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kegetys

DXDLL 1.0 (not Geforce MX compatible)

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I have a GF4 TI4200, and unedited water and sky textures (both standard-BIS), but I don't have reflective water.....I don't have any water at all crazy_o.gif

Pic

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absolutly magnifique ! wow_o.gif bravo Kegetys ! really amazing ! wow

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@AvonLady it goes the same on my computer(GeForce2 MX 400),our cards do not enjoy PixelShader 1.1 support unfortunatly hence the wierd bugs.

Excelent job Kegetys your work is the final stroke I needed to finally decide on buying a new computer.

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my performance was surprising good

15 fps and more with a

P4C 2,6 GHz

1 GB RAM

Radeon 9600 Pro

I had an other problem:

I wanted to take screenshots with fraps

after playing OFP for 20 minutes I had 240 MB screenshots!

There was too much what was looking good and worth a screenshot

One thing I was missing:

If a tank was destroyed and burns this is not refelected in water

I've tried this with the last Sigma US Tanks

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Any Mirrors?  The link on the first page is saturated, I think

(oh please, Oh please)  tounge_o.gif

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Works all very nice!!! Good job Keg!

Only the reflections on water don't work. I think because of some changed watertextures (or so  rock.gif  )  wink_o.gif

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Dam I fear this is only for taking screenshots on my comp. sad_o.gif

AMD Athlon XP2200+ 1.8ghz

512DDR mb

GeForce 5700 Ultra 128mb

I combined the most resource eating things I have. This, high res skys and Tonal. Goodbye mister playability.

biggrin_o.gif

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K, figured out the application key. For those who don't know its the Windows task key on the right side of spacebar on a Windows Keyboard.

Also, for what it's worth. For addon makers, I tested it and you can do the install in the buldozer directory and it works too.

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Awesome. But is it just me or does post-processing kill my AA+AF?

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Great work as always Keg.

RED

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Awesome. But is it just me or does post-processing kill my AA+AF?

Postprocessing is just incompatible with antialiasing, it should not affect anisotropic filtering though.

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i just get a black screen then flashpoint just quits to desktop any help please  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

ditto

crazy_o.gif

Edit: Flashpoint rpt file info:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">=====================================================================

== C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE

=====================================================================

Exe version: Mon Jan 26 19:52:56 2004

graphics:  Direct3D HW T&L , Device: NVIDIA GeForce2 MX, Driver:nv4_disp.dll 6.14.10.5216

resolution:  1280x1024x32, w-buffer

Addons:

 BB69vette in bb69vette\, c8x_Magazines in c8xmag\, C8X_USMC in c8x_usmc\

 jeepMTP in customanimmtp\, OFPEC_Blood in ecp_blood\, SIG_M84 in sig_t72b\

 SUCHusmc in suchusmc\, HH68Armed in uscg_hh-68a\, DWRcrewblue in dwrbluecrew\

 DWRcrewgreen in dwrgreencrew\, FLK_HermS368 in flk-hermes\, FLK_NorM2 in flk_ships\

 sebsfuh1hresfix in sebsfuh1hresfix\, BAS_derad in bas_derad\

 INQ_WeaponPack in inq_weaponpack\, F3WX_industrial_pack in ags_inds\

 CWK_HAS in cwk_has\, Gst_Stratos in gst_stratos\, LWZ_banner in lwz_banner\

 MAP_Shed in map_shed\, mungari in mungari\, sebnam_obj in sebnam_obj\

 stunt_isl in stunt_isl\, TroubleMakers_MC in troublemakers_mc\

 CargoRope in cargorope\, Garage1 in garage1\, kkb_gate in kkb_gate\, mill in mill\

 arnhem3 in xobridge\, C8X_RUSS in c8x_russ\, edg_resOfficerGn in edg_res\

 SIG_M1green4 in sig_m1green\, SUCHruss in suchrus\, USCG_HH60Jay in hh60jayhawk\

 USCG_Crew in uscg_crew\, USCG_HH65 in uscg_hh65\, ECL_KL42o in ecl_kl42o\

 FLK_NorS in flk_ships\, RAD_Hornet_AGM88DB in rad_f18\, RAD_Hornet_B61Bn in rad_f18\

