Rudedog 0 Posted October 2, 2004 Making up for the botched release last week, we have fixed most of the user reported bugs and are releasing updates to all our addons. There are still a few existing bugs, but they will be sorted in a future update. Enjoy! Note: See Readme for change history. Hi-Res Hi-Res Hi-Res DOWNLOAD - Bradley Pack 1.41 [21,4 MB] DOWNLOAD - M113 Pack 1.21 [8,59 MB] DOWNLOAD - M901 Pack 1.1 [6,47 MB] DOWNLOAD - M577 Pack 1.1 [7,97 MB] DOWNLOAD - HEMMT Pack 1.1 [8,50 MB] DOWNLOAD - CBT Misc Pack 1.1 [4,98 MB] Note: To use these addons, you need JAM2 and COMBAT! Modern U.S. APC Crew Pack 1.0 Mirrors: Â DOWNLOAD (OFP.Info 1) - Bradley Pack 1.41 [21,4 MB] DOWNLOAD (OFP.Info 2) - Bradley Pack 1.41 [21,4 MB] DOWNLOAD (OFP.Info 1)- M113 Pack 1.21 [8,59 MB] DOWNLOAD (OFP.Info 2)- M113 Pack 1.21 [8,59 MB] DOWNLOAD (OFP.Info 1) - M901 Pack 1.1 [6,47 MB] DOWNLOAD (OFP.Info 2) - M901 Pack 1.1 [6,47 MB] DOWNLOAD (OFP.Info 1) - M577 Pack 1.1 [7,97 MB] DOWNLOAD (OFP.Info 2) - M577 Pack 1.1 [7,97 MB] DOWNLOAD (OFP.Info 1) - HEMMT Pack 1.1 [8,50 MB] DOWNLOAD (OFP.Info 2) - HEMMT Pack 1.1 [8,50 MB] DOWNLOAD (OFP.Info 1) - CBT Misc Pack 1.1 [4,98 MB] DOWNLOAD (OFP.Info 2) - CBT Misc Pack 1.1 [4,98 MB] Note: To use these addons, you need JAM2 and COMBAT! Modern U.S. APC Crew Pack 1.0 Please post bugs in THIS topic or on the COMBAT! Forums Share this post Link to post Share on other sites
KeyCat 131 Posted October 2, 2004 One word... AWESOME! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Locke@Germany 0 Posted October 2, 2004 What a pleasure so early in the morning !!! Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted October 2, 2004 WOW,very nice work. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 2, 2004 *|goes to test, prays all model and script paths are kept the same|* Share this post Link to post Share on other sites
Scrub 0 Posted October 2, 2004 Unbelieveable.. Gorgeous models. Seems a shame to put them into combat. Oh well, off to shoot 'em up and test 'em out. Thanks, great job! Share this post Link to post Share on other sites
Taconic 0 Posted October 2, 2004 Looking superb as always. I'll have to put a stop to my Rome: Total War marathon and check these out in-game. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 2, 2004 ok i know noone will read the readme, ill admit i didnt, but i figured this one out.. the tent deployment thingy will NOT deply the tent without the cbt game logic.  so keep that in mind folks ive installed and deleted the files and im not spaming the download again just for a readme... so tell me.. why did you remove the TOW up/down feature on the M2A2's? they seem fixed unable to animate by user action or speed.  i assume you disabled that for a reason, just curious what it was. the TOW on the M113 tow tank thingy... it jumps up and down then more then a bed in a whore house   fired 3 at a tank... with it locked on.. it "wobbled" over top of it and exploded on the other side 2 out of 3 times. M901}-\../..\../..\../..\../..\../..\../..\ <- missel path M901}.....................................[_]<- enemy tank its the best ascii artistic expression of what the TOW does. the one in the M2A2 seems to be steady other then that everything seems in order. oh by the way... Attention Y2K3 Users: M113A3, M2A2ODS (nato) bradly, and the HMETT's all seem in order, new textures, models, scripts all remain the same, thank you VERY much combat team, so you MAY upgrade to these cbt addons without any problem. except, if you use the M2A2 (default replacment) it will hint you once that you need the server check game logic, but it goes away and doesnt repeat like it once did, so its a minor bug, but its certianly liveable, much better and effective way of informing the user. this doesnt affect gameplay and goes away after so long. so Y2K3ers you may succesfuly upgrade your CBT addons to the new ones without any problem. enjoy! CBT: i applogise if my bugs reported are in the readme, like i said i refer to readme's when theres a serious problem i cant comprehend, and other then the TOW problem, the rest all works fine  Share this post Link to post Share on other sites
Pablo1 0 Posted October 2, 2004 Quote[/b] ]the tent deployment thingy will NOT deply the tent without the cbt game logic.  so keep that in mind folksive installed and deleted the files and im not spaming the download again just for a readme... so tell me.. why did you remove the TOW up/down feature on the M2A2's? they seem fixed unable to animate by user action or speed.  i assume you disabled that for a reason, just curious what it was. the TOW on the M113 tow tank thingy... it jumps up and down then more then a bed in a whore house   fired 3 at a tank... with it locked on.. it "wobbled" over top of it and exploded on the other side 2 out of 3 times. M901}-\../..\../..\../..\../..\../..\../..\ <- missel path M901}.....................................[_]<- enemy tank its the best ascii artistic expression of what the TOW does. To get the tent to deploy the driver must have the engine turned off. No game logic is required. The raise and lower for the Tow on the Bradley has not been changed. Tested it and it works for me. As for the M901 ITV, the path of the launched TOW is set to resemble the flight path as seen in videos of a real firing. It does not fire quite as easily as the Bradley, You have to try and track the target more closely. Have you tried firing or just let AI fire? Hope this helps. Pablo Share this post Link to post Share on other sites
