Soul Catcher 0 Posted July 12, 2004 awesome work BAS, some of us appreciate it. Looking forward to your return in OFP2 Share this post Link to post Share on other sites
Tim Pink 0 Posted July 12, 2004 Outstanding work guys, these units kick ass and arming them with M4's and M249's makes them look just as damn good, have a good break and cya in ofp2. Oh and Ebud, im sure your wife is more than impressed with your O2 skills Tim Share this post Link to post Share on other sites
Colossus 2 Posted July 12, 2004 Very good job guys, and I too hope that you will be makeing something for OFP2 when it comes Share this post Link to post Share on other sites
engen 0 Posted July 12, 2004 Top notch units lads, very nice work. I really like the jungle cammo, reminds of my old swedish m/90 uniform pattern but in brighter colours. Only bugs i've spotted so far is the fact that all the units seems to be missing their ears, the model for it.* Also in some animations, such as crouching to pick up a weapon, you can spot (from the front) a missing face in the armpit area. No biggie. *(Though I haven't really read all the previous posts, so forgive me if it's already been brought up.) Regards, Shar Share this post Link to post Share on other sites
dm 9 Posted July 12, 2004 The addons includes the c8x_russjam.pbo JAM file for S&E's units. The file's date is later than the one that is downloaded from S&E's Digital Grenade website. This is the updated version by Kammak, "sanctioned" (and made avaliable for download) by Suchey. They are available on Digital Grenade (AFAIK Suchey simply replaced the D/L, if you try again, you'll probably find that you've got the new versions too) The Digital Grenade Forum thread, with further info on this little pack can be found here. Thanks all for the nice comments, we hope you enjoy playing with the TSF. Shar - Dunno how we missed that one really I dunno, blame it on some nasty chemical polution caused by Mother Russia's massive industrial areas Share this post Link to post Share on other sites
theavonlady 2 Posted July 12, 2004 The addons includes the c8x_russjam.pbo JAM file for S&E's units. The file's date is later than the one that is downloaded from S&E's Digital Grenade website. This is the updated version by Kammak, "sanctioned" (and made avaliable for download) by Suchey. They are available on Digital Grenade (AFAIK Suchey simply replaced the D/L, if you try again, you'll probably find that you've got the new versions too) No. I downloaded from their MARAPT downloads page this morning. The old version was there. But thanks for the heads-up. Share this post Link to post Share on other sites
dm 9 Posted July 12, 2004 No. I downloaded from their MARAPT downloads page this morning. The old version was there. But thanks for the heads-up. Hmmm... Might be that Suchey hasnt updated the actual page on Digital grenade. He's linked to the new downloads in the previously mentioned forum thread, they can be found here. I'll update the first post to reflect this, and your mirrors Share this post Link to post Share on other sites
Duncan 0 Posted July 12, 2004 maybe was too difficult make navy seal better tonal special forces Share this post Link to post Share on other sites
theavonlady 2 Posted July 12, 2004 No. I downloaded from their MARAPT downloads page this morning. The old version was there. But thanks for the heads-up. Hmmm... Might be that Suchey hasnt updated the actual page on Digital grenade. He's linked to the new downloads in the previously mentioned forum thread, they can be found here. I'll update the first post to reflect this, and your mirrors Here's another mirror: Marine Assault Pack JAM files. The mirror file includes both the Russian and the USMC JAM files, without the CPP files. Share this post Link to post Share on other sites
Locke@Germany 0 Posted July 12, 2004 found a little bug on the BTR-T weapons, seems you forgot to add the impactsounds for HE Ammo in cfgAmmo easy fixable by replacing class BAS_BTRT_30HE: BulletSingle with class ExplosiveBullet: BulletSingle {}; class BAS_BTRT_30HE: ExplosiveBullet Share this post Link to post Share on other sites
FatJoe 0 Posted July 12, 2004 Cant wait to get home and get Honkin' with these SF's Thanks for all the addons BAS team.. and a special thanks from PUKF team for all your help. We'll be looking forward to see you again in OFP2 Cheers Joe Share this post Link to post Share on other sites
benu 1 Posted July 12, 2004 Regarding the marpat fixes: are those ecp compatible? Cause there was an "ecp-enabled" version of the marpats available from the ecp page in addition to the normal one... Share this post Link to post Share on other sites
