Wilco 944 Posted July 12, 2004 Next step is Ragdoll physics. Share this post Link to post Share on other sites
Colossus 2 Posted July 12, 2004 This is a revolution! I have never heard about people, that isn't a part of the creators of a game, made such a difference in a game before. HAVE FUN Share this post Link to post Share on other sites
Messiah 2 Posted July 12, 2004 beautiful... stunning... i want your babies... can't think of much more to say... gonna go play some more Share this post Link to post Share on other sites
iNeo 0 Posted July 12, 2004 Dunno about ECP but FDF NV goggles work more than fine. No I meant the new NVG's. The FDF/WGL ones overrun them. Share this post Link to post Share on other sites
alpha_leader 0 Posted July 12, 2004 Everytime I start OFP I keep getting this error message. dxdll/config.cfg not found But I put the files in to my OFP directory and ran the config.exe. ?? Share this post Link to post Share on other sites
the_shadow 0 Posted July 12, 2004 i found a solution to the blurridnes... turn of "post processing" Share this post Link to post Share on other sites
iNeo 0 Posted July 12, 2004 Everytime I start OFP I keep getting this error message.dxdll/config.cfg not found But I put the files in to my OFP directory and ran the config.exe. ?? Don't change the name of the folder, it must be dxdll. I got the same msg when I renamed it to @dxdll. Share this post Link to post Share on other sites
bedlam 0 Posted July 12, 2004 theres only 1 thing to say about this. YOO DA MAN!!!!! Share this post Link to post Share on other sites
Te kakan 0 Posted July 12, 2004 wow it aint lagging either ! ECP no problem for me ..havent tryed FDF.... i got Readeon 9800 XT 256mb Share this post Link to post Share on other sites
GabKa73 0 Posted July 12, 2004 WHOOOO, this is fantastic! Congratulations you two. P4 HT 2.8, 1GB RAM, GF5900Ultra256MB - everything on, no fps drop, no crashes, no trouble. Never thought it would get that nice and so smooth. Thanks alot and keep on the good work... Share this post Link to post Share on other sites
-=BT=- Matty R 0 Posted July 12, 2004 i just get a black screen then flashpoint just quits to desktop any help please    ditto Try disabling postporcessing. ok i done that and i now get this.. Share this post Link to post Share on other sites
Colossus 2 Posted July 12, 2004 What kind of settings do your recomend? Share this post Link to post Share on other sites
iNeo 0 Posted July 12, 2004 i found a solution to the blurridnes... turn of "post processing" Previous page: But is it just me or does <span style='font-size:9pt;line-height:100%'>post-processing</span> kill my AA+AF? edit If that's what you mean. Maybe you didnt. edit 2 What you mean with blurriness I mean. edit 3 I mean maybe you didnt mean anti-aliasing. Maybe that wasn't your problem. Share this post Link to post Share on other sites
CounterForce 0 Posted July 12, 2004 This is the BEST addon ever made for OFP Never before a that small addons had such a effect! If burning tanks and smoke would be reflected too this would be more than perfect! http://ofp.gamezone.cz/news/pics4/dxdll_cf_002.jpg http://ofp.gamezone.cz/news/pics4/dxdll_cf_005.jpg Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 12, 2004 Sorry to bother you, but i'm tired right now and the directions are confusing...where do i put all the shit to make this new shit work in my ofp again? ~Bmg P.s>! real deal....i accidently deleted the readme from the zip file!!!!!! Share this post Link to post Share on other sites
berghoff 11 Posted July 12, 2004 i found a solution to the blurridnes... turn of "post processing" =) lol, I think that is what post processing does, add nice lighting effects like you see in most newer games Share this post Link to post Share on other sites
iNeo 0 Posted July 12, 2004 @arcangel Quote[/b] ]---------------------------------------------------------          ·:  DXDLL v1.0  :· --------------------------------------------------------- To install, extract this archive to your Operation Flashpoint directory. Run dxdll/configurator.exe to configure, or edit the dxdll/config.cfg file with a text editor. Note! Do NOT copy the d3d8.dll into your windows system directory, doing so will break Direct3D from your system! Dxdll adds various effects to OFP, including postprocessing effects, reflective water and other enhancements. Postprocessing effects include hard light effect, desaturation effect and glare effect. For more information run the configu- rator. All postprocessing effects require a video card with at least pixel shader v1.1 support. Water reflections require environmental bumpmampping and render to texture support. Most effects and settings can also be changed with various in-game shortcuts, press the