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BF2 Criticism and Thoughts

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Guest Ti0n3r

I have to say that the weapons are worthless. They should make them shoot straight instead of spraying like now. And add some kind of Realistic recyle.

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well. it is no ofp, but I find the game to be quite a bit of fun. there is nothing better than joining a squad and working togethere and owning all the noobs pistols.gif lol

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I got used to the game a bit. Started of playing a medic but now mostly engineer and flying chopper. Due to OFP training I am quite good at it.

It realy is fun but I doubt I will buy the full version. Have enough fun with the demo!

nener.gif

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I played the demo. I can give you my thoughts.

First off, the game is fun in my opinion. I don't give it shit that it is unrealistic, it wasn't designed to be. No one says every game has to be ofp. It can get crazy at times but is generally challenging while maintaining enjoyable combat. I was actually pleasantly surprised by the flight model, the aircraft flight models are fun but have a realistic feel to them. Obviously the fixed-wing aircraft flight models have some major unrealistic parts of them (no stalls as far as I could tell) but generally they felt right and were fun, surprisingly. Choppers were ok, they had too much inertia and felt kinda sluggish but still at least had the basic flight model.

As said earlier though, the weapons are annoyingly inaccurate. It is close to impossible to have field warfare due to this problem. The sniper rifles are obviously unrealistically inaccurate, but I am kinda pleased with this decision because in other games I hate the pinpoint sniper campers (joint ops). However, I actually noticed if you go the support gunner role (m249, RPK, PK) and GO PRONE then these are actually surprisingly accurate. I find i kill most of the targets I shoot at with these weapons...the key is to go prone with them. On anther note, in the full game as you get promoted you can upgrade your weapons and unlock new kits which are probably more accurate.

I was kinda disappointed technology-wise. Sure, the game looks pretty but there is much to be desired. I thought I heard about deformable terrain and dynamic building destruction awhile back, but I guess I heard wrong. There is none whatsoever banghead.gif . Other than graphics there is no really cool technology that I saw at least. Even the ragdolls seem a little crappy. The physics engine kinda sucks, they could have done a lot more and done some extremely cool aircraft crashes but the physics are extremely limited. All I saw was the occasional helicopter bouncing off the terrain but the disappointing thing is they exploded to smithereens about 5 seconds after they are destroyed. The remains of vehciles and other things as well can't even be pushed aside by a rolling tank...they are just stationary. Yep, so that "physics system brings the modern battlefield to life like never before" consists of the a rolling shell casing and helicopter that bounces off a wall if it is shot down 20 feet off the ground.

On a positive note, the car handling "feels" very nice. Just the way it bounces around on the terrain and moves seems very realistic. However, the "destructible environments" they claimed is bullshit; ofp has more than bf2. You bounce off a street sign. It gets really annoying hauling around a badass m1a2 and you can't even go through a fence.

Gameplay wise it is very fun as said above. Despite the problems the core is still very enjoyable. There are some enjoyable moments riding in a zodiac to the enemy aircraft carrier to sabotage planes on the flightdeck. Unfortunately, the whole game mode is flawed as far as I saw. You could have control of every single capturable base on the map and still lose. It really sucks and is completely flawed. I am not too sure on this so I am probably wrong but it seems like if you win you get a bonus..I think it would be smarter to handicap the losing team instead of boosting the winning one. It got extremely frusterating to have a complete advantage over the enemy and have the majority of the bases under your control but still lose. I thought as far as rules and game modes go joint ops was better. It seems kinda flawed from my perspective.

I am not sure whether to buy the game or not, because while the game is fun I think my money would better be spent elsewhere. It would be cool to play on more environments as well, but from what I see there is nothing really that impressive (no dense jungles or anything just general plains or deserts.)

