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OFP2 Q&A

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I can't belive I'm the first one to find this... but I don't see that anyone else has found it yet.

Hardwired.hu

Quote[/b] ]Operation Flashpoint 2: Bunker Interview

kategória: Lövöldözős, Akció, FPS, Taktikai   fejlesztő: Bohemia Interactive   kiadó: Codemasters   megjelenés: 2006. április

Questions answered by Paul R. Statham, Community/PR Manager of Bohemia Interactive.

As we heard earlier, the game will be based on a theoretical conflict as well as the previous part of the sequel did. May you explain the situation of the Operation Flashpoint 2 (OFP2)?

The specifics of the conflict, the locations, sides involved, politics involved etc, etc are subjects that we consider important to the immersion of the game, much like the first game's setting and theme. As such we want to keep those things close to our chest at this point.

Bohemia Interactive took a pioneer role in the military game genre, however don't you think that nowdays this style has become too mainstream and thus the game market too competitive with titles like Battlefield, Joint Operations, etc? Will your game incorporate any unique features that will set it above the others?

Many of the games that came before Operation Flashpoint could already be considered mainstream, and of course many that came after have been mainstream. Operation Flashpoint took a pioneering role in the combat game market and continues to be a pioneer. Games may have challenged and surpassed Operation Flashpoint graphically but that's a natural process and is to be expected. There isn't a game that has competed with Operation Flashpoint in terms of simulating large-scale military conflict, on foot, in the air, at sea & in vehicles, simulating multiple squad conflicts over vast landscapes, some games have touched on those areas, offering different vehicles to use, offering a squad to control, but none combines all those things, despite the time that has passed since the release of Operation Flashpoint. Of course being a sequel it wouldn't be right to simply match the original game, the sequel will not only extend the scope of simulated large-scale warfare it will also introduce a number of completely new gameplay elements.

Will you keep the proven realistic theme of the gameplay, or can we expect a more arcade approach this time around? The predecessor featured realistic ballistics, shall we expect to see this feature in OFP2 on an even more sophisticated level?

When the original game was being created there was a vision of how it should be, what it should contain, the realistic aspects that it should contain, a desire to break the mould that had been created for previous "war games". That vision resulted in Operation Flashpoint selling over one million copies worldwide, for a debut game by an unknown developer it was a phenomenal success, that success would not have been possible if Operation Flashpoint were "just another arcade war game". The realism in the game is one of the reasons it sold so well, it would be poor business sense to remove the aspects that made the original game what it was, it would also upset the large and highly passionate community that has built up around the game since 2001, we don't want a lynching on our hands!

Nowdays it's vital for a game's success to give a fullscale support to the modding community. How modfriendly can we expect OFP2 to be?

The diversity, imagination and quality of addons created by members of the community for Operation Flashpoint are testament to the flexibility of the engine (and of course testament to the talented community that has built up around the game), they show that with their minds and our engine nothing is impossible. The sequel is based on a modified and enhanced version of the same engine so modding possibilities will continue to be limited only by imagination.

Shall we welcome release of OFP2 on the PC platform first with console ports following later, or have you already started cross-platform development?

We continue to work on the Xbox version of Operation Flashpoint, as well as the PC version of the sequel, that's enough for us to focus on at this moment in time.

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Really good to hear something from BIS; even better is to know that they value our community and what we've done for the original so highly.

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I can't beleive it wow_o.gif

Placebo, you should have told sad_o.gif

Oh, forget that! Happy that we were getting told something  wink_o.gif  biggrin_o.gif  smile_o.gif  smile_o.gif

EDIT: Real nice to hear the BIS credits the community

icon14.gificon14.gificon14.gificon14.gif

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Finally some news on OFP 2! biggrin_o.gif

Now, just let me have an interview with Marek and Ondrej, and show us some media at E3 - and I'll be a happy man for a while. biggrin_o.gif

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Hope everyone sees my sign. They better do!  mad_o.gif  tounge_o.gif

Again, thx for giving OFP2 some light.

EDIT (Page 2):

Quote[/b] ]The quality of physics in games is improving rapidly. What kind of physical engine will OFP2 use? Is it an in-house development issue, or did you choose licensed solution?

The sequel will feature fully simulated physics as expected in these times of modern gaming.

Can you explain what kind of features owned by the graphical engine? Which shaders will be supported, and which GPU generation will most likely fullfil the requirements of the game?

The sequel will feature many of the directx9 effects seen in current games.

Vehicles are also an established element of gameplay. OFP performed well, featuring a wide range of vehicles from both the NATO and the WARPAC arsenal. Can we expect such a selection at this time too?

As with the original game the sequel will feature many different vehicles to aid combat, as stated above specific details will become available as time progresses.

Can we dream about classes like secret agents grabbing silenced scorpion SMGs and using the legendary Czech-dumpling for health replenishing or will this be more flexible system with players being able to choose their equipment individually?

With the Flashpoint engine the possibilities are limitless, even if that includes strange dreams about dumplings!

Since Operation Flashpoint we were able to see a lot of team-based multiplayer games with realistic and even sci-fi enviroments. Will you include some kind of new, never seen innovative multiplayer modes? Are you going to include the option for co-operative mode?

