gandalf the white 0 Posted May 21, 2005 Just look at this quickly created list: * dynamic destroyable buildings * join in progress * dynamic campaigns * advanced ragdoll (*) * Dx9 * direct control of other people * control of other groups of people * creating stuf ingame * modifying different parts of the game, choose your own sky, high-detail islands, unit replacements, etc * easy use of user-made models * ability to drive,gun,command, fly, or get transported in vehicles * multiple gun positions * close-combat-battle scripting * rescripting of AI * animals, that can use their own scripted AI * dynamic weather * day/night simulation * fog, fog scripting, etc * adapt the time to your wishes and many more features.... so I was thinking... could this be the best engine on earth? Allot of engines are specialised in one area, but don't pay allot (if any)attention to other areas... I guess it's true what they say... the best technology originates from the battlefield * during the E3 demonstration of the Unreal Engine 3 they called it that... they showed multiple ropes tied together, being pulled around by the mouse. so ragdoll means (afaik) the simulation of joints. Share this post Link to post Share on other sites
Evishion 0 Posted May 21, 2005 Just look at this quickly created list:* dynamic destroyable buildings * join in progress * dynamic campaigns * advanced ragdoll * Dx9 * direct control of other people * control of other groups of people * creating stuf ingame * modifying different parts of the game, choose your own sky, high-detail islands, unit replacements, etc * easy use of user-made models * ability to drive,gun,command, fly, or get transported in vehicles * multiple gun positions * close-combat-battle scripting * rescripting of AI * animals, that can use their own scripted AI and many more features....  so I was thinking...  could this be the best engine on earth? Allot of engines are specialised in one area, but don't pay allot (if any)attention to other areas... I guess it's true what they say... the best technology originates from the battlefield  so they WILL use ragdoll'eh well.. every todays game uses it though.. but this made my day Share this post Link to post Share on other sites
gandalf the white 0 Posted May 21, 2005 ragdoll can also be applied to rappel ropes... Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2005 Who said anything about ragdoll? Is this oficial Americas Army has ragdolls and i think its kinda sucky, i would prefer with more weight on the bodies, so they drop more like bodies and not like... well, rag dolls . Share this post Link to post Share on other sites
Radnik 18 Posted May 21, 2005 ... i`m interested in for will Poseidon II have full suport in, bump maps or normal maps or ... ?; all so maybe layered textures ... ?; Share this post Link to post Share on other sites
JdB 151 Posted May 21, 2005 Gandalf just assumes that it will use Ragdoll, as every ''realistic'' modern engine (HL2, Doom3 etc) uses it. Personally I don't need to see a body slide down a hill... Armed Assault will most likely use normal mapping (judging from the screenshots), and OFP2 will also support bump mapping. Share this post Link to post Share on other sites
gandalf the white 0 Posted May 21, 2005 Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll... Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it! Share this post Link to post Share on other sites
Gordy 0 Posted May 21, 2005 Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll...Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it! Â Far cry was not one of the first to use Ragdoll physics. Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2005 Really, this idea of Farcry ragdoll should stop, Farcry is old, it was one of the first to use ragdoll...Doom3 (extreme!) and Half Life 2 have showed the people the "other" way... yet, they refuse to see it! Â Hitman was the first one to use ragdolls , Doom 3 has it but in my opinion they are not so noticeable has other games, this is good though, because bodies and objects seem heavy. HL2 uses Havoc2 i think, same has Max Payne2, impressive but not so realistic . I think Poseidon II or whatever it is called will have much more important and noticeable features than ragdolls, this is one thing im not so interested in, possible waste of CPU considering how demanding the game will problably be already, not so important cosmetic feature . Share this post Link to post Share on other sites
Gordy 0 Posted May 21, 2005 Hitman engine using Ragdoll physics was created around 1994. Far Cry around 2003. That's like a hundred years for the industry in terms of developement. Share this post Link to post Share on other sites
gandalf the white 0 Posted May 21, 2005 are you serious?! I never played that... Soldier of Fortune 2 used a sort of ragdoll, but it was just not... well, very unlike now . I didn't paid real attention to HLË›'s physics... but I remember Doom III had pretty good ragdoll (friction simulation, absorbing punches etc) Share this post Link to post Share on other sites
