BAM 0 Posted December 1, 2004 for those suffering severe FPS loss using latest Nvidia drivers with dxdll on, some good news:the new 67.20 drivers work very well for my 5600 ultra and i got my old FPS back with all reflections on.http://download.guru3d.com/detonator/ Well atleast good news for owners of a 5600 Ultra. Â For all those that still got a 4200 Ti and mainly play OFP: At this moment i'm trying the very old 40.41 and it seams that there is a FPS gain of 5 - 25 FPS dependig on situation. Im using a gf4ti4400 and have been using the 56.72 drivers since they came out as they have been very compatible with dxdll (no slowdowns). I put on the 66.93 drivers yesterday and the dreaded dxdll slowdown is back (<1fps!!!). I will try these 67.xx drivers and cross my fingers... Share this post Link to post Share on other sites
Mr_Tea 0 Posted December 1, 2004 Any latest new on the mod?I also have some question the reflect on sea is not real. Is that possible to make it not as a mirror reflect? That would be cool. By the for newest 6x.xx driver, the reflect on water is still a FPS problem. I really wish to use the mod, but FPS drop to 4-5 Â when fly over water. McWolf what Grafikcard do you use 4-5 Fps when flying over water is very low. Share this post Link to post Share on other sites
Hawkeye 1985 0 Posted December 2, 2004 I noticed with the new Forceware 67.03 Beta DXDLL 1.0 works a bit faster again with my Geforce 4 Ti 4200 ...but it's still not playable Maybe it won't lag with Forceware 70 or 80 Share this post Link to post Share on other sites
Raptor 10 Posted December 2, 2004 I've one ask: Will Kegetys release a new Version of DXDLL? and what are the new changes, if there are a new Version? Thanks Raptor Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 2, 2004 From what I remmeber, I don't think there will be another version. Share this post Link to post Share on other sites
Tomislav 0 Posted December 2, 2004 can there be any hope that the geforce mx series will ever be supported by that addon through a new nvidia driver or maybe by kegety, if he updates dxdll? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted December 2, 2004 Nope, unless you buy a newer card. Im in the same position as you. Share this post Link to post Share on other sites
belgerot 33 Posted December 3, 2004 I finally installed a new video card, and DXDLL works flawless for me. The only thing I do have problem with is custom water textures not being compatible with reflections, but I guess it is something I have to sacrifice for now Regardless of that, great job on this Kegetys. Share this post Link to post Share on other sites
Luca0312 0 Posted December 3, 2004 Hi, I'm going to upgrade my graphic card and I have a question... Is there any chance of using postprocessing effects AND antialiasing together? Does any new video card have this capability (I'm thinking about the X850)? I love the postprocessing of DXDLL but I do miss the AA too much when I use them... Thanks, Luca Share this post Link to post Share on other sites
Homefry 0 Posted December 3, 2004 Hi,I'm going to upgrade my graphic card and I have a question... Is there any chance of using postprocessing effects AND antialiasing together? Does any new video card have this capability (I'm thinking about the X850)? I love the postprocessing of DXDLL but I do miss the AA too much when I use them... Thanks, Luca I believe not, as the term suggests, the effect is added after the processing takes place, thus removing the AA effect. Share this post Link to post Share on other sites
dabitup 0 Posted December 5, 2004 Well, when I tried dxdll it worked ok with my ATI 9600 Pro but sadly my processer (AMD 1.3 ghz) couldnt handle it) Share this post Link to post Share on other sites
Dwarden 1125 Posted December 6, 2004 so Keg if You not going to work further on this project , will be there any source code or similar informations released so "someone" else can optimize and work upon Your work (credits will be always to all authors taking part) instead of this fading into history ? thanks for considering this option ... Share this post Link to post Share on other sites
kegetys 2 Posted December 6, 2004 so Keg if You not going to work further on this project , will be there any source code or similar informations released We would have released the source code, but it could be very easily used to make all kinds of cheats (transparent buildings, trees, etc.) for OFP and other Direct3D games so its propably better to keep it "closed" at least for now... Share this post Link to post Share on other sites