 BAS_Kiowapack in bas_kiowapack\, BAS_weap in bas_weap\, INQ_HTTV in inq_httv\

 AGS_industrial_pack in ags_inds\, boats in f1boat\

 D_Nurlax_PFLP_scout in pflp_troops\, LampBlue in streetlamp\

 towchoctaw175 in towchoktaw\, UltraOWS in ultraows\, JahChair in jahchair\

 CBT_misc in cbt_misc\, CSLA2_MAN in csla_mod\, ThrowKOK in effectpack\

 SIG_M1green5 in sig_m1green\, SIG_T90 in sig_t72b\, Su25 in su25\

 wip_weapons in wip_45\, salvageraft in raft\, CoC_Torpedoes in coc_torpedoes\

 Nimitz in hwk_uss_nimitz\, RAD_Hornet_Mk83B in rad_f18\

 RAD_Hornet_AMRAAMg in rad_f18\, EPP_SHPilot in shpilot\, BAS_TSF in bas_tsf\

 BAS_JAM_Weap in bas_weap\, INQ_NAMONEONETHREE in inq_m113\

 AWOL_Bridge1 in awol_bridge1\, KAL_obj in kal_obj\, LWZ_ammobox in lwz_objects\

 Crate in lwz_t\, MAP_Heaps in map_heaps\, Nurlax_PFLP_SpetznazG in pflp_troops\

 GothChicsnipe in sa\, Bizon in bizon\, KMMint in kmmint\, ECP_Blood in ecp_blood\

 edg_resSoldierGMGp in edg_res\, edg_resSoldierGExp in edg_res\, HHP_hmmwv in hmmwv\

 hh_minigun in minigun\, SIG_MN1 in sig_mn\, ssv_documents in ssv_documents\

 USCG_diver in uscg_diver\, RAD_Hornet_GBU16ag in rad_f18\

 RAD_Hornet_B61g in rad_f18\, BAS_HH60 in bas_hh60g\, 6G30 in 6g30\

 AGS_harbour in ags_port\, AWOL_Bridge2 in awol_bridge2\, Feuerwerk in bbs_feuerwerk\

 BB_34hotRA in bb_34hot\, DSA_BoxFVer in dsa_boxfver\, M1AA1FIA in m1aa1fia\

 mor in morita1\, BIS_WeaponPack in o_wp\, Pacific in pacific\

 D_Nurlax_PFLP_OfficerN in pflp_troops\, D_Nurlax_PFLP_RPGSoldier in pflp_troops\

 D_Nurlax_PFLP_AASoldier in pflp_troops\, LestersRL in reallights\

 Cover in uschlupf\, Wanzer in wanzer\, 21vbGlider in 21vbglider\

 Cessnafloaty in cessnaflty\, Dplan_anim in dplanmx\, iegf4u in iegf4u\

 M158A1 in cog hueycobra\, CSLA2_ARM in csla_mod\, edg_resSoldierGMGb in edg_res\

 edg_resSoldierGATM in edg_res\, JAM_Magazines in jam_magazines\, Piper1 in piper1\

 SIG_MN2 in sig_mn\, P2A1 in p2a1\, DWRcrewred in dwrredcrew\, F14 in f14\

 MX_Mirage in miraj\, RAD_Hornet_CBU87B in rad_f18\, RAD_Hornet_GBU16aBn in rad_f18\

 BAS_deraw in bas_deraw\, bas_mh6185 in bas_lbs185\, AWOL_Bridge3 in awol_bridge3\

 CWK_FishingBoat in cwk_fish\, erba in erba\, BRSSEB_TutorialModels in harbour1\

 JOF_Objects1 in jof_objects1\, Midway in midway\

 D_Nurlax_PFLP_Officer in pflp_troops\, D_Nurlax_PFLP_OfficerNG in pflp_troops\

 D_Nurlax_PFLP_Grenadier in pflp_troops\, PowerPlant in powerplant\

 LampWhite in streetlamp\, vbsshed in vbsshed\, BISCamel in biscamel\

 tpillboxeast in tpillbox\, Markers in usmcsymbols\, BMP2 in bmp2\

 C8XJAM_USMC in c8x_usmcjam\, CBT_M2IFV in cbt_brad_scripts\

 edg_resSoldierGBn in edg_res\, KEGrpg7 in kegrpg7\, KORD in kord\

 MAF_M925NATO in maf_m925nato\, OPR_Scud_B in opr_scud_b\, Piper2 in piper2\

 SIG_MN3 in sig_mn\, USCG_C130 in hc130h\, FLKHarrier in flkseaharrier\

 FLK_BalM1 in flk_ships\, HH60J in hh60j\, RAD_Hornet_CBU87Bn in rad_f18\

 INQ_A10 in inq_a10\, AGS_inds_ver_2_1 in ags_inds\, AWOL_Bridge4 in awol_bridge4\

