-HC-Para 0 Posted June 20, 2004 Meekong Delta - Full Release Version 1. Island requires SEB Ilo Final and Operation Flashpoint Resistance. Anim requires SEB Nampack II. From the readme: Quote[/b] ]After the releases of Alpha's 1 & 2, we are proud to present the first "fully working" version of Meekong Delta. In this update, you will find a number of important improvements to the island. Firstly, the airbase is now 100% operational. Secondly, PBR and Sampan boats should now be able to navigate the main Meekong River channel from the source to the mouth. We have tested this fairly extensively, so let us know if you have any troubles. A large amount of terrain was removed from the North West section of the island, but the South Eastern Delta has been extended a great deal. Objects have been reduced from the original 140,000 odd to roughly 67,000. This was achieved by converting large areas of the map to Ebud's Ilo forest square varieties. The forest square jungle areas use a three and four layer square system, which is also in use on all other Hell's Circus Vietnam islands. This consists of grassfield, brush, trees and canopy layers. We are having no issues with lag with this combination, but once again - if you are having a problem, please let us know. To download Meekong Delta, click here. Please use this forum thread for the discussion on the island. More screenshots on Hell's Circus website. Para & Wolf. Share this post Link to post Share on other sites
Metalmalte 0 Posted June 20, 2004 thx mate! it's great! really awesome! great job! Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted June 20, 2004 excellent, i really liked the alphas of this. any missions included or available anywhere? thnx Share this post Link to post Share on other sites
esti_the_big 0 Posted June 20, 2004 I like the island, but there are some things that could imho be changed: First, I dont like the road textures. Its pavement, I think dirt roads would fit better into the vietnam island. And If you would change the roads to dirt roads, also make the forests tighter. It shouldn't look like if trees were cut down to make space for the roads. secondly, the trees in the forest dont have any collision model or similiar. I can walk through them with any soldier. I think you metioned it in the readme, but it's strange anyway. Share this post Link to post Share on other sites
-HC-Para 0 Posted June 20, 2004 Meekong MP Missions Pack. EDIT: Two of the four missions (Witch-Doctor5 and Defend Or Die) can be played as single player missions, or as single player with respawn by creating your own server. There is a new version of SEB Ilo coming with the forests fixed. The only road from memory that is asphalt is connecting the two major towns on the island. It wont be made into a dirt road, the rest of them are dirt roads or trails. Para Share this post Link to post Share on other sites
NetWalker 0 Posted June 20, 2004 Para @ June 20 2004,06:47)]To download Meekong Delta, click here.Please use this forum thread for the discussion on the island. More screenshots on Hell's Circus website. Para & Wolf. Can't open this site. Please fix it. Thanks! Share this post Link to post Share on other sites
reconmercs 0 Posted June 20, 2004 my quick play test comfirms this new nam map is KICK ASS..great job Share this post Link to post Share on other sites
Hawkins 8 Posted June 20, 2004 Great work Para! I've set up a mirror: http://tuote.org/~black-beret/vietnam/MeeKong_Ver1.rar Share this post Link to post Share on other sites
hammy 0 Posted June 20, 2004 looks great! you can also download it from ofpnam.com http://www.ofpnam.com/download.php?view.76 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 20, 2004 downloading now, looks well nice Share this post Link to post Share on other sites
AKM 0 Posted June 21, 2004 Fantastic. I am in Phoenix Program Heaven. Share this post Link to post Share on other sites
colonel_klink 0 Posted June 21, 2004 Very nice. Not the Meekong as I remember it but all the same this is very good. Share this post Link to post Share on other sites
GabKa73 0 Posted June 21, 2004 I was waiting for this for a loooooong time. thanks alot! Share this post Link to post Share on other sites
-HC-Para 0 Posted June 22, 2004 Glad you blokes like the island. OFP.info has posted this is the final island version, I actually don't remember saying this was a final to anyone. I will not be working on Meekong anymore. I am handing the project back to Wolf after making the changes he requested on his island. He will do any final detailing or any further work needed on this island. I am going back to Phuoc Tuy Province and the WWII islands. Para Share this post Link to post Share on other sites
