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gandalf the white

Poseidon II , the ultimate engine?

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Just look at this quickly created list:

* dynamic destroyable buildings

* join in progress

* dynamic campaigns

* advanced ragdoll (*)

* Dx9

* direct control of other people

* control of other groups of people

* creating stuf ingame

* modifying different parts of the game, choose your own sky, high-detail islands, unit replacements, etc

* easy use of user-made models

* ability to drive,gun,command, fly, or get transported in vehicles

* multiple gun positions

* close-combat-battle scripting

* rescripting of AI

* animals, that can use their own scripted AI

* dynamic weather

* day/night simulation

* fog, fog scripting, etc

* adapt the time to your wishes

and many more features.... so I was thinking... could this be the best engine on earth? Allot of engines are specialised in one area, but don't pay allot (if any)attention to other areas...

I guess it's true what they say... the best technology originates from the battlefield biggrin_o.gif

* during the E3 demonstration of the Unreal Engine 3 they called it that... they showed multiple ropes tied together, being pulled around by the mouse. so ragdoll means (afaik) the simulation of joints.

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Just look at this quickly created list:

* dynamic destroyable buildings

* join in progress

* dynamic campaigns

* advanced ragdoll

* Dx9

* direct control of other people

* control of other groups of people

* creating stuf ingame

* modifying different parts of the game, choose your own sky, high-detail islands, unit replacements, etc

* easy use of user-made models

* ability to drive,gun,command, fly, or get transported in vehicles

* multiple gun positions

* close-combat-battle scripting

* rescripting of AI

* animals, that can use their own scripted AI

and many more features....  so I was thinking...  could this be the best engine on earth? Allot of engines are specialised in one area, but don't pay allot (if any)attention to other areas...

I guess it's true what they say... the best technology originates from the battlefield  biggrin_o.gif

so they WILL use ragdoll'eh biggrin_o.gifbiggrin_o.gifbiggrin_o.gif well.. every todays game uses it though.. but this made my day biggrin_o.gif

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Who said anything about ragdoll? Is this oficial rock.gif Americas Army has ragdolls and i think its kinda sucky, i would prefer with more weight on the bodies, so they drop more like bodies and not like... well, rag dolls tounge_o.gif .

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... i`m interested in for will Poseidon II have full suport in,

bump maps or normal maps or ... ?;

all so maybe layered textures ... ?;

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Gandalf just assumes that it will use Ragdoll, as every ''realistic'' modern engine (HL2, Doom3 etc) uses it. Personally I don't need to see a body slide down a hill... rock.gif

Armed Assault will most likely use normal mapping (judging from the screenshots), and OFP2 will also support bump mapping.

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Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll...

Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it! mad_o.gif

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Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll...

Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it!  mad_o.gif

Far cry was not one of the first to use Ragdoll physics.

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Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll...

Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it!  mad_o.gif

Hitman was the first one to use ragdolls wink_o.gif , Doom 3 has it but in my opinion they are not so noticeable has other games, this is good though, because bodies and objects seem heavy.

HL2 uses Havoc2 i think, same has Max Payne2, impressive but not so realistic wink_o.gif .

I think Poseidon II or whatever it is called will have much more important and noticeable features than ragdolls, this is one thing im not so interested in, possible waste of CPU considering how demanding the game will problably be already, not so important cosmetic feature smile_o.gif .

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Hitman engine using Ragdoll physics was created around 1994.

Far Cry around 2003.

That's like a hundred years for the industry in terms of developement.

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are you serious?! wow_o.gif

I never played that... Soldier of Fortune 2 used a sort of ragdoll, but it was just not... well, very unlike now crazy_o.giftounge_o.gif .

I didn't paid real attention to HLË›'s physics... but I remember Doom III had pretty good ragdoll (friction simulation, absorbing punches etc)

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Where does it say that they use this enigne?

Do you have a link where I can find info about this engine?

Anyway, the ragdoll is at least better then the animated "drop dead" animations they have on OFP.

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Like i mentioned in one of the other ofp2 thread i loved to see something like pterodon in vietcong where you are able to aim over obstacles and go back to cover.

By the way ... any idea of the maximum point-count of a model in ofp2? something between 7000-9000?

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Gandalf, I dont think OFP2 uses rag doll... but if anyone could confirm...

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if HL2 uses the havoc2 physics engine, SOF and SOF2 used the havoc physics/damage engine: officially the most graphic damage engine yet to be made (everything could be shot off the body graphically... yes.. everything)

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@ May 21 2005,22:33)]By the way ... any idea of the maximum point-count of a model in ofp2? something between 7000-9000?

OFP1 already supports something like 10.000 max, so I think you can expect more than that wink_o.gif

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You forgot 100s of fully functioning and purposful units on a many hundred km map at a time wink_o.gif

And is this thread AA or OFP2? rock.gif

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Where does it say that they use this enigne?

Do you have a link where I can find info about this engine?

Anyway, the ragdoll is at least better then the animated "drop dead" animations they have on OFP.

I think OPF engine was called or nicked Poseidon, so untill we know the next engine's name we could call it that smile_o.gif .

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on ragdoll: for me it is a must nowadays. Keep in mind that those that don't like the ragdoll of a particular game (such as AA) ragdoll properties can be adjusted. Some games have even integrated ragdoll and animation so, for example, a dying person can clutch his chest in pain while at the same time he drops.

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Hi all

Latest news from Gamespot

Quote[/b] ]Battlefields will be around 400 square kilometers in size, and literally hundreds of soldiers and vehicles will be able to coexist on them. One example of this was shown to us, and it was quite impressive watching huge groups of allied soldiers march across a battlefield with tanks and other vehicles following along.
http://www.gamespot.com/pc....53.html
Quote[/b] ]. A big part of the visual upgrade is the damage modeling, which is fully dynamic across the many set pieces you'll find on the battlefield. The developers showed us one example, where when driving a tank, a nearby building was targeted and fired upon. The first hit did a little damage, but nothing too devastating. The next hit took a big chunk out of it, and the next one practically eradicated it. The developers state that no two explosions will look quite the same, as the debris will always fall dynamically.
Ibid

Lots more to read in the article.

Kind Regards Walker

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Daniel @ May 22 2005,00:06)]And is this thread AA or OFP2? rock.gif

Forum name: OPERATION FLASHPOINT 2

Category name: OFP2 - GENERAL

Can it get any more clear than this? tounge_o.gif

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Sorry, thought i saw AA mentioned tounge_o.gif

@Walker: Yep, definately best engine EVER smile_o.gif

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Fully dynamic dammage model, see theres something alot more interesting than ragdolls biggrin_o.gif .

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Uhm... I think I stirred somethign wrong up here...

Ragdoll means simulation of joints, right? so these joints could be in more applications then just a human body! I thought that Bis would certainly use it for rappel ropes and the like... I really can't say anything about if they will apply it to humans...

I edited my first post... I have read nothing confirming Bis using ragdoll on humans, but not using it on rappel / climbing ropes would be plain dumb imo.

Hunta, yeeees, I forgot about the way SOF2 did damage to humans.... well, we don't know anything about this yet, but I don't think they'll apply such a thing to a game that features 100's of soldiers engaging each other crazy_o.giftounge_o.gif . Add to that: when the soldiers are dead in the grass you won't see an awfull lot either way...

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Gandalf, I dont think OFP2 uses rag doll... but if anyone could confirm...

OFP2 use physical engine and where is physical engine there is ragdoll ;)

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