MrZig 0 Posted October 25, 2004 Quote[/b] ]....erm...i'm looking at the pic and somehow that VC dude looks to small for his gun...Am i imagining this or is it true All weapons will be scaled down to the best of our ability soon enough ;) Share this post Link to post Share on other sites
-HC-Para 0 Posted October 26, 2004 All weapons will be scaled down to the best of our ability Are you guys shrinking the Vietnamese and hence the weapons look kinda large? Obviously Im not sure about this, but if so - wont making smaller guns to suit the smaller Viet models then look strange when an Allied soldier like a US infantryman or Australian rifleman has to pick up a Red weapon due to lack of ammo, etc? Or are the weapons just a little big atm and those Viets are "normal" size? Either way, love it all lads Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted October 26, 2004 I guess they just made the model and that they will scale it later. That's how most addonmakers work Share this post Link to post Share on other sites
drow 0 Posted October 26, 2004 the guns or guns just happened to look big, the soldier models are still normal size at this time. We already fixed the size of the sks  (No more pics now folks, youll have to wait ) Share this post Link to post Share on other sites
sim 0 Posted October 26, 2004 Quote[/b] ](No more pics now folks, youll have to wait ) Damn you Drow Share this post Link to post Share on other sites
andersson 285 Posted October 26, 2004 They look really nice Can I ask for an estimate how far from completion (in %) your mod are? No need to give a date as that is impossible to give(?), I´m just curious about the progress. Share this post Link to post Share on other sites
drow 0 Posted October 26, 2004 - Small MP Island - "GhostLand" - Unsung NamSky/Water Addon - Unsung Command Engine (CE) - minus "Air Support" feature - Marines Pack1 - NVA/VC Pack1 - Weapons Pack1 - Huey Slick w/ M60 - AA Gun (for "EAST") - Demo Missions showcasing the abilities of the Unsung Command Engine We're approx. 75% done this list. Hard to guess on a time frame tho when most of the projects are in progress and not completed yet. Share this post Link to post Share on other sites
sim 0 Posted October 26, 2004 What about ICorps? Any more progress on that? Share this post Link to post Share on other sites
drow 0 Posted October 26, 2004 yea but i dont think it will be ready in time fo the demo Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted October 26, 2004 this sounds very good! I look forward to this demo (even though it may take a while) Share this post Link to post Share on other sites
MiG 0 Posted October 29, 2004 Me too and i hope that the Demo brings more interested people for Unsung Mod. It's one of the most promissing OFP Mods Share this post Link to post Share on other sites
bmgarcangel 0 Posted October 29, 2004 hey drow i have some pictures of M-60 machine guns and AK-47's, real detailed ones...of me firing them hehe at ft lewis this summer...if you'd liek to take a look at them pm me, i think they could help you out with your models! Share this post Link to post Share on other sites
PainDealer 0 Posted November 28, 2004 Quote[/b] ]It's one of the most promissing OFP Mods and the first Nam total convertion Share this post Link to post Share on other sites
Winters 1 Posted November 30, 2004 I know im a bit late joining this party but i would like to offer up a suggestion or two. Women VC Soldiers Spider Holes Maybe a tunnel system (don't know if thats do-able in OFP) And some of those bush trucks the VC used (need to find a pic and actual name though) and how about implementing random jamming of the M-16. All in all i like the look of your units and the websites cool too, i love the radio  Share this post Link to post Share on other sites
PainDealer 0 Posted November 30, 2004 the jamming might be too tough to simulate... btw are there gonna be the good ol' claymores (or grenade with a tripwire in a beer can for the VC)? Share this post Link to post Share on other sites
drow 0 Posted November 30, 2004 yea we'll hopefully get a lot of even more interesting traps made before release Share this post Link to post Share on other sites
Winters 1 Posted November 30, 2004 the jamming might be too tough to simulate... Not really, there is already a script out that will allow you to simulate a weapon jam Share this post Link to post Share on other sites