cornhelium 0 Posted July 12, 2004 Great work BAS! These are really beautiful textures, and as always with the Tonal project a really nice scenario twist. Thanks also Avon Lady for the E&S-JAM link - I thought High-Dispersion compatibility was gonna be a no-no for these weapons...now they're perfect! Cheers, Cornhelium Share this post Link to post Share on other sites
ebud 18 Posted July 12, 2004 I'd like to thank everyone for the positive comments, found bugs, and critiques. How the hell everyone missed the ears I'll never know. I'm sure, if it's not too much trouble to DL again, a fixed version will be released in about a week or so, depending on DM and Rom's time to look at things with me. Kindest regards Ebud Share this post Link to post Share on other sites
ypsilon 0 Posted July 12, 2004 Absolutly brillant work BAS-Team, time to play the big, bad merc creating havoc on tonal Cheers Share this post Link to post Share on other sites
Gollum1 0 Posted July 12, 2004 I'd like to thank everyone for the positive comments, found bugs, and critiques. How the hell everyone missed the ears I'll never know. I'm sure, if it's not too much trouble to DL again, a fixed version will be released in about a week or so, depending on DM and Rom's time to look at things with me.Kindest regards Ebud Great news. I didn't notice the ears either after playing with them a few hours Just by the way, a 'Team Leader' unit would be good. Share this post Link to post Share on other sites
GanjaSmuggler 0 Posted July 12, 2004 Great Job BAS!! I'm loving it. You make the BTR-T look insane, never like dit before but now I Do. One question where is that RPG from that the tonal special forces use? Hope you make some kick ass navy seals for ofp2 Share this post Link to post Share on other sites
Ironsight 1 Posted July 12, 2004 One question where is that RPG from that the tonal special forces use? Think it's from the Marine assault pack like most weapons Share this post Link to post Share on other sites
Tomislav 0 Posted July 12, 2004 seems to be, but i think that rpg 16d is a bit weak for a special force isn't it. but great work as usual guys, hope to see nice addons in future again Share this post Link to post Share on other sites
Wadmann 0 Posted July 12, 2004 Quote[/b] ]marine26thmeu Group: Members Posts: 74 Joined: Sep. 2003 Â Posted: July 11 2004,23:34 Â -------------------------------------------------------------------------------- These are awesome units. Â I haven't read the previous posts or descriptions so you can yell at me if this has been a repeated comment. Â But are the camo patterns influeneced by any real patterns? Â The leaf patterns reminded me of the old WWII patterns found on the German Paratrooper Splinter Smock. Â Anyhow great units! Â The lighter pattern is Rhodesian. Check my sig for some other styles of this pattern. @BAS I have not yet D/L this yet, and I may as well wait for the fix as I am one of those 56k'ers, but thanks for adding to these cool units to the Tonal storyline. Hate to see that the ingrates out there that have done little or nothing for the OFP community contributed to your hiatus until OPF2, but with fresh inspiration I really look forward to your addons for the next generation of OFP! Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Wadmann Share this post Link to post Share on other sites
JdB 151 Posted July 12, 2004 A bug I found (dunno whether I should consider it a real bug), anyway here it goes: I was playing the Close To Home mission, when I took an RPG in the face (turret) I thought...WOW this is one stong APC. Well, I took out the T-55 and 2 BMP's and all infantry. When I returned to base, I switched to outside view. I noticed something weird. Pic Shouldn't I have been killed when the turret flew off (me being the gunner)? The red circles show I could even fire after the turret was off. Share this post Link to post Share on other sites
ardvarkdb 104 Posted July 12, 2004 that's some camo you've got going there...those tonali sf must have some pretty high tech gear...maybe the predator addon being made could start using this as an apc, would go well with it's optical camo Share this post Link to post Share on other sites
Messiah 2 Posted July 12, 2004 cool... destroyable turret Share this post Link to post Share on other sites
Madus_Maximus 0 Posted July 12, 2004 Mullers pack had it, it blew off when the rest of the APC blew up. I think there's a script error somewhere along the line. Share this post Link to post Share on other sites
pitufo 0 Posted July 13, 2004 Thx very much for one more addon! But I got a bug: Same as Avon said about the "bas_o" missing but also both of the demo missions (the ones with the same name, only in one you're the BTR gunner and in the other you're a team leader) don't run at all. It just jumps back to the main menu as if I'm missing an addon or something... but without an error message. (Sometimes when I'm missing an addon it jsut quits to the main menu.) Share this post Link to post Share on other sites