Colossus 2 Posted May 21, 2005 Where does it say that they use this enigne? Do you have a link where I can find info about this engine? Anyway, the ragdoll is at least better then the animated "drop dead" animations they have on OFP. Share this post Link to post Share on other sites
Charon-VW:BB- 0 Posted May 21, 2005 Like i mentioned in one of the other ofp2 thread i loved to see something like pterodon in vietcong where you are able to aim over obstacles and go back to cover. By the way ... any idea of the maximum point-count of a model in ofp2? something between 7000-9000? Share this post Link to post Share on other sites
HKFlash 9 Posted May 21, 2005 Gandalf, I dont think OFP2 uses rag doll... but if anyone could confirm... Share this post Link to post Share on other sites
HuNtA 0 Posted May 21, 2005 if HL2 uses the havoc2 physics engine, SOF and SOF2 used the havoc physics/damage engine: officially the most graphic damage engine yet to be made (everything could be shot off the body graphically... yes.. everything) Share this post Link to post Share on other sites
JdB 151 Posted May 21, 2005 @ May 21 2005,22:33)]By the way ... any idea of the maximum point-count of a model in ofp2? something between 7000-9000? OFP1 already supports something like 10.000 max, so I think you can expect more than that Share this post Link to post Share on other sites
Daniel 0 Posted May 21, 2005 You forgot 100s of fully functioning and purposful units on a many hundred km map at a time And is this thread AA or OFP2? Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2005 Where does it say that they use this enigne?Do you have a link where I can find info about this engine? Anyway, the ragdoll is at least better then the animated "drop dead" animations they have on OFP. I think OPF engine was called or nicked Poseidon, so untill we know the next engine's name we could call it that . Share this post Link to post Share on other sites
ebns72 0 Posted May 21, 2005 on ragdoll: for me it is a must nowadays. Keep in mind that those that don't like the ragdoll of a particular game (such as AA) ragdoll properties can be adjusted. Some games have even integrated ragdoll and animation so, for example, a dying person can clutch his chest in pain while at the same time he drops. Share this post Link to post Share on other sites
walker 0 Posted May 21, 2005 Hi all Latest news from Gamespot Quote[/b] ]Battlefields will be around 400 square kilometers in size, and literally hundreds of soldiers and vehicles will be able to coexist on them. One example of this was shown to us, and it was quite impressive watching huge groups of allied soldiers march across a battlefield with tanks and other vehicles following along. http://www.gamespot.com/pc....53.htmlQuote[/b] ]. A big part of the visual upgrade is the damage modeling, which is fully dynamic across the many set pieces you'll find on the battlefield. The developers showed us one example, where when driving a tank, a nearby building was targeted and fired upon. The first hit did a little damage, but nothing too devastating. The next hit took a big chunk out of it, and the next one practically eradicated it. The developers state that no two explosions will look quite the same, as the debris will always fall dynamically. IbidLots more to read in the article. Kind Regards Walker Share this post Link to post Share on other sites
JdB 151 Posted May 21, 2005 Daniel @ May 22 2005,00:06)]And is this thread AA or OFP2? Forum name: OPERATION FLASHPOINT 2 Category name: OFP2 - GENERAL Can it get any more clear than this? Share this post Link to post Share on other sites
Daniel 0 Posted May 21, 2005 Sorry, thought i saw AA mentioned @Walker: Yep, definately best engine EVER Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2005 Fully dynamic dammage model, see theres something alot more interesting than ragdolls . Share this post Link to post Share on other sites
gandalf the white 0 Posted May 21, 2005 Uhm... I think I stirred somethign wrong up here... Ragdoll means simulation of joints, right? so these joints could be in more applications then just a human body! I thought that Bis would certainly use it for rappel ropes and the like... I really can't say anything about if they will apply it to humans... I edited my first post... I have read nothing confirming Bis using ragdoll on humans, but not using it on rappel / climbing ropes would be plain dumb imo. Hunta, yeeees, I forgot about the way SOF2 did damage to humans.... well, we don't know anything about this yet, but I don't think they'll apply such a thing to a game that features 100's of soldiers engaging each other . Add to that: when the soldiers are dead in the grass you won't see an awfull lot either way... Share this post Link to post Share on other sites
Spoock 3 Posted May 21, 2005 Gandalf, I dont think OFP2 uses rag doll... but if anyone could confirm... OFP2 use physical engine and where is physical engine there is ragdoll ;) Share this post Link to post Share on other sites