Jump to content
Sign in to follow this  
Commando84

liberty to choose or realism?

Recommended Posts

i have had a small argument with a friend of mine and he complains that i always make it so you can choose between all kinds of weapons in gear selection and i say to him that i love Liberty to choose. if i want a m21 and a law i should have the right to have it smile_o.gif but he screams its unreal and cs like.. i say i love playing ofp when i can choose my weapons and do whatever i want, he says my missions aren't realistic but still my clan mates loved my missions very much or at least the one's that are complete tounge_o.gif

what do you guys think i should do?

i can't skip gear selection because i make 99% coop missions and play them from time to time with various friends and people on the net or in lan games and i got one guy that complains that i have gear selection while everybody else says that the mission is good and could complain about something else biggrin_o.gif like lag.

If i limit the gear selection to no weapons in gear i feel empty and stuck in a small small room but if i have gear selection i feel its all nice great and fun, and freedom.

Share this post


Link to post
Share on other sites

i agree with your friend: buying / picking your own weapons = CS-like.

in combat you've got diffrent soldiers for diffrent roles , not 10 indipendant supersoldiers, but a team that depends on each other. smile_o.gif

Share this post


Link to post
Share on other sites

I think it depends on the situation.

In a COOP it is not necessary. You are not a Soldier who is alone somewhere in the battlefield but part of a team. And so, you should not feel empty. Work together with the other team mates.

You will see it is more fun than being a Ubersoldier.

I don't like unrealistic missions either, so I totally agree with your friend.

Share this post


Link to post
Share on other sites

You just need to know, that there's nothing wrong with picking own wepons before, but it depends on situation. If you're in special forces, in real, you can choose your own equipment (our polish GROM unit's can even modify wepons by themselves). In regular strike team you shouldn't be able to choose weapons (at least not from wide range). Usually, they got few rifles, machinegun, sniper rifle and... that's all. Goverment isn't able to equip their soldier's rifles with optics, silencers etc. You need to know how to balance it. Try to add 'good quality' weapons only if it's really needed. Typical soldier has his poor rifle, and no alternatives. Weapon should be sticked to team function, and medic shouldn't carry nothing else than pistol+default rifle.

Share this post


Link to post
Share on other sites

if i have a sniper team as players , a officer and a sniper, should they then be able to choose what sniper and m4 or xms , hk or g36 or dragunov they want instead of being forced to stick with their regular rifles?

Share this post


Link to post
Share on other sites

I prefer realism and playing has grunt with his standard issued rifle, its not so cool to have 8 players running around with G36's and rpg's and we can still pick gear from dead enemies anyway so just do it and play it the way you like it best smile_o.gif .

Share this post


Link to post
Share on other sites

i like having a weapon selection... CS like or not...

and no matter how much i preach this game is very realistic...

it is still a GAME.... VBS is still a GAME.... and OFP2 will still be a GAME.

if u want realisum... go to your local recruiter and join up.

this is a game... game = fun

Share this post


Link to post
Share on other sites
i like having a weapon selection... CS like or not...

and no matter how much i preach this game is very realistic...

it is still a GAME.... VBS is still a GAME.... and OFP2 will still be a GAME.

if u want realisum... go to your local recruiter and join up.

this is a game... game = fun

OFP is not a GAME mad_o.gif

It is the REAL WORLD and what were living in is the Matrix tounge_o.gif

Share this post


Link to post
Share on other sites
i like having a weapon selection... CS like or not...

and no matter how much i preach this game is very realistic...

it is still a GAME.... VBS is still a GAME.... and OFP2 will still be a GAME.

if u want realisum... go to your local recruiter and join up.

this is a game... game = fun

Realism in a game = fun.

Share this post


Link to post
Share on other sites
i like having a weapon selection... CS like or not...

and no matter how much i preach this game is very realistic...

it is still a GAME.... VBS is still a GAME.... and OFP2 will still be a GAME.

if u want realisum... go to your local recruiter and join up.

this is a game... game = fun

papy boington you said some very wise words there wink_o.gif

But just to be more flexible i will do different ways being able to choose gear before or not in every second mission i make or depends on the settings and all smile_o.gif thx everybody for replying btw unclesam.gif

i won't stop making gear selction avaible but maybe make a few mission where you can't choose and weapons just to add varity..

Share this post


Link to post
Share on other sites
Guest

Weapon selection depends on what kind of mission you're making. If you're playing as a soldier in a battlefield (like hold the hill of capture the village), don't enable weapon selection. If you're playing as a spec op commander, you shouldn't have the ability to choose all kinds of weapon. Weapons are hardly available in war stituations, and a spec op should be able to operate with an AK47, in the most difficult situation.

A special forces guy I once talked to, said that a weapon like the PSG1 is like a Porsche. It's very good in easy conditions, and very bad in hard conditions.

A trained soldier can attack, defend, guard, sneak, kick with a assault rifle. That means that you don't need a M21 or MP5SD as spec op.

For realism, try to enable the weapons with the same cal., for example 5.56. That means that if you use the M16, add the Minimi instead of the MAG.

