Hawkeye 1985 0 Posted November 2, 2004 Hmm i know that but the newest 66.81 is good for the new Games like NFSU2 (demo) and other... Share this post Link to post Share on other sites
kegetys 2 Posted November 2, 2004 By the way, there are many problem in newest driver for old GF4 series. 61.77 works fine for me... Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted November 2, 2004 Hmm you have 61.77 and DXDLL don't Lag (you have a GF4 too right ? ) I had all Drivers tryed out from 60.72 to 66.81 and all Lag by me I have a (MSI) Geforce 4 Ti 4200 64MB Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 2, 2004 61.77 works fine for me... Yeah, but only as long as the reflections are turned of, my GF4200Ti shows also only 2-5 fps whith v61.77 !? Share this post Link to post Share on other sites
kegetys 2 Posted November 3, 2004 61.77 works fine for me... Yeah, but only as long as the reflections are turned of You think I keep the reflections off? Share this post Link to post Share on other sites
KJAM 0 Posted November 3, 2004 Damn i still cant get the reflections working *shouts* Hey, i dun think that your DXDLL likes ATI Radeon 9200's Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted November 3, 2004 61.77 works fine for me... Yeah, but only as long as the reflections are turned of You think I keep the reflections off? Hmm you would say you Play OFP with DXDLL 1.0 and Forceware 61.77 and Reflections on ....And it doesn't lagg ? How's that possible ... Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 3, 2004 How's that possible ... Â Â Yup, thats exactly what i want to know also. My other specs are Athlon XP 3200 , 1 GB DDR Ram , MSI GF4200 Ti 64MB and a Asus A7N8X Share this post Link to post Share on other sites
McWolf 0 Posted November 3, 2004 All 6x.xx driver will cause the FPS down to 4-5, when you enable reflection on and fly over it. 56.72 will be fine for GF4, there are already man discussion on Guru3D, newest driver sometime is not fully optiamized for older card. Some reference for nVIDIA graphic card users Which nVIDIA Drivers Are For Your Video Card? Most Of The Chosen Drivers By Guru3d Members For Each GeForce Series Are Found Below: GeForce 6800 Series: 66.81, 66.31, 66.00, 65.73, 62.20, 61.77, 61.76, 61.71, 61.34. GeForce FX Series: 66.00, 61.77, 61.71, 61.34, 61.12, 61.11, 60.72, 56.72, 56.64, 53.03. GeForce 4 Ti Series: 56,72, 53.03, 44.67, 45.23, 44.03, 43.51, 43.45, 41.09, 40.72, 30.82. GeForce 3 Series: 56.72, 44.03, 43.51, 43.45, 40.72, 30.82. TNT2 & GeForce 2 & 4MX Series: 56.72, 45.32, 45.23, 43.51, 43.45, 30.82, 22.50. Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted November 3, 2004 Jeah thats right Wolf... But Kegetys says he plays with DXDLL Reflections ON ! with the Forceware 61.77 And i will know how Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 3, 2004 @Kegetys Did you know about the "flickering textures" problem when looking at far away soldiers/vehicles/buildings, e.g. through binoculars. I heard something about "removed w-buffer support" in newer vga card drivers. Now they are using the (faster ) z-buffer instead. I can't use older drivers on my card, so I can't tell if it is 100% correct. What do you think, if z-buffer is the reason, is there a chance to tell OFP to don't care what the driver says and use w-buffer instead? Thx. MfG Lee Edit: Made a small video to show what I mean: <a href="http://lee.plankton.ch/flicker.avi" target="_blank">~800kb divx .avi </a> Share this post Link to post Share on other sites
kegetys 2 Posted November 3, 2004 What do you think, if z-buffer is the reason, is there a chance to tell OFP to don't care what the driver says and use w-buffer instead? That wouldn't propably do much good as the w-buffer support has been completely removed from the newest cards(or drivers), for some weird reason... Share this post Link to post Share on other sites
Heatseeker 0 Posted November 3, 2004 Jeah thats right Wolf...But Kegetys says he plays with DXDLL Reflections ON ! with the Forceware 61.77 And i will know how  Pfff...i wouldnt be surprised if Kegetys and Feersum fixed the drivers themselves . Maybe this his something related to PS3 suported on the new nvidias . Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 3, 2004 What do you think, if z-buffer is the reason, is there a chance to tell OFP to don't care what the driver says and use w-buffer instead? That wouldn't propably do much good as the w-buffer support has been completely removed from the newest cards(or drivers), for some weird reason... Wargh!!! Why did I sold my GF4 Ti 4600.... But thank you Keg, allways nice to get an answer from you. MfG Lee Share this post Link to post Share on other sites
feersum.endjinn 6 Posted November 4, 2004 What do you think, if z-buffer is the reason, is there a chance to tell OFP to don't care what the driver says and use w-buffer instead? Reason manufacturers dropped w-buffering is because it is very slow compared to z-buffering and probably involved some kind of emulation in latest card. With 32bit display modes accuracy should be enough but something weird is going on with OFP (maybe it requests 32bit color depth but only 16bit depth buffer?), as I get z-buffer errors both at very close range and larger distances. I have to take a look if there's some way to force OFP use largest possible accuracy using DXDLL. edit: well, I did check it out and OFP is already using 24bit depth (it is maximum most cards can do, 24bits for depth and 8 for stencil) when in 32bit color depth so only reasonable solution is to just lower you view distance, 24 bits and integer Z data just isn't enough for distance scales OFP is doing... Maybe in OFP2 and DX9 with floating point depth buffers then. Theoretically moving near z clip plane farther might help somewhat but it would just cause other clipping problems... Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted November 4, 2004 What do you think, if z-buffer is the reason, is there a chance to tell OFP to don't care what the driver says and use w-buffer instead? Reason manufacturers dropped w-buffering is because it is very slow compared to z-buffering and probably involved some kind of emulation in latest card. With 32bit display modes accuracy should be enough but something weird is going on with OFP (maybe it requests 32bit color depth but only 16bit depth buffer?), as I get z-buffer errors both at very close range and larger distances. I have to take a look if there's some way to force OFP use largest possible accuracy using DXDLL. edit: well, I did check it out and OFP is already using 24bit depth (it is maximum most cards can do, 24bits for depth and 8 for stencil) when in 32bit color depth so only reasonable solution is to just lower you view distance, 24 bits and integer Z data just isn't enough for distance scales OFP is doing... Maybe in OFP2 and DX9 with floating point depth buffers then. Theoretically moving near z clip plane farther might help somewhat but it would just cause other clipping problems... Ok thats intresting too.. But wats about the problem with the performance on the New Forceware Drivers ? Is that fixable ? ... then i don't want go back to the Old Driver while i need the new One for Games like Americas Army... Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 8, 2004 About the W-Buffer/Flickering textures Problem. I have an Geforce FX5900XT and just installed the detonator driver 44.03 (the last one with w-buffer support afaik). This driver does not know my card so I "said" the driver I have an FX5900 Ultra installed. And you know what! I can turn on w-buffer again and the flickering textures are HISTORY! Hah! Take that evil flicker bug! Ok, get serious again. I don't know if it will cause any problems, using the drivers "this" way. But I will inform you if any appear. --- Maybe someone can "edit" the newer nvidia drivers to use w-buffer again. That would be very cool. MfG Lee Share this post Link to post Share on other sites
Friedchiken 0 Posted November 10, 2004 The new tracer effects activated through the config file are a mindblowing addition for firefights. The flying effect is sooo much better than the old laser effect. Why weren't they on the menu? Anyways, I have another reason to make random maps and tinker with units. ^.^ Best. Mod. Ever. Share this post Link to post Share on other sites
Gollum1 0 Posted November 10, 2004 The new tracer effects activated through the config file are a mindblowing addition for firefights. The flying effect is sooo much better than the old laser effect. Why weren't they on the menu? It's because they don't work properly on all cards. I have them enabled but they often disappear a bit randomly, some addons have black tracers (!), they are invisible from some angles and firing a weapon full auto will make them almost invisible except for the very end of their flight, while you can see them properly on semi-auto. Tried both on a Radeon 8500 and 9600. They're still a cool addition. Share this post Link to post Share on other sites
Jezz 0 Posted November 10, 2004 i didnt even know about the tracers need to try this when i get home Share this post Link to post Share on other sites
benjor 0 Posted November 16, 2004 Kegetys, thank you very much for this great addon. If you ever plan on doing a module to ad to it, I'd like to ask if it's possible to do this: Add a 'tab' with 4 or 5 'Detail Settings' sets. Each 'set' has the 4 main detail sliders: frame rate, visual quality, terrain detail and viewdistance, all of which we can regulate to our liking. A key is programed to cycle through the sets, maybe appkey+D, like them old flight sims. So, this way, we can quickly change settings depending on the mission we are playing, without the need to go ESC+VIDEO and move the sliders around. For example: In a very simple mission on a lag free island I can play at Nr.1: 11.23 detail, 2000vd and normal terrain detail. Then I load a very heavy mission, I cycle through the settings I have previously put to my liking and Nr. 4 or 5 is: 10.20 detail, 1000vd and low terrain detail. Then I load a chopper/plane mission, I cycle again and get Nr.3: 8.20 detail, 3000vd and very low terrain detail. Anyway, even if it's not possible or you don't want to do it, I say again: Muito obrigado (Mucho Thanks) Share this post Link to post Share on other sites
bonko the sane 2 Posted November 17, 2004 a bit of a bug report that i havent seen on this thread: after repeatedly taking numerous screenshots with UI off, the UI came back and refused to go away UI=0 or UI=1 didnt make a diference :| running 66.93 drivers on a GFX5600 Ultra Share this post Link to post Share on other sites
bonko the sane 2 Posted November 25, 2004 for those suffering severe FPS loss using latest Nvidia drivers with dxdll on, some good news: the new 67.20 drivers work very well for my 5600 ultra and i got my old FPS back with all reflections on.http://download.guru3d.com/detonator/ Share this post Link to post Share on other sites
Locke@Germany 0 Posted November 26, 2004 for those suffering severe FPS loss using latest Nvidia drivers with dxdll on, some good news:the new 67.20 drivers work very well for my 5600 ultra and i got my old FPS back with all reflections on.http://download.guru3d.com/detonator/ Well atleast good news for owners of a 5600 Ultra. Â For all those that still got a 4200 Ti and mainly play OFP: At this moment i'm trying the very old 40.41 and it seams that there is a FPS gain of 5 - 25 FPS dependig on situation. Share this post Link to post Share on other sites
McWolf 0 Posted November 28, 2004 Any latest new on the mod? I also have some question the reflect on sea is not real. Is that possible to make it not as a mirror reflect? That would be cool. By the for newest 6x.xx driver, the reflect on water is still a FPS problem. I really wish to use the mod, but FPS drop to 4-5 when fly over water. Share this post Link to post Share on other sites