jotte 0 Posted October 2, 2004 Instant classic!! More toys for my virtual sandbox! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 2, 2004 Quote[/b] ]the tent deployment thingy will NOT deply the tent without the cbt game logic.  so keep that in mind folksive installed and deleted the files and im not spaming the download again just for a readme... so tell me.. why did you remove the TOW up/down feature on the M2A2's? they seem fixed unable to animate by user action or speed.  i assume you disabled that for a reason, just curious what it was. the TOW on the M113 tow tank thingy... it jumps up and down then more then a bed in a whore house   fired 3 at a tank... with it locked on.. it "wobbled" over top of it and exploded on the other side 2 out of 3 times. M901}-\../..\../..\../..\../..\../..\../..\ <- missel path M901}.....................................[_]<- enemy tank its the best ascii artistic expression of what the TOW does. To get the tent to deploy the driver must have the engine turned off. No game logic is required. The raise and lower for the Tow on the Bradley has not been changed. Tested it and it works for me. As for the M901 ITV, the path of the launched TOW is set to resemble the flight path as seen in videos of a real firing. It does not fire quite as easily as the Bradley, You have to try and track the target more closely. Have you tried firing or just let AI fire? Hope this helps. Pablo the tent only deploys from the outside (option only visable) it was JUST me on the map.. it wouldnt deploy until i put the cbt game logic in. the tent disappered from the tank but didnt appere on the ground. about the TOW on the bradly, i put myself as gunner, there was no option to raise/lower, when i switched to the drivers seat and floored it she stayed erect. note: i tested the combat addons, not the Y2K3 replacments, the Y2K3 replacments i removed a vew things due to scripting errors i couldnt be buggered with. edit: about the tracking.. the targets were 2 empty tanks sitting about 350m away. needles to say we were both stationary Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 2, 2004 M901 bug (both AI gunner and player gunner) M2A2ODS Nato bradly, me as driver running full speed, note TOW launcher still fully erect, preverious verison retracted at speeds over 10(?) sitting in the gunners seat of the M2A2ODS, note no option to raise/lower TOW (edit: the other option not visiabl there is "move to back seat") id just like to state that the raise lower otpion of the tow being absent doesnt bother me one bit, i get over it. the lack of accuracy of the TOW on the M901 and its bouncy flight path quraks me a little, but i dont use TOW fireing armored vehicals that much so it doesnt really bother me either, i downloaded it, mainly cuz it had your name on it  by the way i have no extra copies of the previous versions in other addons folders, im not mix matching other cbt addons with the new ones. everything is clean install into my addons folder. just bringing it to your attention is all. Share this post Link to post Share on other sites
Rudedog 0 Posted October 2, 2004 First off. Pappy, animated TOW is disabled in MP. I can tell this because your last screen has a Hint box showing you are in MP. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 2, 2004 ahhh alright. yea i test ALL my addons in the MP editor. takes like 15 minuts to boot up to main screen, so i test in the MP mission editor (booting up with all seeing eye) but it worked before. so your saying you disabled it this time around? becuz last time around the TOW was animated, and like i said i ONLY test in the MP editor. last time i see the start up screen was to ensure that the "y2K3" mark was under the title and that was months ago. last time i played a campaign mission in the campaign or SP mission was 2002 alright, so you disabled the animated tow in MP for this release. alright no problem Share this post Link to post Share on other sites
Billabong81 0 Posted October 2, 2004 Awesome job Combat! Keep up the good work . Share this post Link to post Share on other sites
Metalmalte 0 Posted October 2, 2004 great addons guys! you did a damn good job on these! Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 2, 2004 congrats on the release Share this post Link to post Share on other sites
TeRp 1 Posted October 2, 2004 Awesome addons combat. Little bug on the tent: destroyed tent can be removed and replaced (repaired). Share this post Link to post Share on other sites
Ironsight 1 Posted October 2, 2004 One word: AWESOME Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 2, 2004 Fantastic, big thanks! MfG Lee Share this post Link to post Share on other sites
MEDICUS 0 Posted October 2, 2004 Great job! Thank you Combat!-Team Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 2, 2004 Bug? If you have more then 1 command vehicle, you can only deploy 1 tent. If you remove the tent, you can deploy it on another vehicle, but only on 1 vehicle at the same time. But overall, really great work! MfG Lee Share this post Link to post Share on other sites