mrbean1112 0 Posted December 30, 2004 Dude hornet, the same thing happens to me! i was just coming here to post it lol, but i have another question as well, but i forgot it Share this post Link to post Share on other sites
mrbean1112 0 Posted December 30, 2004 I am running it with the fdf mod, i will try to remove that first Share this post Link to post Share on other sites
eestikas88 0 Posted December 30, 2004 you have to run it with another OFP Resistance shortcut. That's all. Like make a shortcut and and after FLASHPOINTRESISTANCE.EXE comes ->" so then leave one space and add -mod=CWMOD so it looks like this \FLASHPOINTRESISTANCE.EXE" -mod=CWMOD Share this post Link to post Share on other sites
taoistlumberjak 0 Posted December 30, 2004 If anyone is interested, i have a number of infantry and cavalry groups set up. They're nothing special, and are pretty basic. For infantry, i have 2 basic groups per side. one consists of an nco and 11 soldiers. the other consists of an officer, and nco, a flagbearer, and 9 soldiers. Union also gets 2 iron brigade units, with the same makeup. Each side has 2 cavalry units, one with an nco and 11 soldiers, and the other with an officer, nco, and 10 soldiers. I would have made artillery batteries, but i have less experience in making vehicle groups. Of course, it's up to the mod creators. Share this post Link to post Share on other sites
Junker 0 Posted December 30, 2004 Trouble with this MOD is that if ya decide to run it on a server it would have to be TOTALLY dedicated to this MOD due to the Animation changes made do effect the standard Models too . Nice work By the way, i do love a Gentlemans War :P Share this post Link to post Share on other sites
pickett 0 Posted December 30, 2004 If anyone is interested, i have a number of infantry and cavalry groups set up. Â They're nothing special, and are pretty basic.For infantry, i have 2 basic groups per side. Â one consists of an nco and 11 soldiers. Â the other consists of an officer, and nco, a flagbearer, and 9 soldiers. Â Union also gets 2 iron brigade units, with the same makeup. Each side has 2 cavalry units, one with an nco and 11 soldiers, and the other with an officer, nco, and 10 soldiers. I would have made artillery batteries, but i have less experience in making vehicle groups. Of course, it's up to the mod creators. Of course we're interested, having groups/squads is very high on our priority list. But please understand, just the first few days since we released the Beta brought forward a whole load of suggestions, ideas and possible improvements. There's so many of them, and there's just three of us !!!! We can hardly keep up answering the posts, mails and pm. So the best way to bring this Mod forward is joining. We're in desperate need of all kinds of skills, the workload is killing us. Godspeed, Pickett Share this post Link to post Share on other sites
tsalagikola 0 Posted December 30, 2004 if anyone wants it there is a surrender script but it works with yankees only i will try to find it later Share this post Link to post Share on other sites
Triglav 0 Posted December 30, 2004 You crazy rebel. Share this post Link to post Share on other sites
Johnnyorks 0 Posted December 30, 2004 Congratulations to all who helped create this mod, it is by far the best mod i have ever played on OFP! Â I was starting a mission where it was just in a Getysburg field with artillary then the rebs charging the union infantry who are stood behind a wall. Â But since reading other comments about the wish of having a mission based on Glory im going to have a go at that, there is some nice beach areas on the Gettysburg map so im sure it would be poss. Thanks again for a great mod! ps.is there anything i can put into the init area to turn the union infantry into a full black unit? ta Share this post Link to post Share on other sites
zayfod 1 Posted December 30, 2004 These troops look absolutely stunning! Great work guys Zay Share this post Link to post Share on other sites
mrbean1112 0 Posted December 31, 2004 everything about this mod is awesome. But i was wondering, is there a new reload anim? because i can hear the sounds of the reloading for like 10 seconds after the anim is done. Share this post Link to post Share on other sites
Triglav 0 Posted December 31, 2004 You're correct. But this is an OFP issue. OFP allocates 3 seconds to clip reload. But a musket took at least 15-20 seconds to reload. So we compromised. Anim lasts 3 seconds, but sound is about the actual time. Hopefully we'll be able to find a way to do something in the configs to make the anim last longer. Share this post Link to post Share on other sites