Just some suggestions.

Share this post


Link to post
Share on other sites

hmm, let's discuss this by means of some specific situations

I'm making a chopper mission right now (currently being beta-tested by my Belgian OFP buddies ...)

it can happen to some of us that you get shot out of the chopper but still survive

it would be FUN if I give the chopper pilot an RPG so that he can continue the battle against my cleverly positioned vulcans once on the ground

but I'm afraid not all will bear with this slight gap in REALISM

what do you think?

Share this post


Link to post
Share on other sites
Guest

Just like Gandalf the wise man says, the combination of realism and fun always works. But giving a pilot a RPG would be unrealistic, to unrealistic. It is much cooler to give the pilot the task to survive, with his small Mp5 between the mighty Vulcan, if you give him a RPG, the player would become a Rambo guy.

Share this post


Link to post
Share on other sites

Why continue the fight, make the player evade enemy patrols to get back to his base or a pickup point, much cooler than going Rambo against Vulcans. icon11.gif

Share this post


Link to post
Share on other sites
make a soldier with RPg die, or have a patrol where you can steal a RPG from, or have the RPG in the choppers cargo area  wink_o.gif .

I don't know about other armies but with the Brits, unless you have received a direct order to, you can’t go stealing non issue weapons. Chances are unless you have been sf trained you wont know how to efectivly use it. However in flashpoint this makes for prety dificult play unless you go ultra realistic. EG a squad of men on patroll will not section atack unless they have a four to one ratio.

Share this post


Link to post
Share on other sites
Guest
I don't know about other armies but with the Brits, unless you have received a direct order to, you can’t go stealing non issue weapons. Chances are unless you have been sf trained you wont know how to efectivly use it. However in flashpoint this makes for prety dificult play unless you go ultra realistic. EG a squad of men on patroll will not section atack unless they have a four to one ratio.

I don't know if it is the same with the British Marines, but a Dutch Marine has to be able to handle all the weapons used in his squad. He doesn't have to be able to hit a T72 with his M136 at 500m, but if the shit hits the fan, he has to be able to use it, if the AT operator is killed. The same for the MAG.

Every Marine can operate with a .50, MAG, shotgun etc. Not because he has to be a Rambo, but because he has to be familiar with the weapon, in case he needs to use a .50 to cover his mates while retreating or something else.

Not that it means that a Marine can steal weapons, but it is useful to know.

Share this post


Link to post
Share on other sites
Why continue the fight, make the player evade enemy patrols to get back to his base or a pickup point, much cooler than going Rambo against Vulcans. icon11.gif

hmm, in most OFP custom missions this usually means that you leave the area of combat in order to leg it through kilometers of empty, unpeopled terrain, past houses with doors wide open.

I would support your claim if attention has been paid to the surrounding areas as well, but alas, in most missions it becomes quite boring if you leave the scene of action. So this is why I would opt for the fun factor of letting a unit pick up another weapon and let him go on with the show. But I'm scripting a call for extraction right now so the problem has been solved. wink_o.gif

Share this post


Link to post
Share on other sites

I think its most fun in missions when you face enemies carrying jam hw weapons what do you guys think about that "hot potatoe"? tounge_o.gif

I just love it when you are really dodging bullets and getting to hear the bullets fly around you and hit the ground , objects , buildings, vehicles other soldiers around you getting flesh wounds and hearing the sounds fx biggrin_o.gif really cool.

Only negative is that when encountering many many say 25 + enemies and everybody is firing their weapons it gets very laggy crazy_o.gif

sometimes it can be more fun to face enemies with original weapons because they have very good skill and can hit and waste you sometimes at extreme range and with no warning before either biggrin_o.gif wich forces you to thread carefully and use binoculars and at least do a quick recon swap with the binocs before firing tounge_o.gif

Share this post


Link to post
Share on other sites
i agree with your friend: buying / picking your own weapons = CS-like.

in combat you've got diffrent soldiers for diffrent roles , not 10 indipendant supersoldiers, but a team that depends on each other.  smile_o.gif

i have to agree with you mate!

Share this post


Link to post
Share on other sites

Do whatever is fun. For me, realism stops when all the basics have been fulfilled. Realistic damage, movement. Ballistics. Etc.

Basically just enough to keep circlestrafing idiots at bay.

I'd say it should be more an issue of balance versus realism. If a law launcher is going to make the mission too easy, then I can understand. If it's an issue of one launcher versus the other because a certain military unit doesn't use it? Get a life. It's just a game.

Share this post


Link to post
Share on other sites
i agree with your friend: buying / picking your own weapons = CS-like.

in combat you've got diffrent soldiers for diffrent roles , not 10 indipendant supersoldiers, but a team that depends on each other.  smile_o.gif

lol.... buying = CS.

Share this post


Link to post
Share on other sites

haha i tried out a new version of cs yesterday at a friends lan party tounge_o.gif and did some ofp tactics there ie. firing burst fire instead of doing sprays.

was pretty fun but cs is still a game made for spraying though...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×