Dr.Pepper 0 Posted August 29, 2006 Hmm... I would suggest you make it possible for mission-makers to choose how fast the zombies can be... In my Opinion they are a bit to fast, but it would surely be an advantage to have different zombies with different speed... And if you want you may use my civilian textures, as Salvatore mentioned Share this post Link to post Share on other sites
biggerdave 56 Posted August 29, 2006 Changing the animation is possible, although it requires editing the scripts, we'll probabley do it, but I'm not confirming it right now EDIT: As for varience of zombies, there's models for all the civilians, west, east and Res solder zombies and 3 new zombies, now, there's fast varients of each zombie, there's about 30 new faces too. And there's still nothing to stop other people from converting their civilian packs to work as zombies Share this post Link to post Share on other sites
general 0 Posted August 29, 2006 one question:Will it lag(For example,50 zombies on one map are attacking you)? Beacuz I think that zombies have rly lot of scripts included they don't lag that much, if you got a good computer, you can run about 150 zombies (if it's not full of crap and viruses that slowes it down :P ). Quote[/b] ]and will you replace that old "Punch" Animation?(Maybe in future,no? ) yes we did, but zombie is (don't ask me why) using the addon where it's not replaced Share this post Link to post Share on other sites
Deathstruck 375 Posted August 29, 2006 but the zombies have their "own"(dynamic)animations no?so you can replace the "punch" anim there Share this post Link to post Share on other sites
biggerdave 56 Posted August 29, 2006 Wouldn't work. Share this post Link to post Share on other sites
mattxr 9 Posted August 29, 2006 LOL that video was awsome, even tho it was small, those fast zombies looked scary. "Hey You!" "Argghhhh" LOL Share this post Link to post Share on other sites
Texas-Ranger 0 Posted August 30, 2006 no those zombies are nice dont delete there running animations , omg there kool Share this post Link to post Share on other sites
DarkTerritory3 0 Posted August 30, 2006 I think about it, in 2001 i think i was the first to start talking about making zombies in a thread. I should have the honor for the zombies True but just joking. I can't wait for night of the living dead 3d. Imagined ofp in 3d with 3d glasses. Share this post Link to post Share on other sites
mattxr 9 Posted August 30, 2006 I think about it, in 2001 i think i was the first to start talking about making zombies in a thread. I should have the honor for the zombies True but just joking. I can't wait for night of the living dead 3d. Imagined ofp in 3d with 3d glasses. how come, if you didnt join untill 2002 Share this post Link to post Share on other sites
zombie1 0 Posted August 30, 2006 At least with slow zombies you can shoot them. Just running its boring. Put 200 Slow zombies around you, you will have no choice but probably shoot. With fast zombies imo it suck because you run turn around shoot, run turn around shoot. doesn't make any sense. Again it all matters with the kind of mission we want. But thats just my opinion No way these are heaps fun!!! I just played these in MP with my big brother. I had me, him and 1 AI soldier against about 50-75 fast zombies with fog of about 200m visibility. And, a full 12 man squad came for support after about 5 mins. It was so fun!! We won, but all the AI died. EDIT: If they were slow it could be no challenge. We were on the run all the time. Slow zombies they'd be dead before they even reached us. Share this post Link to post Share on other sites
Commando84 0 Posted August 30, 2006 omg nice video but if they are running that fast you won't see the zombie arms stretched out forward :P and thats something i think was cool with this version. But i hope you keep the slow zombies too, like a gamelogic with slow zombies and a gmae logic with fast zombies or how does it work? Hehe fast zombies can really scare the shit out of people now. Can't wait to test these with my friend who really enjoyed the earlier zombie version. Share this post Link to post Share on other sites
zombie1 0 Posted August 30, 2006 Seperate units. Fast zombie: 1 Slow zombie: 1 etc... Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 30, 2006 Heh, i guess ill mix the fast and slow zombies, after all, newer zombies wouldnt be rotten away yet and therefore able to run faster then older zombies Share this post Link to post Share on other sites
mrbean1112 0 Posted August 30, 2006 is there any way i could use those anims in my current mission (Fast zombies) i have some zombies already, they are the default BIS fast ones... which are too slow.. is there any way i could have zombies go faster than people with a rifle? cause i am going to a Lan party thing this weekend, and the current ofp zombies are pretty easy.. but if they arent ready or you'd prefer not to release them or anything then thats ok. But i could give ya a beta test Pm Me if interested. actually, zombie1.. i think i beta tested your other zombies.. remember? Share this post Link to post Share on other sites
DarkTerritory3 0 Posted August 30, 2006 how come, if you didnt join untill 2002 Â Sorry i mean probably in the middle of 2002. Wasn't much popular at that time because the game was new. Share this post Link to post Share on other sites
zombie1 0 Posted August 31, 2006 actually, zombie1.. i think i beta tested your other zombies.. remember? Yeh I remember, but these aren't mine. Sure I did most the work, but neilreed made 35 faces or so, mac did the anims while I did configing & scripting. I'll ask Dave. Though he'll probably say no. Share this post Link to post Share on other sites
MiG 0 Posted August 31, 2006 I'm glad this old topic is still "alive"... Better be carefull with words cause this is undead stuff... Share this post Link to post Share on other sites
Zombie_Mod 0 Posted August 31, 2006 just checked out the video - those running zombies are crazy! whats with the zombie woman wearing stockings and suspenders? Some kinky minds at work... Also, I really hope BIS incorporate some scripting functionality to make the player become "tired" after doing too much running, those zombies would be hilarious in a Night Of The Living Dead type co-op. Share this post Link to post Share on other sites
biggerdave 56 Posted August 31, 2006 whats with the zombie woman wearing stockings and suspenders? Some kinky minds at work... It was all Mig... honest! Share this post Link to post Share on other sites
Texas-Ranger 0 Posted August 31, 2006 how do you play online multiplayer coop zombie missions ? Share this post Link to post Share on other sites
MiG 0 Posted August 31, 2006 just checked out the video - those running zombies are crazy! whats with the zombie woman wearing stockings and suspenders? Some kinky minds at work... Also, I really hope BIS incorporate some scripting functionality to make the player become "tired" after doing too much running, those zombies would be hilarious in a Night Of The Living Dead type co-op. You shall see Scotty, i've another one ready but this new one don't use stockings or suspenders... is just...Romero's universe Share this post Link to post Share on other sites
Commando84 0 Posted August 31, 2006 thx for the reply zombie1 i hope arma makes addon usage in the game flow better so i can cram in 10-15 addons into a mission without my comps going too angry Share this post Link to post Share on other sites
Zombie_Mod 0 Posted September 1, 2006 just checked out the video - those running zombies are crazy! whats with the zombie woman wearing stockings and suspenders?  Some kinky minds at work... Also, I really hope BIS incorporate some scripting functionality to make the player become "tired" after doing too much running, those zombies would be hilarious in a Night Of The Living Dead type co-op.  You shall see Scotty, i've another one ready but this new one don't use stockings or suspenders... is just...Romero's universe  I'm feeling it Mig, I'm feeling it.... Running zombies are fantastic! Tell me, are you increasing the body mass as well, so that they will damage cars if hit? Thats one thing about OFP, when you're in a car you can plough through 100s of civvies without denting it.... Share this post Link to post Share on other sites
Commando84 0 Posted September 1, 2006 can that really be done for ofp? if it can be done i hope hmww's and brdm's won't be affected by "armored zombies" Share this post Link to post Share on other sites
biggerdave 56 Posted September 1, 2006 It hasn't been implemented... yet Share this post Link to post Share on other sites