llauma 0 Posted December 13, 2004 I started learning 3ds max yesterday so I decided to create a new head for OFP as the original one seems pretty outdated among all the great addons... The work has been going pretty fast and I've already tried it in-game. It has currently 627 faces compaired to the original one which had 290 so it wont be a problem with the LODs included. It seems to cause a few bugs propably because of some mistake in some of the selections but I'll try to solve it. The face expression anims works better than I had expected but they need some tweaking. So here's a couple of pics incase you are interested.. For those who seems to recognize him I used Dave Matthews, a little modified though. No special reason.. It was the first good picture that turned up when I was looking for Rolling Stone covers. Share this post Link to post Share on other sites
UsMarine408 0 Posted December 13, 2004 not bad at all Share this post Link to post Share on other sites
uscg pilot 12 37 Posted December 13, 2004 pretty dam good i must say Share this post Link to post Share on other sites
llauma 0 Posted December 13, 2004 Thanx... You've propably noticed that the ears are missing but I promise you that they will be added Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted December 13, 2004 Sweet, do the current custom faces fit well or will there be some tweaking required to make them look right? Share this post Link to post Share on other sites
VerySolidSnake 0 Posted December 13, 2004 for learning a program one day and creating something like that the next is pretty amazing Share this post Link to post Share on other sites
Major Fubar 0 Posted December 13, 2004 Thanx... You've propably noticed that the ears are missing but I promise you that they will be added ...you can leave the ears off for a "Chopper Read" addon ...anyway, looks great - good to see improvements still being made to various aspects of OFP, nice work Share this post Link to post Share on other sites
cozza 24 Posted December 13, 2004 Thanx... You've propably noticed that the ears are missing but I promise you that they will be added ...you can leave the ears off for a "Chopper Read" addon  ...anyway, looks great - good to see improvements still being made to various aspects of OFP, nice work  his such a Aussie legand. And know he writes childrens books Nice face there LLuma. Didnt even notced the ear missing No ones going to see them on a helmet. Share this post Link to post Share on other sites
jakerod 254 Posted December 13, 2004 @Llauma: Haha Check out my sig... Looks quite good keep up the good work. Share this post Link to post Share on other sites
llauma 0 Posted December 13, 2004 Sweet, do the current custom faces fit well or will there be some tweaking required to make them look right? I am currently thinking of what would be the best way to solve it. With the system OFP uses the side textures are lower resolution than the front which isn't very good. I think I will go for this type of textures which would mean that the current face textures would need to be modified but the result would be alot better. This would mean that I need to remap the hands so I might end up making new hands.. After all the hands in OFP are terrible. Let's see where I will place the hand textures. Maybe I could skip one of the sides and use the other one for both sides. We shall see... Maybe someone who knows about scripting could tell me if it's possible to use several types of heads with each head having a few face textures of which one is randomly picked? Maybe the client could even tell somehow which head model should be used with his personal face texture. One big problem though is how to change all the heads. Unless I don't change all the heads it would turn out bad . It's not hard, it will only take some time. But that's a problem I need to deal with when the head is finished. Share this post Link to post Share on other sites
Skewballzz 0 Posted December 13, 2004 Damn man, nice job with the head. It's ambitions like yours that keep this community alive. Share this post Link to post Share on other sites
drow 0 Posted December 13, 2004 how does it work when you talk? does the mouth still animate properly? Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted December 13, 2004 cool looks very good Share this post Link to post Share on other sites
AimPoint 0 Posted December 13, 2004 Intresting Llauma Share this post Link to post Share on other sites
Jezz 0 Posted December 13, 2004 i believe our weapons mod (the nice looking mi-26) and iv44 have created there own heads also Share this post Link to post Share on other sites
shockhorror 0 Posted December 13, 2004 I Think mods of this caliber and genre should get together to update several unadressed and pressing issues. For Example: > Kegety's reflective texturing > Master Chiefs Transparent water > Nemisis6' FlashFX > Unsungs Converted Trees from BF:V (cos the foliage needs sorting) > All The Sky addons > And Anything that adresses' grass and ground texturing. And with this and nephilim's unified anatomy, flashpoint could get a serious make over! Individually your work is outstanding, I just wonder what it would be like if you all worked together. Blue Skys SH ps. merry fishmas Share this post Link to post Share on other sites
andersgrim 0 Posted December 13, 2004 Looks very nice! I have written a functional script which applies custom faces to a model randomly, and changes this face texture to the appropriate wound/dead texture when the person is shot. Please contact me at andersgrim@hotmail.com if you are interested. Â And as an addition, maybe you could modify this program (Was it Kegetys'?) which extracts and re-packs the data.pbo and/or data3d.pbo to add this modified content to all of the soldier models and textures for the standard OFP units. Share this post Link to post Share on other sites
Mr_Tea 0 Posted December 13, 2004 Hmmm, this combined with UAP Bodies would be great. Good work, this faces will look cool on standart soldier model too. Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted December 13, 2004 a head in a day in max .... good going that well done Share this post Link to post Share on other sites
metalchris 0 Posted December 13, 2004 Does it work with the original OFP/RES Face Textures without looking stupid ? Share this post Link to post Share on other sites
nephilim 0 Posted December 13, 2004 @metalchris does it look stupid? wouldnt say so.... and wot ur talkign bout combinig with uap bodies?!?!?! doesnt make any sense to me.. lol uap has aswell a highly detailed head..... though its not textured yet... anyway... the models looks real good anyoen whos says now plz try it urself its pain it the arse to model such stuff and let it look good keep it up llauma and dont stop improving it cheerio Share this post Link to post Share on other sites
Jezz 0 Posted December 13, 2004 looking closer at the pics is it just me or does he have a very long face, though it might just be the fact that hes not wearing a helmet that throwing me off  , as nephilim said keep at mate it looks very good Share this post Link to post Share on other sites
nephilim 0 Posted December 13, 2004 prolly cuz of the missing ears ... kiddn Share this post Link to post Share on other sites
metalchris 0 Posted December 13, 2004 @nephilim no it does not , but Llauma said he made the Facetexture on the pics by himself. Maybe he could show a pic with Victor Troska's Face or so. Just wondering if the model is compatible with setface... Share this post Link to post Share on other sites