Despite the lack of anything really impressive, doing things like playing as a medic or flying can be pretty fun. Commander mode especially I think is well done; you can call on artillery and a bunch of other cool things. Actually, if there was one thing I thought was cool it was the watching artillery from commander mode obliterate an enemy base biggrin_o.gif Unfortunately, though the dev team obviously attempte to create teams and have people work together, no one does. The only advantages to being on a team as far as I saw were being able to request a supply drop. No one follows orders, and no one works together-they just fight together and happen to be attacking the same objective. Generally no one listened to each other; my pleas for a supply drop were not heard and the orders of the leaders were not followed.

Overall this game has some pluses and minuses. I'll post more thoughts as I think of em.

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i'm only interested in graphics - to talk about *gameplay is too much taktik for this game ...  confused_o.gif

-

BF2_action_all_800x600.JPG

1600x1200

... but i'm looking forward for graphics like this in ArmA ...  wink_o.gif

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i'm only interested in graphics - to talk about *gameplay is too much taktik for this game ...  confused_o.gif

-

[im]http://home.arcor.de/parvus/BF2/BF2_action_all_800x600.JPG[/img]

1600x1200

... but i'm looking forward for graphics like this in ArmA ...  wink_o.gif

Parvus, this looks like the Introvideo of BF2, not the ingame graphics :P

haha - sure, but have you found any differnces between ingame grafics and intro grafics?

imho - the ingame grafic is more detailed like the intro grafik cos intro grafics are captured in movement;

so if you want: the last pics are less quality then ingame ...

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I second that  sad_o.gif

What a terrible waste.

Game/Video/Both?

Delete as applicable  yay.gif

...of money and resources to pull off something as stupid as what they do in the video.

If the army knew what they were carrying (if that really is the military) they'd never go through with it biggrin_o.gif

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Parvus,

In the demo I can't get graphics anywhere near that!! How did you get those?

My BF2 demo looks like Delta Force...all blocky and lagged. Could it be my GFX card. I have a 2.4Ghz rig with 1Gb Ram and a Radeon 9500.

Would love to know how you got graphics like that or whether others have managed to anything less blocky.

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Parvus,

In the demo I can't get graphics anywhere near that!! How did you get those?

My BF2 demo looks like Delta Force...all blocky and lagged. Could it be my GFX card. I have a 2.4Ghz rig with 1Gb Ram and a Radeon 9500.

Would love to know how you got graphics like that or whether others have managed to anything less blocky.

uhm no offense, but a newer graphicscard gives you that image quality.

The image quality I'm getting is not far from what Parvus posted. Just not nearly as clear ...I think.

Everything maxed out, 1280x1024, 4xAA , GF6800gt.

Still the game is not that impressive with all details. Don't know why, but that game looks better in pictures than live in-game huh.gif

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I just tried to run the demo, but I got a serious error after which I experienced it the last time I hat to reinstall windows, so I pressed the power buttom very fast and uninstalled the whole damn thing again.

Waste of 30 min DL capacity.... band.gif

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Parvus,

In the demo I can't get graphics anywhere near that!! How did you get those?

... as shadow wrote:newer graphicards gives you that image ...

but i'm a hardware *exaggerate (dont know the engl. word for *Angeber) - to answer your question: for those pics i used an

P4 HT 3,4GHZ with 2GB DDR and a ATI XT800 (256MB RAM) => 2048x1536 resolution => while making smaller to 800x600

you get such *fine surface (P.S. with 2048x1536 also standard OFP 1.46 looks nice)

- and, Shadow is right: this game looks nicer in screen then ingame; for BIS or everyone else its very easy to top BF2;

they made everything wrong whats possible imho (its the worst case for tactical shooter friends)  

=> it only can be better then this *chaos-theorie game;

.. its more my desire to play ArmA with such a graphic ..

.. to buy BF2 or not should be everyones personal choice ...

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Parvus,

In the demo I can't get graphics anywhere near that!! How did you get those?

... as shadow wrote:newer graphicards gives you that image ...

but i'm a hardware *exaggerate (dont know the engl. word for *Angeber)

Closest I can come up with Angeber is "show off".