 BB_34hotRC in bb_34hot\, CBF_BelHgr in cbf-ndb\, Gst_KawaP in gst_kawap\

 lampe in lampe\, lts2 in lts2\, Oeltank in oelfeld\

 D_Nurlax_PFLP_Medic in pflp_troops\, blockhouse in blockhouse\

 COCM18A1 in coc_mines\, DS_KNIFE in ds_knife\, editorupdate102 in editorupdate102\

 ECA_AlliedP in iegf4u\, MTYHeliH in mtyhelih\, C8XJAM_RUSS in c8x_russjam\

 Challenger in challenger\, CSLA2_CAR in csla_mod\, edg_resSoldierGMGs in edg_res\

 HFR_AH64 in hfr_apac\, hh_minigun_Soldier in minigun\, oyman_a10g in oyman_a10g\

 Piper3 in piper3\, SIG_M11 in sig_m1\, CiviBoats in civiboats\

 ECL_fmine in ecl_fmine\, FLK_HermS268 in flk-hermes\, FLK_BalM2 in flk_ships\

 RAD_Hornet_AMRAAMBn in rad_f18\, BAS_Jkawa in bas_kawa\, AGS_other in ags_build\

 AGS_oil_refinery in ags_inds\, AWOL_Bridge5 in awol_bridge5\

 Ortsschilder in bbs_ortsschilder\, bhdr in bhdr\

 CWKUtopiaSeagulls_FX in cwk_seagull\, deserteaglenl in deserteaglenl\

 f3wx_o1_version1_1 in f3wx_o1\, Kozlice in kozl\, lts3 in lts3\

 D_Nurlax_PFLP_Soldier in pflp_troops\, Pingu in pingu\, scfI3 in scfi3\

 PimpMobiles in smw_ac\, ZIG_GlowStick in zig_glowstick\, commandb1 in command\

 ECA_AircraftWeaponsPack in eca_airweapons_datafile\, Glasses in glasses\

 hedgehog in hedgehog\, HSc in hsc\, C130 in hwk_c130\, Objects1 in objects1\

 Steyr in steyr\, ZU23 in zu23\, AH64 in apac\, CBT_Crew in cbt_crew\

 edg_resSoldierGBa in edg_res\, GMR in gmr\, HEP_Weapons in hep\

 oyman_flare in oyman_flare\, SIG_M12 in sig_m1\, SIG_T72M1I in sig_t72m1i\

 lsd in lsd\, bas_deraJ in bas_derajam\, BAS_I1 in bas_i1\

 BAS_MH47185 in bas_mh47e_185\, BAS_O in bas_o\, AGS_build2 in ags_build\

 hawkland in bbs_hawkland\, WrpEdit_bhd_houses in bhd_houses\, CBF_TpHgr in cbf-ndb\

 Grass in grass\, D_Nurlax_PFLP_Machinegunner in pflp_troops\

 D_Nurlax_PFLP_SC in pflp_troops\, PFLP_A_Snip in pflp_troops\, SM1 in sm1\

 AIA_SPTMK1GN in aia_sptmk1gn\, Objects2 in objects2\, CBT_BradModels in cbt_brad\

 EC_m1911a1 in ec_m1911a1\, edg_resSoldierGB in edg_res\

 edg_resSoldierGGb in edg_res\, edg_resSoldierGSniper in edg_res\

 oyman_a10i in oyman_a10i\, RHS_T55Pack in rhs_t55pack_scripts\, SIG_M13 in sig_m1\

 SIG_MN6 in sig_mn\, Vulcan in vulcan\, USCG_BI in uscg_bi\, FABoat in fastattackboat\

 MineS in miraj\, PCboat2 in pcboat2\, RAD_Hornet_AGM88Dg in rad_f18\

 USSLENOX in usslenox\, BAS_Cargo in bas_cargo\, BAS_I2 in bas_i2\, 5ton in 5ton\

 AGS_build3 in ags_build\, D_Nurlax_PFLP_HG in pflp_troops\

 LampYellow in streetlamp\, AIA_P51EM in aia_p51em\, drnonisl in drno_isl\

 KTE_Grenades in kte_grenades\, BB69vetteGS in bb69vette\

 edg_resSoldierGBr in edg_res\, edg_resSoldierGLAWn in edg_res\

 edg_resOfficerG in edg_res\, edg_resSoldierGMedic in edg_res\, Kolo in kolo\

 SIG_M14 in sig_m1\, RHS_T55Models in sig_t55\, SIG_T72B in sig_t72b\

 USCG_Mohawk in uscg_mohawk\, DWRcrewpurple in dwrpurplecrew\

 DWRcrewyellow in dwryellowcrew\, FLK_HermS468 in flk-hermes\

 FlkEjectSeatProxy in flkseaharrier\, RAD_Hornet_Mk83Bn in rad_f18\

 RAD_Hornet_Mk83g in rad_f18\, BAS_OPFOR in bas_opcpp\, AGS_build_r2 in ags_build\

