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Pappy Boyington

Y2K3 Version 7.3

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OK, no prob. smile_o.gif

I noticed it a long time ago but forgot to tell it to you. So its also my fault not to report that in time.

Please, could you tell me the pbo of that truck? I had a look into the Y2K3 folder but found no pbo which sounds like "civilian truck".

Then I can edit that to play the Resistance campaign. Would be very sorry not to do that.

Thanx!

smile_o.gif

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no.. you dont edit the truck.

go to Y2K3\Bin\Configs\Exploding bodies effect

thats the default config.. but if u use the no exploding bodies or unit replacment then edit that config...

anyway look for the pv3s and add in that transportweapon and transportmagazine lines into that definintion (u sound like u know how to do that so ill aviod the details) and then use the cpp2bin tool... bin the config. move it to Y2K3\Bin folder overwriting the current one and viola... problem solved for you smile_o.gif

PS: the civi truck, res fuel truck and res pv3s is the Zil pack

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Hello

I am experiencing a missing texture on the hands of the new helicopter crew included in version 7.3. Their hands are all 'white'. sad_o.gif

I have reinstalled cleanly, and re-downloaded the patch, but all to no avail.

Any ideas how to fix this? It's only a minor problem, but frustrating nonetheless. Everything else seems to function as promised. I'm loving the new craters! smile_o.gif

Keep up the great work Pappy. Y2K3 re-invents OPF. notworthy.gif

-Kel

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my beta testers didnt come across this crazy_o.gif

well the only thing i can suggest is u download the OWP Mi26 addon and install the pilot addon from it and overwrite the one in Y2K3.

although thats what i did.. and i used just the pilot and deleted the Mi26.. so i dont know why it doesnt work for u

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Sorry,

I neglected to mention that only the US pilot crew appear to be affected. The russian side is just fine. Any ideas?

I've poked around a bit and I am beginning to suspect the problem is with the file Y2K3_CF.pbo.

What do you think?

Thx.

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Sorry,

I neglected to mention that only the US pilot crew appear to be affected. The russian side is just fine. Any ideas?

I've poked around a bit and I am beginning to suspect the problem is with the file Y2K3_CF.pbo.

What do you think?

Thx.

oh.. .well why didnt u specifiy which side crazy_o.gif

thats odd the US pilots have missing textues i swear i got them all.

ohhhhhhhh i know why i missed it!

custom face. i use a custom face and hands textures therefore overriding it and thus the missing textures.

alright looks like i might have to fix the 7.3 patch.

LISTEN UP. i want anyone to see if they can find any more semi-serious bugs like missing textures.

ill fix the missing hands... fix the transport weapon and ammo... and ill see what scripts are expendable for the T80 and T72's to improve performance.

give me a couple days for all this. i just had a REALLY bad weekend and i dont feel like doin anything right now banghead.gif

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lol, dont worry papy, Your pissed, and we all understand, we wont ride your back for it, thanks for this bitchin mod ^.^  goodnight.gif  Gonna take a nap now  goodnight.gif   wink_o.gif

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lol sorry pappy. Take your time. It's only a minor issue.

We appreciate your efforts regardless. thumbs-up.gif

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the hands texture was there i just forgot to map it on the cargo pilot (the attack pilot's hands were maped correctly)

the truck ammo storeage is fixed.

the tanks.... i checked all the scripts the only script i can speculate causes the lag is the looping script to see if the tank should be fording water, but i removed that feature when i incorperated the tanks.. however the script is still there so mabe by removing that script it will work confused_o.gif

could be too that these are ALOT higher resolution models then sigma's were

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Pappy, remember that problem with the Salvage raft I mentioned. I just found it. Check the pbo file called raft in your mod files. its that one.

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I still don't have any grenades??..they go through the throwing motion...but nothing gets thrown?..yet grenade launching rifles work??

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cooked: refresh my memory

badger: install 7.1 FULL install. that problem is caused by usng 7.0 to 7.1 patch. u need the full install. so reinstall using 7.1 full

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"But when I tried to select the Salvager and try it I got an error about SPP_Crew or something in the likes of that. "

this is not a Y2K3 issue since i have no clue wtf that addon is... let alone use it.

Will this do?

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To fix the raft problem , at first you may open raft.pbo cpp then replace the current lines by the red ones I changed here.