mrbean1112 0 Posted December 31, 2004 alright mate, i am fine with it but i just wanted to make sure that my mod wasnt screwed up or anything, oh and btw any chance of making this fdf compatible? i tried it and everything works until more than one unit fires at a time. I think it is something with the guns since even with the american soilders armed with the guns still mess up when more than one tries to fire Share this post Link to post Share on other sites
miles teg 1 Posted December 31, 2004 I was about to release a nice Ghettysburg mission I made with this mod pack when I realized, writing the briefing/overview for it that I made a critical error... apparently I accidentally overlooked the small historical fact that Ghettysburg was defended by the Union Army and attacked by the Confederate Army. In my mission its reversed (oops). So I'll have to sit down and painstakingly replace each each unit with a unit from the opposite side. But if anyone wants me to release it as is let me know cuz it'll probably be a long time before I get around to fixing it. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
DmitriLukin 0 Posted December 31, 2004 What program did you use to make the custom animations? Share this post Link to post Share on other sites
joshnolan225 0 Posted December 31, 2004 only one southerner, damn, my bad, but the Europeans supported the south anyway so thats all good, anbody else having trouble getting the men into formations? also , is it possible at all to make a group larger than 12 men, any way on this earth????but yeah formations, and we need some static things and like camp and fort peices, i really wanna cut down some yanks on a charge of a fortbut yeah, Share this post Link to post Share on other sites
nikki191 0 Posted December 31, 2004 Miles release it as is... call it an historical "what if.." mission Share this post Link to post Share on other sites
totola 0 Posted December 31, 2004 I get a problem with the shortcut me too, and after some combination (space, not space...), i DL the "anguslauncher" tool for mods, that recognize the mods installed and launch them: ftp://www.gamezone.cz:8021/ofpd/utils/anguslauncher.zip Bye Totola Share this post Link to post Share on other sites
Triglav 0 Posted December 31, 2004 What program did you use to make the custom animations? OFPAnim Share this post Link to post Share on other sites
Hornet85 0 Posted December 31, 2004 il try ro play it whit only CW mod ones then but no fun whit out ECP Share this post Link to post Share on other sites
PainDealer 0 Posted December 31, 2004 I was about to release a nice Ghettysburg mission I made with this mod pack when I realized, writing the briefing/overview for it that I made a critical error... apparently I accidentally overlooked the small historical fact that Ghettysburg was defended by the Union Army and attacked by the Confederate Army. In my mission its reversed (oops). So I'll have to sit down and painstakingly replace each each unit with a unit from the opposite side. But if anyone wants me to release it as is let me know cuz it'll probably be a long time before I get around to fixing it. Chris G. aka-Miles Teg<GD> omg that's like germans invading normandy! absolutely no problem there let it be a "what if" mission and sometimes it's boring when history repeats itself guys, when installing a mod please note that two mods using custom configs don't work together eg. FDF + CW, FDF + SwissMOD etc Share this post Link to post Share on other sites
jackson42 0 Posted December 31, 2004 @miles: please release it! maybe someone else will do the do/help with the time consuming exchange north vs. south part. Share this post Link to post Share on other sites
POPKA 0 Posted December 31, 2004 After doing some searching round the gettysburg island i couldent find anywhere decent enough to place the armstrong gun, it looks to me like it wouldent have been weeled i nat the beggining of a battle and more like it would have been fixed in an emplacement of some kind, decided i would make a sort of editor extra temporary emplacement requires gunslingers editor update 1.2 : here is it and the emplacement is here : D/L Share this post Link to post Share on other sites
Hornet85 0 Posted December 31, 2004 nice work ther and thanks guys whit out the normal addon folder it works nice probebly some dam addon that made ofp die befor Share this post Link to post Share on other sites
tsalagikola 0 Posted December 31, 2004 i tryed the D|L for the emplacement no workie for me the emplacement looks great Share this post Link to post Share on other sites