Big Dawg KS 6 Posted February 28, 2005 Yeah... these fellas.http://ofp.gamezone.cz/index.php?showthis=4575 Nice units anyway, I can use the navals as individuals... Yea, you know Laser you should update those, fix those weird face bugs that looked like sharp things sticking out of their bodies, add some new stuff to them. I would download it, and im sure everyone who loved to originals would too. Im qouting myself just making sure you saw what I posted? Do you have an answer? Share this post Link to post Share on other sites
Laser 0 Posted February 28, 2005 @King Homer: Yup, i read this. I didn't change anything in these values, and the rifle works nice. The incendiary round is technically a bullet with an "area damage" effect and the "explosive" variable set to 1. But ATM it's just a bit too strong, need to tweak it. @KyleSarnik: Well, at the moment my Russian projects are being developed in conjunction with Red Hammer Studios. There might be an update to the Marines, and it's most likely to be released under the wing of RHS. The GRU spetznaz update is already done, it's an RHS project too, and is soon to be released. Concerning those "bad faces", there's an addon which seems to screw up many infantry addons in such a way - a "working dog" addon, can't remember an author. It screwed up my Navals, BAS Rangers and my early VDV beta. When this dog was removed from my /Addons folder, the weird effects disappeared. Share this post Link to post Share on other sites
grunt249 0 Posted February 28, 2005 Below are a few of the shoulder patches for Spec Ops units. They are not shown in subdued, but I'm sure that I or one of the others here can get you copies of the subdued versions if you want to use them. Also here is a page showing U. S. Special Operations Flash Badges in case you make some models with the berets...doubtful, but who knows. EDIT: Here are the subdued versions in case you are interested in using them on the SF shoulders. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted February 28, 2005 Looking good, very good Laser. But I have some doubts with the acog scope on the M60. Is that really used on the M60E4 in real life? Usually see elcan or cco sights on machine guns. http://img148.exs.cx/img148/3400/sn4mosul11yu.jpg pff. Stupid airsoftgun. No one would use such a scope on an M249 in RL. But I have to admit that stryker-replica looks well done  @lsr; Units look awesome, man. Keep it up! Excuse me? URL=http://www.imageshack.us]img]http://img119.exs.cx/img119/4747/thatway0gt.jpg[/img][/url] I guess these are airsoft too, right? img]http://img117.exs.cx/img117/5323/sawusosn4iraq4bf.th.gif[/img] and this img]http://img181.exs.cx/img181/1739/74173556mb.jpg[/img] img]http://img163.exs.cx/img163/690/photo105xt.jpg[/img] What a bunch of airsofters. Bringing a airsoft replica to a Real conflict. You may also noticed USMC vehicle in the background and that SAW has a vehicle mount attached to it. IF you haven't seen sth doen't mean it doesn't exist. OMG I guess it's true; all the people with a little bit of humor have left. Didn't you understand than when talking about a Stryker-replica that I was joking?? And the ' ' smily should have done the job... @laser; Incendiary round sounds very interesting Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 28, 2005 Humour has been banned on these forums! Â EDIT: OMG, you just forced me to do an "Avon response". Share this post Link to post Share on other sites
Gordy 0 Posted February 28, 2005 Looking good, very good Laser. But I have some doubts with the acog scope on the M60. Is that really used on the M60E4 in real life? Usually see elcan or cco sights on machine guns. http://img148.exs.cx/img148/3400/sn4mosul11yu.jpg pff. Stupid airsoftgun. No one would use such a scope on an M249 in RL. But I have to admit that stryker-replica looks well done @lsr; Units look awesome, man. Keep it up! Excuse me? URL=http://www.imageshack.us]img]http://img119.exs.cx/img119/4747/thatway0gt.jpg[/img][/url] I guess these are airsoft too, right? img]http://img117.exs.cx/img117/5323/sawusosn4iraq4bf.th.gif[/img] and this img]http://img181.exs.cx/img181/1739/74173556mb.jpg[/img] img]http://img163.exs.cx/img163/690/photo105xt.jpg[/img] What a bunch of airsofters. Bringing a airsoft replica to a Real conflict. You may also noticed USMC vehicle in the background and that SAW has a vehicle mount attached to it. IF you haven't seen sth doen't mean it doesn't exist. OMG I guess it's true; all the people with a little bit of humor have left. Didn't you understand than when talking about a Stryker-replica that I was joking?? And the ' ' smily should have done the job... @laser; Incendiary round sounds very interesting I didn't notice the Stryker (the name). Share this post Link to post Share on other sites
BlackScorpion 0 Posted February 28, 2005 @KyleSarnik:Well, at the moment my Russian projects are being developed in conjunction with Red Hammer Studios. There might be an update to the Marines, and it's most likely to be released under the wing of RHS. The GRU spetznaz update is already done, it's an RHS project too, and is soon to be released. Concerning those "bad faces", there's an addon which seems to screw up many infantry addons in such a way - a "working dog" addon, can't remember an author. It screwed up my Navals, BAS Rangers and my early VDV beta. When this dog was removed from my /Addons folder, the weird effects disappeared. Would you happen to remember the .pbo name? Might have lots of choises, I have atleast few hundred things showing up in editor that I don't know where they came from... And Lavos MT-LB's aren't working either now... Edit - might it be dawg.pbo? Share this post Link to post Share on other sites
Laser 0 Posted February 28, 2005 @BlackScorpion: Not sure... i seem to have deleted the archive from my PC, gotta check the news archive on OFP.cz. @All: Check out all the fun of OFP addon beta-testing That's what happens when you shoot someone with incendiary tracer round with the current stats Share this post Link to post Share on other sites