eestikas88 0 Posted December 6, 2004 Oh, please update or do something so we would be able to run dxdll on geforce 4mx series or something like that. I got geforce 4 mx 440 and the ofp won't even start when i turn on postprocessing effects.But i guess i'm the lucky one because i got another computer in the living room and it has Radeon 9800 pro Share this post Link to post Share on other sites
-Parabellum- 0 Posted December 14, 2004 How would one go about utilizing something like DXDLL for other games, such as Ghost Recon? Share this post Link to post Share on other sites
gandalf the white 0 Posted December 14, 2004 so Keg if You not going to work further on this project , will be there any source code or similar informations released We would have released the source code, but it could be very easily used to make all kinds of cheats (transparent buildings, trees, etc.) for OFP and other Direct3D games so its propably better to keep it "closed" at least for now... We? aaah.... who else worked on Dxdll ? EEstikas, i more or less agree, Dxdll just as a FPS and screenshot tool etc could be a smart move! Share this post Link to post Share on other sites
feersum.endjinn 6 Posted December 14, 2004 How would one go about utilizing something like DXDLL for other games, such as Ghost Recon? I guess it would work but it would need some work specifically for that game. Kegetys ported dxdll at least for Richard Burns Rally, and I tried writing generic version that would work with every DX8 game but it just isn't so simple, it seems. Share this post Link to post Share on other sites
-Parabellum- 0 Posted December 14, 2004 How would one go about utilizing something like DXDLL for other games, such as Ghost Recon? I guess it would work but it would need some work specifically for that game. Kegetys ported dxdll at least for Richard Burns Rally, and I tried writing generic version that would work with every DX8 game but it just isn't so simple, it seems. Darn. That would have been nice. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 14, 2004 well cheaters already doing it for quite long time... so why bother ... Share this post Link to post Share on other sites
meio_maluco 1 Posted December 15, 2004 with an Powercolor ATI Raedon 9600 SE 128 DDR can i take full advantage of dxdll (postprocessing, etc etc) in a AMD 64 +3500 (Socket 939) ? Share this post Link to post Share on other sites
Edge 2 Posted December 15, 2004 with an Powercolor ATI Raedon 9600 SE 128 DDR can i take full advantage of dxdll (postprocessing, etc etc) in a AMD 64 +3500 (Socket 939) ? I guess you could "take a full advantage of DXDLL" on much slower machine. Share this post Link to post Share on other sites
meio_maluco 1 Posted December 15, 2004 Its because i was not sure if that video card was fully compatible with dxdll. I wana enjoy all the tings in it to have good grapics :P with this video card (9600 SE) am i able to play ofp with all grafics max without having the postprocessing to lag, or other lag (using the amd3500 64bitz) ?? Share this post Link to post Share on other sites
Placebo 29 Posted December 16, 2004 Better to edit your post rather than do a double post reply As for how it will run, why not try it and see? Share this post Link to post Share on other sites
shadow warrior 0 Posted December 17, 2004 Great stuff, seems to work ok but the only problem is the mission briefing text is covered by a black box. Any work around or do we just turn it off to read the briefing then back on ingame? Share this post Link to post Share on other sites
Guba 0 Posted December 17, 2004 with this video card (9600 SE) am i able to play ofp with all grafics max without having the postprocessing to lag, or other lag (using the amd3500 64bitz) ?? I got a sistem similar to yours (ATI 9600 SE 128Mb, AMD 64 3200+, 1 Gb RAM) and I use DXDLL but I have to keep postprocessing off cause it has a big impact on the framerate (I made a test on desert island and enabling postprocessing made the fps go down from 75 to 25 ). I can keep the rest of effects, including reflections, on though and still get some decent framerates. Share this post Link to post Share on other sites