nephilim 0 Posted May 14, 2005 .. gee... look the fact that i have vbs1 doenst change anything it ur beer do wot u want to i just want to tell u that u poker high with this ok the face might be diffrent from one of the vbs1 textures but the eyes and hands are the same it is illegal to submit any vbs1 content to anyone who does not have vbs1 even if its te smallest texture + as i posted b4 its not clear if the head texture will work on the new head once ingame due its size @Wilco strange.... hl2 hmm? maybe vbs1 is a hl2 alpha version ((?!??!) looks VERY similar to a vbs1 face texture.... i dont doom this project i myself say we need new models but vbs1 shouldnt be the aim its not that super cool as anyone amy think... my new models are pretty detailed but they are uniuqe thats y ive cancled the uap the quality id had to make of the textures were just bad when it came to swapping... the face texture i use is a high resolution texture (4096) and its 10mb big http://img207.echo.cx/img207/6320/icansee9fy.jpg if u zoom u can even see the slightest detail but look there are several new head models around by now like LSR´s or from our weapons mod so llauma isn thte only one id say that u all should get 2 gether and design new models all together but not onyl new heads and hands also new bodies ... all the best neph Share this post Link to post Share on other sites
stanley 0 Posted May 14, 2005 nephilim Rather impressive texture. Could it be supported, afe, by OFP, non-VBS1, engine? Share this post Link to post Share on other sites
belgerot 33 Posted May 14, 2005 That is the same thing I am wondering. I would think that heads and hands to be redesigned for now, making new bodies would turn into a pretty big project... It would be nice though I agree. Most of the bodies, ones by Lowland's Warrior, UKF, even HYK's units, are pretty good. All they need is a decent head model which Llauma has created.. Share this post Link to post Share on other sites
stanley 0 Posted May 14, 2005 belgerot Its not easy work. If he would implement new head model to those units, there also must be corrected helmets, hats etc. The form of standart BIS head is differ, than in any new custom head model. Share this post Link to post Share on other sites
Gordy 0 Posted May 14, 2005 belgerotIts not easy work. If he would implement new head model to those units, there also must be corrected helmets, hats etc. The form of standart BIS head is differ, than in any new custom head model. The helmets and other stuff is done properly. No need for change. Share this post Link to post Share on other sites
Tomislav 0 Posted May 14, 2005 my new models are pretty detailed but they are uniuqethats y ive cancled the uap sad to hear that Share this post Link to post Share on other sites
Wilco 944 Posted May 15, 2005 Quote[/b] ]@Wilcostrange.... hl2 hmm? maybe vbs1 is a hl2 alpha version ((?!??!) looks VERY similar to a vbs1 face texture.... Not my texture, and it was from The Specialist, a Half Life 1 mod, so I doubt they stole anything from VBS1. Share this post Link to post Share on other sites
fat_al 0 Posted May 15, 2005 I just used the maps (that pic that Mr. Burns posted) and pasted the picture atop it and tweaked in in Photoshop. I didn't mean to do any harm. Share this post Link to post Share on other sites
USSRsniper 0 Posted May 15, 2005 LOL you think that face has separate EYES and face like in VBS1 ONLY IN VBS1.... Â Â Â so i just can say VBS1 developers copied how face looks from another game Share this post Link to post Share on other sites
llauma 0 Posted May 15, 2005 Don't mind Nephilim, perhaps she had a bad day or something. No one has said that we will use any part of the VBS1 textures. I wont unless we are allowed. The things we have posted containing VBS stuff are just examples until we make our own. VBS1 has got alot from this community so if we aren't even allowed to use a single texture as an example with no intention to use it in the final pack without a permition I don't know what to say.. Edit: I did a test adding the head to the lsr delta unit.. Sorry for the untextured parts but it's too much work to remap it for one single pic. I'm still not sure if the profile is good enough but it's a decent start. I should perhaps add 3-4 more faces to the nose. Share this post Link to post Share on other sites