BlackScorpion 0 Posted February 28, 2005 Well... If it's the "Animated working dog" addon (Ofp.gamezone), I don't have it, I think. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 28, 2005 Ooh laser, you gotta reduce the hit and indirecthit damage   , question, is it really supposed to be explosive like that? Looks strange with OFP's explosions. Share this post Link to post Share on other sites
BlackScorpion 0 Posted February 28, 2005 I shot a guy about a mile away, maybe more, (Hellden island runway lenght, not sure how much but if you have the island...), hit him (not first try though), he was prone and moved about 2-3 meters but didn't die... Share this post Link to post Share on other sites
ruff 102 Posted February 28, 2005 OK, people, time for me to answer some questions.The sounds in the pack will be changed... not each and every one of them, but certainly a lot. I'm currently finalizing the weapons pack, there's a couple models to be updated / fixed, namely the Benelli shotguns - the XM-1014 will have a totally new model, and early 90's units will receive M3 Super 90. After i finish with the pack, i will continue working on the units. The both eras troops will be released together, and i encourage you guys to have a little patience (just a little, i hope to have them all completed by the end of March). I'll try to make it worth the wait. I have incorporated a feature that i think is rather nice - an "AI burst mode" for machine guns. Now AI soldiers who have either M249, M60 or M240 shoot off 5-round bursts at long range (over 150 meters) with 3-4 seconds delay, and at closer ranges (below 150 meters) they "switch" to full-auto, otherwise they become decimated in close-quarters. Also, as i have added M82A1 (made by King Homer), i made two ammo types for it - basic AP rounds as well as incendiary tracers (boy, i'm loving the stuff this baby does on enemy soldiers - the other day i killed half of enemy squad with one IT round... guess it still needs some tweaking). Now, a question: which sleeve patch types should i use for Deltas if the Calico Jack doesn't really fit? I'd like to have a variety of patches at least 3), so any feedback on that subject is appreciated. can you make the patches optional for deltas since deltas don't really wear patches or any insignia. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 1, 2005 Laser I hope you use a script for the shotgun rounds, since the high dispersion "magazines" just don't work for me Share this post Link to post Share on other sites
Stelios 1 Posted March 1, 2005 End of march, a good date, just after my pc upgrade Man, is sarcasm a thing that's exclusive for Dutch ppl? Ah well, at least the incident gave us some decent MG pics Share this post Link to post Share on other sites
Keller_777 0 Posted March 2, 2005 Okay, I know you are extremly busy and will probably ignore this, but there's one little (but very interesting) task, and you are the right man for the job. A while ago the USMC addon studio had started making absolutely amazing US Marine addons, most of them are done, but they need some infantry, and crews... is there any chance that you could help them? Lots of folks would appreciate that VERY much. Best wishes! http://www.flashpoint1985.com/cgi-bin....2;st=90 Share this post Link to post Share on other sites
Stelios 1 Posted March 4, 2005 I suspect we're gonna see some excellent Delta night units again? With them elite NV goggles. Btw, do you have sneak preview of those early '90s units? Share this post Link to post Share on other sites
Bobcatt666 0 Posted March 4, 2005 Somebody wasn't paying attention there are crews and pilots made by the MUSC mods I sugest you go back and find the screens for them rather than bother HYK about em. Share this post Link to post Share on other sites
Keller_777 0 Posted March 5, 2005 If you don't mind, one more question concerning the same subject… if there any chance that you could help FischKopp and the USMC mod to finish their crew model? Just one model of a US Marine… The leader of the USMC mod - FischKopp - makes first-rate vehicles, but he doesn't know much about infantry models. You already have a lot of excellent infantry "spare parts" for your new Rangers and Delta, so I suppose it wouldn't be very difficult to complete that USMC crew model – it's sort of "half-done" anyway… Share this post Link to post Share on other sites
ruff 102 Posted March 5, 2005 any chance of seeing desert weapons? Share this post Link to post Share on other sites
UsMarine408 0 Posted March 6, 2005 Hey Laser If you dont have the time ill help out and ill make the Marine models for the Semper Fi stuidos Share this post Link to post Share on other sites
Gordy 0 Posted March 6, 2005 Hey Laser If you dont have the time ill help out and ill make the Marine models for the Semper Fi stuidos U could use my model for it. The trouble is it is a new model with no n. selections. It is more detailed than others and has better proportions. Share this post Link to post Share on other sites
buliwyf 4 Posted March 6, 2005 My dream... a fully functional radio... Such as addEventHandler "FIRED" or something like this... Share this post Link to post Share on other sites
Stelios 1 Posted March 6, 2005 at least a COC compatible radio That would be elite. Share this post Link to post Share on other sites
stanley 0 Posted March 6, 2005 I agree, that there is a lack of well-made USMC troops in OFP (S&E Marines are ugly-looking and CB Mod, maybe, will never release their marines). It would be great if somebody (afe Laser ) will make some good USMC soldiers. Share this post Link to post Share on other sites
Stelios 1 Posted March 6, 2005 Wilco made a nice re-textured pack of E&S USMC, take a look at those, they are really mint. So, can't say there isn't a good USMC pack out there, there is. And offcourse we will be treated to some very elite Rangers and Delta's end of march. What more does a man want? Share this post Link to post Share on other sites