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Scud
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In chopper everyone else who is killed while flying as cargo shows as dead sitting in their posi's. But the gunner just sits as normal until he is ejected from vehicle then he falls to ground like a bag of sh!t. How can I get gunner to show as dead whilst in vehicle?
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problem is gunner in chopper needs to aim down and whilst the bird is in the air gunner can not dammage own vehicle as can on the ground. Next problem Getting AI gunner to target ground troops ?? threat[]={1,0.2,0.3}; Is what I have in cpp Ground troops target chopper no worries. All fixed now. Until next problem
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> maxMainRotorDive = 0; // rotor diving capability maxBackRotorDive = 0; minMainRotorDive = 0; // rotor diving capability minBackRotorDive = 0; neutralBackRotorDive = 0; neutralMainRotorDive = 0; I have found that by adjusting these values that I can control the AI max speed of my chopper but not so much the player speed. (Which is better then what I had)
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hit=8;indirectHit=2;indirectHitRange=0.1; minRange=1;minRangeProbab=0.90; midRange=100;midRangeProbab=0.50; maxRange=450;maxRangeProbab=0.05; I played around with all these values and nothing seemed to make a diff so I guess you learn not to shoot ground to close to vehicle. If the enemy are that close - well you can put your head between your knees and kiss your ass goodbye anyway.
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Yeah, sorry I didn't reply. I was busy searching for answers on something. I don't want someone to finish it for me - I want someone to finish it for themselves. If you take it then its yours and plz plz plzzz no bombardments of questions. "How do I do this or that?" Thats it, simple.
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I don't have the time nor interest anymore in finishing this model. I have decided to concentrate more on objects I have had some kind of experience with in 1 way or another in my life. So if somebody would like to finish this Mosquito Bomber you can have it. Needs cockpit work weapons added will give all textures, web links etc conected to model. Only seriously interested ppl PM me.
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Thanks neighbour will give it ago
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If the aircraft is on the ground and the gunner shoots the ground within say 20 ft of the vehicle then the vehicle sustains dammage. This doesnt happen when aircraft is in the air. I am using standard 7_6 MG The gun is out side main aircraft lods and yes it is firing away from the vehicle. Why is it so ??
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It is actual recording of bou in flight. Could not get the recorder hiss out of the background which is annoying (dont have sound mix prog) but if you have something better plz send it and I will update for next ver. coming soon. Also still waiting on reply from the few you where checking new bou.pbo.
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remove this from cpp
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OK all sorted, thanx Same geo lod just increased or decreased rotor diameters for desired performance. Yep, max speed does only seem relevant to AI not flight model. Now has anyone solved this landing backwards? Also, when flaring. Can I reduce or stop the amount that the chopper raises in alt when it should be dropping?
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Fair enough. thanx
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why do some addons have to go in Res addon folder and others dont?
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So give it the geo of a flying brick and that may slow it down? Just had a ride from North to south Malden sitting on edge of deck feet on the skid. Top speed over 400 with Absentminded Imbecile as pilot. Very scarey
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Bird already weighs 5x more then it should. Flys like friggen LHX and not what it is. Any ideas on what these settings do? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">maxMainRotorDive = 0; // rotor diving capability maxBackRotorDive = 0; minMainRotorDive = 0; // rotor diving capability minBackRotorDive = 0; neutralBackRotorDive = 0; neutralMainRotorDive = 0;