colonel_klink 0 Posted July 19, 2004 That's not the problem. While I can select enemies by using TAB, sometimes I want to select using the mouse. The problem is the mouse will often select the closest target (friend or foe) and that is most often other parts of the pt boat e.g. the gunners which are other addons attached to the PT boat. Share this post Link to post Share on other sites
hardrock 1 Posted July 19, 2004 Does it solve the problem if you set the entry <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">irTarget=0; in the cfgVehicles classes of the turrets? Share this post Link to post Share on other sites
vektorboson 8 Posted July 19, 2004 That's not the problem. While I can select enemies by using TAB, sometimes I want to select using the mouse. The problem is the mouse will often select the closest target (friend or foe) and that is most often other parts of the pt boat e.g. the gunners which are other addons attached to the PT boat. You have to leave one of the Geometry-LODs empty, don't know which one right now (I guess it was the Geometry) Share this post Link to post Share on other sites
colonel_klink 0 Posted July 19, 2004 No the geo lods are necessary for precise placement of the gunner positions. I guess the only way ould be to make the guns non strategic (but cant because they are boat class) or to make the side unknown, but then the gunners might not respond to the boat commander. Will investigate further. Share this post Link to post Share on other sites
PBrechler 0 Posted July 19, 2004 I am sorry, but you aren't the first with this idea! A guy made the Pauk class with 8 Gunners! So sorry about your luck Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 19, 2004 I am sorry, but you aren't the first with this idea! LOL .... this forum is full of all sorts it's it ! (Gnat edits out his less than useful forum contribution) Share this post Link to post Share on other sites
kevbaz 0 Posted July 19, 2004 were all aware of that.... Share this post Link to post Share on other sites
Messiah 2 Posted July 19, 2004 I am sorry, but you aren't the first with this idea! A guy made the Pauk class with 8 Gunners! So sorry about your luck and? he's the first one to share his findings with the community, and hence the only one deserves recognition... Share this post Link to post Share on other sites
colonel_klink 0 Posted July 19, 2004 I am sorry, but you aren't the first with this idea! A guy made the Pauk class with 8 Gunners! So sorry about your luck Hello! I never said I was the first with this idea. And if you had read the previous posts (and going by this you hadn't) you would have read that I admitted I had not heard of any other addons being done like this. Which incidently if I had of known still wouldn't have prevented me from trying a different way of doing it. This is what OFP is about.. trying to do the impossible then doing it better.. or die trying... and I aint dead yet! Share this post Link to post Share on other sites
Blanco 0 Posted July 19, 2004 whoohoo ! That's the spirit! Share this post Link to post Share on other sites
cornhelium 0 Posted July 19, 2004 My money's on Klink. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 19, 2004 I am sorry, but you aren't the first with this idea! A guy made the Pauk class with 8 Gunners! So sorry about your luck my good sir: first of all: you are an idiot and second of all. . . naa that pretty much covers it Share this post Link to post Share on other sites
Scrub 0 Posted July 20, 2004 Why don't we all just give up and stop innovating.. *sigh* Â Share this post Link to post Share on other sites
philcommando 0 Posted July 20, 2004 lol!..its the year of the olympics, c'mon...a celebration of the triumph of the human spirit..practice, hardwork, physical and mental endurance to be faster, higher and better!!!!..the day the human race stops innovating for the betterment of mankind and to show to the rest that ALL can be better than who we are or what we have now is the day we regress as a species...kudos to the Colonel who holds the torch! Share this post Link to post Share on other sites
colonel_klink 0 Posted July 20, 2004 Aw.. now the Colonel is blushing like a schoolgirl Thanks for the encouragement guys... Now who can write me a script to simulate a water spout for the depth charges? Share this post Link to post Share on other sites
Apollo 0 Posted July 20, 2004 Klink! Kilink! He's our man ,if he won't do it ,no one ..... will. Good to hear youre still making constructive progress. Godspeed to you. Share this post Link to post Share on other sites
Scud 0 Posted July 21, 2004 Quote[/b] ]Now who can write me a script to simulate a water spout for the depth charges? lol, the mans a mind reader and that's a pretty good trick with my mind. Anyway ever since you started this multigunner episode I pulled out my ol' WW2 MTB thinking of updating it. Playing with a drop last night for the DC's (since my daughter kicked me off the internet.) I wanna get that initial shock wave first then the "spout" coming up the the guts. Let you know when it working ok. Share this post Link to post Share on other sites
colonel_klink 0 Posted July 21, 2004 Hi Scud. I have the shock wave working. I tried a water spout using a textured plain, but looked kind alright, but not exactly what I was after. I've worked out a timer and explosion routine and a method of restricting the number of charges dropped according to the number of charges on the boat. Played around with a couple of sound files to get a muffled water explosion and the sound of water spalshing back down. The only problem I have found so far is that I can only get one weapon firing from the pt boat so the depth charges have to be controlled by the user action menu. Not a biggee tho as most ofpers accept that the action menu is used for a number of sfx these days. Share this post Link to post Share on other sites
Scud 0 Posted July 21, 2004 With the MTB the DC's just roll off the side so what I have is dummy gun config called DC's ammo count 4. Then in eh fired start animation.sqs to roll off boat into water (from there they just hide back up in hull). getpos boat ~wait whatever then drop command. Did the same with torpes, looked good torpes come outa tube into water(sim method to chopper doors anim) but couldn't go any further from there but that was awhile ago I have learnt bit more since then. Share this post Link to post Share on other sites
colonel_klink 0 Posted July 21, 2004 Scud.. how did you use the fired eh.. I can't seem to get another weapon set up on my boat as the front oerlikon is the only weapon I can get to fire. Share this post Link to post Share on other sites
Scud 0 Posted July 21, 2004 Same as bombs on my planes they are all animated not setobjtexture. I will have to have a look in sqs file to explain it to myself before I can explain it to you - lol I think its the _vehicle ammo "whatever" Share this post Link to post Share on other sites
Pathy 0 Posted July 21, 2004 The only problem I have found so far is that I can only get one weapon firing from the pt boat so the depth charges have to be controlled by the user action menu. Not a biggee tho as most ofpers accept that the action menu is used for a number of sfx these days. Maybe it would be nice to have a custom menu, maybe in the style of a control panel on a destroyer, with options on? Just a thought. Share this post Link to post Share on other sites
colonel_klink 0 Posted July 21, 2004 Sounds like a good idea.. any idea on how to do that? Share this post Link to post Share on other sites
colonel_klink 0 Posted July 21, 2004 lol I gathered that.. but that is one part of OFP I have so far feared to tread Share this post Link to post Share on other sites