Quote[/b] ]

#define TWest 1

#define true 1

#define false 0

#define private 0

#define public 2

#define protected 1

class CfgPatches

{

class salvageraft {

units[] = {Raft};

requiredVersion = 1.91;

};

class Pilotraft {

units[] = {Pilotraft};

requiredversion = 1.91;

};

};

class CfgModels

{

class Default {};

class Vehicle : Default {};

class Ship {};

class Raft : Ship {};

class man:Default {};

class Pilotraft:man {};

};

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Ship: AllVehicles{};

class SmallShip: Ship{};

class BoatW: SmallShip{};

class raft: BoatW {

displayName="Salvage Raft";

accuracy=2.0;

FuelCapacity=100;

model="\raft\raft.p3d";

vehicleClass="Car";

<span style='color:red'>scope=1;

side=0;</span>

hasDriver=true;

hasGunner=false;

hasCommander=false;

driverIsCommander=true;

getInRadius=15;

soundEngine[]={"\FFUR_sound\swim.ogg",1,1.2};

driverAction="ManActM2A2GunnerOut";

driverInAction="ManActM2A2GunnerOut";

irScanRange=0;

maxSpeed=15;

steerAheadSimul=4;

steerAheadPlan=4;

predictTurnSimul=4;

predictTurnPlan=4;

weapons[]={};

magazines[]={};

cost=500;

armor=10;

irTarget=false;

<span style='color:red'>crew=soldierwpilot;</span>

};

class Land:AllVehicles{};

class Man:Land{};

class Soldier:Man{};

class SoldierWB:Soldier{};

class SoldierWPilot: SoldierWb{};

class Pilotraft: SoldierWPilot {

displayName="Pilot Sea";

weapons[]={M4,Binocular,NVGoggles,Throw,Put,StrokeFist};

magazines[]={M4,M4,M4,M4,HandGrenade,HandGrenade,HandGrenade,HandGrenade,SmokeShell,SmokeShell};

class eventhandlers

{

init = "[_this select 0] exec ""\raft\scripts\bailout.sqs"" ";

};

};

};

The red parts show the changes made in the goal to fix some prob in that addons.

<span style='color:red'>scope=1;

side=0;</span>

These both lines make hide the addon in the editor but it'd still allow to pilots using the life vest once ejected over the sea.

and this line allows ya to fix the prob you got.

<span style='color:red'>crew=soldierwpilot;</span>

I hope this would help smile_o.gif

Best Regards

Thunderbird84

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hopefuly i fixed the missing hands, the raft, and the lack of weapon and ammo storeage in the PV3S.

i removed the ovtp script that checked to see if the T80 or T72 was in the water since i removed the fording feature... i think that should help, but i still think its the higher res models

download link on my website is updated hopefuly this will solve those problems the orginal patch had introduced

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Bad news first. The pilots are still missing their hand textures? confused_o.gif

The good news is that the issue with the PV3S appears to be resolved.

The new tanks are simply fantastic btw. When compared to the old, the loss in performance is an acceptable trade-off imo.

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god damnit!

ok i see the problem, i fucked it up again. give me an half hour to resolve that.

ok its fixed now. sorry bout all that sad_o.gifbanghead.gif

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Great mod.  Is there any way you could just add the fixed files as a small patch so we dont have to download the 45 meg 7.3 all over again?  Not that 45 megs is a big deal nowadays but seems like a waste of bandwidth.  Besides, how is anyone supposed to know the file is new if it keeps the same version number?  

I'm not sure if my install is unique but the patch installer installs to the Operation Flashpoint directory.  My install is the OperationFlashpoint directory. (space)

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Is this using ECP?

It uses ECP effects, etc. but most all of the files have been incorporated into the Y2K3 mod folder. If you don't have ECP installed you just need to install the extra file as mentioned on the first page (87kb) so you don't get error messages when you eject.

Great work on the new patch. I have one question. I still randomly get the ejection event handler error when tanks explode. What file of 87kb do i need to get?. I coudn't find it on the first page or on the Y2K3 site. I would be very gratefull.

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Downloading the new version off your site now. smile_o.gif

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Kegel: the 3 bugs from the orginal 7.3 release are fixed now so if there are anymore bugs they arent major enough to reissue the patch so afaik thats the final 7.3 patch listed on my site. and the updated patch is 49 megs not 45. so theres how u know right there.

Neo: the ejection error you refer to when tanks explode, is it a black bar at the very top of your screen with a huge line of code like remove eventhandler _u type of thing? if so this isnt an ECP error this has to do with the expoding bodies. its not that big of a deal so i never bothered to fix the error. the ejection error i was refering to was when u ejected out of a plane u got a pop up message saying missing files @ECP\Init.ses

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Neo: the ejection error you refer to when tanks explode, is it a black bar at the very top of your screen with a huge line of code like remove eventhandler _u type of thing? if so this isnt an ECP error this has to do with the expoding bodies. its not that big of a deal so i never bothered to fix the error.

Ah. Well that is a real shame because I find that error to be particularly annoying. Infact, I dropped the exploding bodies config in favor of non-exploding simply so it would not bother me. sad_o.gif

Nice job fixing the other few issues though pappy. Great stuff! thumbs-up.gif

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