application key and 'H' while playing for more information. When changing settings in-game, they are not saved into the configuration so if you want to do permanent changes you need to edit the configuration. Note that due to the way the DLL works, it is likely that there are compatibility problems with some video cards. If you encounter problems, try these procedures: - Disable some effects from the DXDLL configuration - Make sure HW T&L is enabled from OFP Preferences - Make sure multitexturing is enabled from video options - Try increasing the texture size settings from OFP Preferences - Try changing to 16bit or 32bit color - Decrease the hardware acceleration setting from windows display properties - Make sure you have the latest drivers installed for you video card To uninstall dxdll, remove the d3d8.dll file from OFP directory. ---------------------------------------------------------  Known bugs --------------------------------------------------------- - Changing screen resolution will crash the game - Reflected objects appear "laggy" since they come from  the last rendered frame - Glare fade effect often "burns" shapes into the image  which do not disappear until bright objects come to view  - Reflected objects are counted from farthest to nearest  so when the reflected objects count limit is hit, objects  near player will not be visible in the reflection - Reflected objects distance is relative to player's position,  not the camera position, so when using 3rd person view or other  external camera, reflected objects can appear wrong  - Changes to OFP default textures, like changing the water  texture, causes the dll not to recognise them and can  cause some effect to not work properly.  ---------------------------------------------------------  Credits --------------------------------------------------------- DXDLL is made by Kegetys <kegetys@dnainternet.net> and Feersum Endjinn <feersum@dnainternet.net> Includes code from the zlib library, Copyright © 1995-2002 Mark Adler ---------------------------------------------------------  License & disclaimer --------------------------------------------------------- You are permitted to install and use this software for personal entertainment purposes only. Any commercial, military or educational use is strictly forbidden without permission from the authors. You are free to distribute this software as you wish, as long as it is kept 100% free of charge, it is not modified in any way and this readme file is distributed with it. The authors takes no responsibility for any damages this program may cause, use at your own risk. --------------------------------------------------------- Share this post Link to post Share on other sites
Colossus 2 Posted July 12, 2004 Sorry to bother you, but i'm tired right now and the directions are confusing...where do i put all the shit to make this new shit work in my ofp again?~Bmg P.s>! real deal....i accidently deleted the readme from the zip file!!!!!! Main folder to OFP, but DON'T duplicate PS: This ain't no shit Share this post Link to post Share on other sites
Skewballzz 0 Posted July 12, 2004 I got my old Raedon 9000 card laying around... any clue if post processing will work with it? Share this post Link to post Share on other sites
korax 4 Posted July 12, 2004 Dang, this doesnt work on my geforce 2, only the other computer with the radeon 9800 Â Oh ya and Quote[/b] ]Most users ever online was 227 on July 12 2004,23:04 Kegetys beat the old record for attracting people! Â Share this post Link to post Share on other sites
DanAK47 1 Posted July 12, 2004 Seems that land textures have to be 512x512 for reflections to work. Share this post Link to post Share on other sites
orson 0 Posted July 12, 2004 On a clean install of GOTY edition patched to 1.96 it works great I forsee more water based missions  Share this post Link to post Share on other sites
feersum.endjinn 6 Posted July 12, 2004 Seems that land textures have to be 512x512 for reflections to work. At least 512x512, higher resolutions work too Should'n be much of a trouble though, if you've got hardware to make reflections work you can use at least 512x512 land textures too. Share this post Link to post Share on other sites
Colossus 2 Posted July 12, 2004 Don't you just love the ocean? EDIT: This will be fun on MP (Sorry the spawn ) Share this post Link to post Share on other sites
the_shadow 0 Posted July 12, 2004 only thing that happened was those new fog effects dissaphered (over water) but hey, i aint complaining, it works :P ok, my FPS dropped but thats all i can complain about (still dont lag though, well, havnt tried any havy combat yet though, that might kill my FPS totally but hey... this is still great) Share this post Link to post Share on other sites