andersgrim
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No, i dont think that was for me. but it is definitely a good idea! Should work well. thanks for the mirror
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Thanks for nice feedback, and thanks for the mirror - much appreciated. As for the gunner, maybe it would be better to use the ZSU gunner anims. It would take some repositioning of the gunner proxy in the model, but as you say, it'd probably look better than the current "inactive" gunner. Kit and/or ammo in the side baskets is a good idea. At first I wanted some law launcher proxies there (disappearing as you take them), but it would take a bit too much of the effort. Other ideas are appreciated too, as anyone making the 1.0 version may want them (if anyone should be interested in doing so).
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Hey, I found an old DPV model on my harddisk some days ago. I decided to compile a playable version out of it. It contains a few scripts, and I quickly threw together a SEAL driver model from some old model parts I found as well, using OFP standard weapons to make it an independent addon. The addon is version 0.9 as I am not completely satisfied with it, but I am afraid I do not have much more time for addons, making it one of the last releases I'll manage. It does, however, not contain any example mission. If anyone creates a mission using this addon, please post it in this thread. If anyone has serious interests in finishing it for a version 1.0, or converting it to Armed Assault, contact me at andersgrim[at]gmail.com. See this as your new years gift from me. Regards, andersgrim <span style='font-size:12pt;line-height:100%'>DOWNLOAD (3.4 MB)</span> <span style='font-size:8pt;line-height:100%'>Thanks to Scratch Modworks for hosting</span> MIRROR #1, OFP.info
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I'd like something unique, though still military related. Like a boonie hat with the ArmA logo...!
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I recall an old tool by a-lone-wolf from way back merging 3ds models into a single p3d with lods. Never got to use it though.
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God I hope we will have at least one free mod for ArmA
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Is it not any more strict when we are talking about military and governmental use? It is a fact that many addonmakers are from countries of which the government will not benefit from the developement of such a training simulator. And as it is used by the military, it may be used to train personnel for situations and conflicts not supported by the addonmaker(s) both politically and ethical.
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Tales Of War mod, Official statement.
andersgrim replied to aviel's topic in ADDONS & MODS: DISCUSSION
Well, now this is not supposed to be a big TOW discussion thread. The topic and mistakes has been solved. And a TOW forum is up for further discussion. -
If you've fired a weapon during night time, you'll see the weapon muzzle flash lights up pretty good. This combined with a light-beam modelled on the weapon should make it possible but hard. Then you could try and add an action to swap weapon models realtime. Maybe using FWatch. Atleast that's my thoughts Back to the original topic - the MP5s look great!
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If not using a real advertising system, at least getting permission to use certain brand names and logos at the right spots could increase the realism a lot!
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It is a matter of improper selections (or rather lack of selections). Make sure the current model properties are applied to the proper selections. As of now it looks like you have removed the selection of these parts. Either simply copy the head from your perfect soldier or head over to the Breathe site and download the sample models and either copy the head from BISman.p3d onto your model or study the model to see how they have applied the selections. Good luck!
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Maps and Overall Gameplay Suggestions
andersgrim replied to OFPDude's topic in ARMA 2 & OA - SUGGESTIONS
Unless it eats performance that is -
As long as you keep the models within the game, editing standard OFP models with the sole purpose of creating an addon/mod for OFP that is, I don't think Bohemia would sue you After all they have released a set of open source sample models at the official Breathe site. But I wouldn't edited the models and imported them to a Half-Life modification, as an example.
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This sounds quite nice, though I'm either blind or there is no demo mission included in the zip. And both an _bmp_n.bmp and n.jpg is saved no matter whether I have checked "Compress to JPEG" or not. Sorry for the picking, it's just that I imagine playing a real realistic and innovative coop mission where locating enemy activity is half the job Edit: Another idea would be to make a camera addon do about 0.0001 damage to the unit(s) included in the image or something similar. This way one should be able to identify which unit(s) have been actually spotted by the camera guy, and base a mission objective on the content taken in the photo, for instance an enemy tank in a no-military zone.
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Are you sure they didn't say ArmA would be compared to OFP like CS:Source is compared to CS? Like an engine upgrade?