The original game had co-operative play as well as the usual deathmatch, team deathmatch and capture the flag modes. Most games that are released also have DM, TDM and CTF, the difference with Flashpoint which again is testament to the strength of the engine that it's built on is that you're not limited to those gaming modes, as seen by the number of different multiplayer modes created such as CTI (capture the island).

Bohemia is credited with one of the most anticipated and successful franchise of the region with Operation Flashpoint. Despite of of this fact do you consider (or do you already have plans) to create a game based on a brand new IP, or do you want to continue with the proven brand?

The most significant factor and the element that should be focused on most is the strength of the game, not the strength of the franchise. A game should be able to stand on its own merits, to appeal to a large audience because it has been created with drive and vision and passion for game making. At the end of the day however we don't want to settle into one niche churning out endless games of one type. In the long term future we have a desire to make different types of games.

EDIT #2: I would have asked a question too.

How much influence will the addons and mods on OFP have on OFP2?

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Hmmmm.... that "we" is a clue that all of those OFP2 suggestions were being monitored by almighty Placebo!

If not then it's sign to spam Placebos PM Inbox with alot of suggestions! tounge_o.gif

EDIT:

I wonder why does soldier on that TEAM logo beneath BI Employees avatars has moustache tounge_o.gif

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Why? Hoping we'll include some prawns?  wink_o.gif

So your saying that it will be possible to fish for prawns in OFP2?  biggrin_o.gif

Or big Gozilla look-a-like prawns?

I'll take that as a yes that addons have made a influence on the game

(totaly stupid question of couse. Of course it has influence on the game)

<span id='ME'><center>colossus nods his head and smiles</center></span>

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Quote[/b] ]the sequel will not only extend the scope of simulated large-scale warfare it will also introduce a number of completely new gameplay elements.

New gameplay elements will then include fishing for prawns? wow_o.gif

Well... better just not prawns! I wanna fish trout and salmons too! tounge_o.gif

Hmmm... I have to add a question to the list when I get the chance to interview some at BIS; "What kinds of fish can we expect to see in the game?" and "what kind of bait and fishing gear will be included?" wink_o.giftounge_o.gif

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Man it feels good to finally fear news about flashpoint 2. I like the sound of a "fully simulated physics" engine.

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Man it feels good to finally fear news about flashpoint 2.

Don't fear the news my son, because they will enlighten you and your spirit!

...sorry, I couldn't resist that one wink_o.gif

On topic: placebo; the interview you did at that polish site - is it pretty much the same as the one at hardwired or completly different? (do you spill some more beans about OFP 2?)

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This is great news.. Something actually better than hearing about the new ECP  wow_o.gif   (is that possible?)

edit: misread a few things... crazy_o.gif

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On topic: placebo; the interview you did at that polish site

When they post it if they don't post an English version as well I'll have a chat and see if I can persuade them to do so wink_o.gif

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Why was that guy constantly asking about OFP2 being arcadish? And he thinks of Battlefield 2 as competition haha crazy_o.gif

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Why was that guy constantly asking about OFP2 being arcadish? And he thinks of Battlefield 2 as competition haha crazy_o.gif

if OFP2 is arcadish it'l be torn apart and rebuilt from the engine tounge_o.gif I can already see the first screens on this forum be evaluated by our "experts" .... "in reality that APC would have been at the back! these guys are not using tactics!!" biggrin_o.gif

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Quote[/b] ]

Why? Hoping we'll include some prawns?

tounge_o.giftounge_o.giftounge_o.gif ...ROFL, LMAO, LMAO, ROFL!...darn shrimps!!! they keep respawning!!!!!!!!!!!!!!! tounge_o.giftounge_o.giftounge_o.gif ...ROFL, LMAO, LMAO, ROFL!...great to hear some news, boss!

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Wow my head is actually hurting....Damn. I am going to go listen to some music , re-install OFP, Go to sleep and dream about OFP2.Damn that sounds like a screwed up plan to hell with re-installing OFP I will just dream about the sequel. *Grabs back of head and takes really deep breath* Wow I thought it was just some stupid ass crazy conspiracy that the community and I just enjoyed about and dreaming about. Wow this is absolutely amazing seems I was wrong about everything I said to my friend. Well lets hope that BIS doesnt run out of money and f*cking break apart in the next year. Or else all that dreaming and suggestions went all to waist. Whew now I am pissed to hear the news about it they probably should have kept everything shut because my faith in OFP2 has went from "Why arent they telling us anything" to "Why now did you tell us?" thats not a height thats a completely different faith. They are telling us because they are afraid that within the next year they will have no support for when OFP2 comes out the will then release some new military toy and people will be willing to spend 1,000 bucks on something for something not willing (VBS-2 or some other thing like that) to be a "non commercial" when the VBS-1 freeks have already told us they can not replace VBS-1 for something "commercial" they are more fortunate and have already seen the future. For I have wondering I have the question. Why now? not later?

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Don't get me wrong, I appreciate what was said. But there's really nothing new on OFP2 to actually read here...?

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No, nothing new. But I hope for more info in the first half of this year.We`ll see first screenshots in the secand half of this year.A demo of OFP2 would be a very nice xmas 2005 present.

@ Placebo: Is the Demo version of OFP2 a milestone, planned to get released around xmas?

EDIT: Maybe this is something that can be answered by Suma.

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Because proprietary information will be released to anyone whom wanders past... rock.gif

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