 AGS_build4 in ags_build\, chd_barriers in chd_cembar\, HEP_Soldiers in hep_soldiers\

 Mini in mini\, Trabant in trab\, zwa_telbu in zwa_telbu\, AIA_ME109 in aia_me109\

 Hunter in hunter\, JSDFcustomanim in jsdfcustomanim\, tpillbox in tpillbox\

 C8X_magbox in c8xmag\, edg_resSoldierGBs in edg_res\, edg_resOfficerGh in edg_res\

 G36a in g36a\, sof2_m590 in lsc_m590\, SIG_T72Cz in sig_t72b\, SIG_T90s in sig_t72b\

 stt_klr in stt_klr\, USCGPilot in uscgpilot\, USCG_RH in uscg_rh\

 RAD_Hornet_AMRAAMB in rad_f18\, RKTMod in rkta6\, INQ_SR25 in inq_sr25\

 AGS_build5 in ags_build\, ags_port_update in ags_port\, BB_34hotSE in bb_34hot\

 lts in lts\, PCship in pcship\, PFLP_SVDDragunov in pflp_troops\

 Nurlax_PFLP_SpetznazBG in pflp_troops\, radiotower in radiotower\

 PCcolbldg in pccolbldg\, bigramp in ramp\, scud_P38 in scud_p38\

 WW2EC_D3A1 in ww2ec_d3a1\, CBT_M113a_Models in cbt_m113a\, Ch47D in ch47\

 CSLA2_OTH in csla_mod\, ECP_Effects in ecp_effects\, edg_resSoldierGLAW in edg_res\

 edg_resOfficerGNight in edg_res\, HMMWV in humr\, LaserGuided in laserguided\

 OH58 in oh58\, RHS_Weap in rhs_weap\, SIG_M16 in sig_m1\, SIG_M60A3 in sig_m60\

 SIG_T72S in sig_t72b\, XMS in xms\, coc_diver in coc_diver\, FLK_BalB in flk_ships\

 RAD_Hornet_GBU16aB in rad_f18\, RAD_Hornet_B61B in rad_f18\

 RAD_Hornet_AGM88DBn in rad_f18\, RAD_Hornet_CBU87g in rad_f18\

 RAD_Ejection_Seat in rad_f18\, USMC_AH1W in usmc_ah-1w\, BAS_MAH60 in bas_mah60\

 BAS_repairH in bas_repair\, bas_soarpilots in bas_soarpilots\, INQ_OICW in inq_oicw\

 AGS_build6 in ags_build\, BB_34hot in bb_34hot\, CBF_HinHgr in cbf-ndb\

 CWKMk82Trolley in cwkbaseobj\, morcarb in morita1\, Noe in noe\

 D_Nurlax_PFLP_OfficerG in pflp_troops\, D_Nurlax_PFLP_Miner in pflp_troops\

 D_Nurlax_PFLP_Comm in pflp_troops\, LampRed in streetlamp\, BRDM in brmd\

 cessnafloater in cessnafloat\, Cessnafloat in cessnaflt\, hiluxmg in hiluxmg\

 KONKURSM in konkursm\, COGAH1G in cog hueycobra\, M129 in cog hueycobra\

 CSLA2_AIR in csla_mod\, edg_resSoldierGLAWb in edg_res\

 edg_resSoldierGSniperR in edg_res\, Skelets in effectpack\, tr in owp_zil_scripts\

 oyman_a10 in oyman_a10\, RHS_Crew in rhs_crew\, RHS_T55WreckModels in sig_t55wreck\

 SIG_T72BC in sig_t72b\, SIG_T72M1 in sig_t72b\, SIG_M84A4 in sig_t72b\

 TACTEvents in tactevents\, cgZodac in cwkzodac\, ECL_Fboat in ecl_fboat\

 FLK_HermS168 in flk-hermes\, SoldierEMirage in miraj\, sebsfuh1h in sebsfuh1h\

 BAS_AirWeap in bas_airweap\, BAS_RUSOPFOR in bas_rusopfor\, CBF_Hut1 in cbf-ndb\

 DSA_Box in dsa_box\, kogyudo in kogyudo\, LWZ_buoy in lwz_buoy\, BIS_Resistance in o\