I'm mixed on buying the game. I might just buy Mortal Kombat for my Playstation instead or LOMAC. Too many choices, its that this BF game just wasn't that good compared to the last ones. Since my Video card isn't top of the line, it dosn't even look that good in comparison to BFV.

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1) Get a newer video card. This is EA we're talking about here.

2) Angebe® = noun ~ braggart, (a) show-off; verb to boast, to flaunt; slang to pimp, to strut...

3) Having large blocks of the interface and backend available to scripting was interesting, but as the python scripting is abysmally slow and you're now not allowed to touch the innards, it's another disaster.

4) How many other games lag out forever "optimizing shaders" each time you touch the video settings? Somebody wasn't thinking at all when they designed that method, but again, EA logic/culture. You might be able to override it by editing the .con files, but I'm curious if the "optimizing shaders" function violates the spirit of EA's EULA against modding anything.

5) I play the demo when I have absolutely nothing better to do, and I have it at 1600x1200 at ~80% of max settings on a 6600gt. You don't need the horsepower of a 6800/x800 by any stretch of the imagination, but you do need the native support for newer DX9c calls as EA again couldn't be arsek'd to give the time of day to the market that doesn't buy into their philosophy of churn-and-burn.

-edit-

I want those 48 seconds back, and the bandwidth I wasted downloading that stupid video. It's almost as pathetic as the M$ video (shown at the WinDev Win2K completion party) of a drunken Jim Allchin lynching a Linux Penguin in the parking lots of Sun and Novell...

BIS's tank could easily solve that problem, and do the world a whole lot of good, and do it with a way cooler attitude.

bist55tank.jpg

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6) i'm dealing with the devil: what makes you sure ArmA won't come with the EA philosphy? They still haven't a publisher or?

j/k ... i hope... but shineraiden is right in my opinion ... as always  crazy_o.gif

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6) i'm dealing with the devil: what makes you sure ArmA won't come with the EA philosphy?

because it´s made by bis ? icon_rolleyes.gif

seriously, i think even if ea would publish armass they guys at bis would still give out pirated patches biggrin_o.gif

btw: what you, parvus, like to do is bragging, dunno the correct translation for popper though (he´s not taking any pills).

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I was a little dissappointed theres no MEC vs PLA maps, theres only 8 maps anyway, they shuold have let the admin choose the sides on the map, that would have been better.

ALso, there was a lot of talk about this feature and that feature are gonna be in the game, I remember seeing a video where a tank gunner shoots a tin fence and the bullets punch right through, thats not in there. I don't like how the bonus weapons are the same for all 3 sides as well.

The servers are always full and the ping is usually high (I've got broadband.)

What did get right though, is movement speeds for infantry. In joint Ops everybody is like the Flash.

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There are various downloads you can get to edit the unit strenght so they can be killed easier (1-2 shots), and the kits are now edited with somewhat correct loadouts (No more Mp5 for AT).

Helps the game out alot.

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What I like about the BF2 is it's incredible modibility. Any feature is easily accessible and modible.

No converting and other compiling crap. Wanna change weapons values, no problem, texture, no problem -> just download a nvidia dds texture pluggin for PSP and voila.

Soldier or material values also no problem.

I wish future BIS releases would be similar in that aspect.

Also, I am bit confused with people trying a game that was intentionally made arcade-style and then them complaining about it.

confused_o.gif

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There are various downloads you can get to edit the unit strenght so they can be killed easier (1-2 shots), and the kits are now edited with somewhat correct loadouts (No more Mp5 for AT).

Helps the game out alot.

Isn't that cheating?

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Also, I am bit confused with people trying a game that was intentionally made arcade-style and then them complaining about it.

confused_o.gif

arcade doesn´t actually need to be shit imho.

take river raid for example: it was arcade like nothing else..

the plane flew and the shots hit, exactly what theyre supposed to do.

in bf2 you have a soldier that runs but some guns dont hit anything..just a little complaint but fair, also seeing that many others think the same way biggrin_o.gif

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