Clue 0 Posted June 22, 2004 This is a great island, but I'm having a bit of trouble with the AI at the inlets around Gi56 and Ge73. The AI seem to stop when they reach the edge of the forest, and are unable to move down to the water's edge! Anyone else had this problem, or is it just me? Share this post Link to post Share on other sites
-HC-Para 0 Posted June 23, 2004 @ Clue - seems to work ok for me. I have tried specifying move to next to waters edge and also getting in and out of a PBR at these locations, both work fine. Para Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 23, 2004 Please update island with the bridge you guys had in first beta Share this post Link to post Share on other sites
The-Architect 0 Posted June 23, 2004 I found a bug with the previous Ilo map. As this map uses some of the same buildings maybe its here too. Its the low, long hut. The AI can see through it, and as a result they can shoot you through it. I havn't finished downloading Meekong yet so I'm not sure its the same. Cheers. Share this post Link to post Share on other sites
ebud 18 Posted June 23, 2004 I found a bug with the previous Ilo map. As this map uses some of the same buildings maybe its here too. Its the low, long hut. The AI can see through it, and as a result they can shoot you through it. I havn't finished downloading Meekong yet so I'm not sure its the same.Cheers. in the new version of ilo that will be fixed, along with the non solid forests. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted June 23, 2004 in the new version of ilo that will be fixed, along with the non solid forests. Good. I assume this will then automatically solve the same problem on Meekong? As Meekong uses Ilo Ilo for textures and stuff? p.s. eheh: How long untill that is fixed btw? I need to know for my campaign... Share this post Link to post Share on other sites
-HC-Para 0 Posted June 24, 2004 Yes, it solves the same problem on any island using unmodified SEB Ilo objects. Para Share this post Link to post Share on other sites
ebud 18 Posted June 24, 2004 in the new version of ilo that will be fixed, along with the non solid forests. Good. I assume this will then automatically solve the same problem on Meekong? As Meekong uses Ilo Ilo for textures and stuff? p.s. eheh: How long untill that is fixed btw? I need to know for my campaign... maybe a week or so. I'll be making a few other texture edits then getting this thing out the door for good Here is one of the texture edits. This came straight from my render. So I'll be getting rid of all the textures that came from Line of Sight, even if they look rather close (same program, same look and feel). Just so no one can say "Well... ebud used textures from another game." copy and paste into a new window. http://www.geocities.com/eczerwonka/palm1.jpg Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted June 24, 2004 this island r0x. fantastic use of objects and land textures. the dense jungle is sweet as. not sure how well the AI can see in it tho..? ill have to join the HC server for a game 1 day, seeing as its in Oz. well done Share this post Link to post Share on other sites
-HC-Para 0 Posted June 24, 2004 In my own testing, Ilo version 2 final (the released one) fixes most if not all of the issues with AI's being able to see through the objects. It still seems to occur occaisionally, but - to be honest - when I've examined the situation more carefully in seagull cam I've discovered that the AI had a general look down on our position or some other terrain advantage - sometimes just a lucky break in the vegetation as well. Enough other times I've walked right up next to a AI in the grass and he hasn't seen me at all. I'm pretty sure that in the jungle the AI can't see that well, at least thats been my experience. The AI can no longer see or shoot through the paddie walls either, which was a major improvement to the Ilo pack. Older versions of Ilo and that was another story though, you want to make sure you have the latest released version. Ebud has mentioned that he's fixing the Ilo objects for a "final" final :P and we can hopefully see a new version of these objects in a week or so. In this version, you will no longer be able to fly, drive or walk through the forests like you can at present. Para Share this post Link to post Share on other sites
-HC-Para 0 Posted June 24, 2004 New Witch-Doctor 5 Version. New mission version, much more updated than the version in the mission pack. Enjoy! Para Edit: Requires Nampack II and Jam2. Share this post Link to post Share on other sites