 Nurlax_PFLP_SpetznazB in pflp_troops\, COCMine in coc_mines\

 COCMinesPut in coc_mines\, LWPilots in lwpilot\, CBT_m113a in cbt_m113a_scripts\

 XM134 in cog hueycobra\, M200A1 in cog hueycobra\, COGAirCavPilot in cog hueycobra\

 ConNukeBullet in connukebullet\, CSLA2_SUP in csla_mod\

 edg_resSoldierGG in edg_res\, FK_HMMWV in fk_hmmwv\, OWP_ZIL in owp_zil_scripts\

 RHS_T55DModels in sig_t55d\, SIG_T72M1I2 in sig_t72m1i\, MTYskiboat in mtyskiboat\

 Pilotraft in raft\, Groups in uscg_crew\, ECL_KL42o_MK48 in ecl_kl42o\

 FLK_BalS in flk_ships\, bas_kawa in bas_kawa\, Baracken in baracken\

 CBF_WTower in cbf-ndb\, InvTargets in invtargets\

 D_Nurlax_PFLP_ATSoldier in pflp_troops\, t55_monument in t55_monument\

 vbswatowr in vbswatowr\, AIA_SPTMK1 in aia_sptmk1\, Sa_11GADFLY in bkm_sa11\

 tribe_f in cutegirls\, DplanMX in dplanmx\, Flags1 in flags\, MM1 in mm-1\

 arnhem1 in xobridge\, edg_resSoldierGBh in edg_res\, edg_resSoldierGMG in edg_res\

 edg_resSoldierGLAWs in edg_res\, HYK_USsoldiers in hyk_ussol\, Bradley in m2a2\

 h in owp_zil_scripts\, SIG_M60A3b in sig_m60\, RHS_T55WModels in sig_t55w\

 SIG_T80 in sig_t80\, DWRgeneral in dwrgeneral\, FLK_NorB in flk_ships\

 FLK_NorM1 in flk_ships\, BAS_btrt in bas_btrt\, bas_soar185 in bas_soar185\

 CBF_HinHgr_small in cbf-ndb\, CBF_CTower in cbf-ndb\, f3wx_o1_version1 in f3wx_o1\

 FML_objects in fml_objects\, ltsw in ltsw\, Nurlax_PFLP_Spetznaz in pflp_troops\

 D_Nurlax_PFLP_snip in pflp_troops\, GothChicsni in sa\, GothChicsnip in sa\

 eca_a6m2 in eca_a6m2\, PCintfur in pcintfur\, arnhem2 in xobridge\

Mods: RES;res;BAS;USN;USCG;Y2K3;dxdll

=======================================================

Date: 07/12/04  Time: 16:16:15

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 093907F0

Version 1.96

Fault address:  093907F0 01:0002F7F0 C:\WINDOWS\system32\d3d8.dll

file:      (Game001)

world:    Intro

Prev. code bytes: 74 46 8B 8E A0 03 00 00 8B 01 57 FF 50 04 33 D2

Fault code bytes: 3B 50 14 73 33 8B 78 18 8D 0C 92 8B 1C 8F 8D 0C

Registers:

EAX:00000000 EBX:0018F380

ECX:00195CA4 EDX:00000000

ESI:0018F380 EDI:09138948

CS:EIP:001B:093907F0

SS:ESP:0023:0012FA10  EBP:0012FA30

DS:0023  ES:0023  FS:003B  GS:0000

Flags:00010246

=======================================================

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Wow first of all, great job!

I got the same problem like avon, my desert island looks like, yeah, pretty bright crazy_o.gif

Do I have to use the original water? I'm just installing the old one, because I had used my own water...

I got no reflecting water and my FPS are even on Desert island under 10.

I've reduced everything I could, but that changed nearly nothing sad_o.gif

System:

2.0 Ghz

1024 Ram

Readon 9800 Pro

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i just get a black screen then flashpoint just quits to desktop any help please  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

ditto

crazy_o.gif

Try disabling postporcessing.

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OK. When I disable postprocessing, OFP runs.

However, my major problem is that the land textures now come out too bright. OFP's desert island looks like it's made from vanilla ice cream, with bits of caramel interspersed on the ground.

I've tried tinkering but I cannot find a setting that will change this. Any suggestions?

Same problem here.

But i know why.. because of my stupit old pc :P

hahaha Damn now I defently need to buy some updates for it

I NEED THIS :P

Anywayz Kegetys great job on this!

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