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About Junker

  • Rank
    Master Sergeant


  • Interests
    Mission making in OFP - VBS1 - ArmA - ARMA II
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  1. the stuff in the box is just the vanilla stock right ? I dont think the script knows where to put the stuff cus _this isnt directed to anything. U need a line - _box = _this select 0 and change all the _this to _box in the box init - [this] exec "ammobox".sqf not good at sqf, still learning it but i think thats ur problem..
  2. you might be over filling them (look up capacity in ammo boxes in the wiki) or you might need a slight pause before the loop.
  3. need to know what the problem u r getting ?
  4. looking for a list for crew capacity of each vehicle and the movein commands if different from arma 2 commands.
  5. u can't rename cities that already exist on the map unless you make a new map addon, but im not sure about the town spawn module.
  6. Ace is an addon so its already defined and running before the mission starts..
  7. You can sync triggers to waypoints only, Group them to vehicles, units and objects..
  8. not if your using the default settings
  9. you need a pause in the loop to slow it down...
  10. any unit will salute with weapon in hand..
  11. your looking for skiptime but looping at what intervals ?
  12. that condition is looking for AI that is running away, Not how many AI are in the trigger and AI do stop fleeing after awhile ;)
  13. try this: ?(player == p1) : p1 = unit; goto "teleport" ?(player == p2) : p2 = unit; goto "teleport" ?(player == p3) : p3 = unit; goto "teleport" ?(player == p4) : p4 = unit; goto "teleport" ?(player == p5) : p5 = unit; goto "teleport" goto "end" #teleport unit setPos (getPos TP); goto "end" #end EXIT