fat_al 0 Posted May 15, 2005 Don't mind Nephilim, perhaps she had a bad day or something. No one has said that we will use any part of the VBS1 textures. I wont unless we are allowed.The things we have posted containing VBS stuff are just examples until we make our own. VBS1 has got alot from this community so if we aren't even allowed to use a single texture as an example with no intention to use it in the final pack without a permition I don't know what to say.. I'll just wait until you decide on what maps you're going to do. Â @Llauma's edit: Share this post Link to post Share on other sites
mattxr 9 Posted May 15, 2005 that looks great Llauma Share this post Link to post Share on other sites
nx_illusion 0 Posted May 15, 2005 Thats amazing Llauma! Share this post Link to post Share on other sites
llauma 0 Posted May 15, 2005 I'll just wait until you decide on what maps you're going to do. Â @Llauma's edit: Â Yes, but it's always useful to collect possible textures. I am sure we'll use something similar to what has been posted. Any other format would be pointless. Those who doesn't want to use gizmo mapping for their head models can still map the old way with the new textures and the result will still be far better than the current faces. I have to remind you that I'm just a rookie at modelling and texturing, and especially mapping so if there are some skilled people here who think they might know something useful I'll gladly accept the aid. Share this post Link to post Share on other sites
fat_al 0 Posted May 15, 2005 Ok then, here's one more: I think it's from RTCW. Share this post Link to post Share on other sites
ExtracTioN 0 Posted May 16, 2005 Llauma wonderfull m8 Will sure use those wonderfull heads on my upcomming unit pack Share this post Link to post Share on other sites
JGreyNemo 0 Posted May 16, 2005 Those are some good looking heads. I agree with Llauma about the lopsidedness that the VBS community get to use our addons but not the other way around. It's essentially hamstringing our modding community. I just don't have the money to shell out for a new machine and every module of VBS. So will anyone pick up the cause that Nephilim has dropped of creating female heads/bodies? I've got a Female radio voicepack beta to ready to go out with no real troops (other than BWMOD medic units and BIS civillians) to use them on. Frustratin innit? Share this post Link to post Share on other sites
USSRsniper 0 Posted May 16, 2005 GREAT!! cant wait to see faces.. hmm maybe on RHS units Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 16, 2005 It's from VBS1. You CAN'T take stuff from VBS and put it into OFP. That's got bannage written all over it. Share this post Link to post Share on other sites
Wilco 944 Posted May 16, 2005 It's from VBS1. You CAN'T take stuff from VBS and put it into OFP. That's got bannage written all over it. But they can happily take stuff from OFP if they wish . Dunno, it's weird how it works. Share this post Link to post Share on other sites
USSRsniper 0 Posted May 16, 2005 It's from VBS1. You CAN'T take stuff from VBS and put it into OFP. That's got bannage written all over it. yes you can, as long as you do it for yourself Share this post Link to post Share on other sites
CanadianTerror 0 Posted May 16, 2005 Its not worth debating over...it's simply a fact. You can't do it and post it here. Share this post Link to post Share on other sites
Heatseeker 0 Posted May 16, 2005 Don't mind Nephilim, perhaps she had a bad day or something. No one has said that we will use any part of the VBS1 textures. I wont unless we are allowed.The things we have posted containing VBS stuff are just examples until we make our own. VBS1 has got alot from this community so if we aren't even allowed to use a single texture as an example with no intention to use it in the final pack without a permition I don't know what to say.. Edit: I did a test adding the head to the lsr delta unit.. Sorry for the untextured parts but it's too much work to remap it for one single pic. I'm still not sure if the profile is good enough but it's a decent start. I should perhaps add 3-4 more faces to the nose. [mg]http://img57.echo.cx/img57/3627/lsrllauma5qt.jpg[/mg] Did you bother to read the thread Share this post Link to post Share on other sites