  huh.gif

help.gif

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outstanding thanks Q you are welcome for the hosting keep up the good work notworthy.gif

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i just tested the new Kolgujev, and i can only say one thing... MAN that island feels dead and deserted, it feels as the nature is starting to take back the island from the humans wink_o.gif

we could say that it´s an old russian military island that due to a accident was evacuated and sealed,and it has now been like 50 years since anyone last set foot on it...

now we only need a lot of grass to cover the roads wink_o.gif

so that it looks really "grown over"

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hopefully someone can help us here.

we cant figure out the reason for this:

could high terrain details setting the cause ?

or are the transitions faulty ?

that strange thing its no always there - most times we didnt notice it at all huh.gif

You are right. You'll have to rework the edges of the textures so they fit to each other. The transitions aren't fitting.

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FFUR will use all these AMAZING islands for the incoming woodland pack in the goal to replace BIS islands without overwriting'em smile_o.gif

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