ni-mh 0 Posted August 6, 2004 a good newsRELEASE WILL BE TOMORROW THE 07/08/04. LATE AFTERNOON. Â YEEHAW!!! Looking forward to the release!! Share this post Link to post Share on other sites
uscg pilot 12 37 Posted August 6, 2004 uhh dude tomorrows the 7th but still kick ass ur relesinbg them woot yay Share this post Link to post Share on other sites
sgtkill 0 Posted August 6, 2004 uhh dude tomorrows the 7th but still kick ass ur relesinbg them woot yay  i think he ment 8/7/04 cuz these woulda been released last month Share this post Link to post Share on other sites
uscg pilot 12 37 Posted August 6, 2004 i may be right but u no that hes sitll relesign them tomorrow he just hit the wrogn key so still be happy  lol tue very true lol btu its still tomorrow soo ya ofpr and fischkopps hummers this is goann eb a kick fuckin ass saturday Share this post Link to post Share on other sites
ni-mh 0 Posted August 6, 2004 different countries do dates differently, ive seen the DD\MM\YY format in other places before. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted August 6, 2004 hehe, good news for me, since I live in the Netherlands. Thats that mighty large country next to germany. The same timezone (or almost the same, depands on where you live in germany i think) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted August 7, 2004 Great news about the release! MfG Lee Share this post Link to post Share on other sites
Kuba 0 Posted August 7, 2004 Cant wait until tommorow afternoon Share this post Link to post Share on other sites
ni-mh 0 Posted August 7, 2004 haven't heard from hmmwv for a few days. he's still doing the desert textures right? Share this post Link to post Share on other sites
FischKopp 0 Posted August 7, 2004 @ni-mh: he´s making holidays till sunday. about des tex. I haven´t any space for my tex files of my hmmwv (170 mb ). Share this post Link to post Share on other sites
Makivelli 0 Posted August 7, 2004 Will they be able to do this inthe final version? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 7, 2004 haven't heard from hmmwv for a few days. he's still doing the desert textures right? prolly spankin off to the release lol i joke @ Makivelli: no they wont. that adds in an extra ba-jillion pollys that make the model lag your game so bad that 1 humvee would give you 2 fps in short: no cuz it takes too many pollys and is the most pointless thing on a model (uneeded animations) Share this post Link to post Share on other sites
Makivelli 0 Posted August 7, 2004 They don't lag my game at all. Noone will ever admit pollies don't impact on gameplay at all, will they? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 7, 2004 They don't lag my game at all. Noone will ever admit pollies don't impact on gameplay at all, will they? sure they'll admit it. if it were ever true. now ive never actualy modeled, cuz thats too much of a PIA. so i texture, config, script, ect. but i used to beta test, many moons ago. and when id get a new model. . .it would be a largy polly count model. . .it would lag me down to about 8fps. later on id get one with a much lower polly count and nothing else changed from the same author. . .and my FPS would return to about 25. just a lil secret for ya. . .dont tell the others about the "pollies dont lag" thing cuz it doesnt go over well when ppl who know things first hand are told thier wrong just tryin to save ya from a flamewar Edit/PS: i only know from beta testing that pollies lag. but i can pull atleast 10 modelers outta here that will all prove that high poly count = lag Share this post Link to post Share on other sites
Makivelli 0 Posted August 7, 2004 I have also worked as a Beta tester with very high polly models (Drill Sergeants guns [up to 10,000pollies just for the guns] and that HMMWV also made by DS) and on my medium spec machine and ecountered almost no FPS drop down (we're talking 2frames drop down at the most) with two twelve man squads and helicopters flying overhead, Drill Sergeant also did tests on his machine (very low spec) and had the same results. Can you explain that? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 7, 2004 yea. your definition of "low spec" varys drasticly from the common gaming machine. low spec = cpu- 900mhz or less gfx card- gf3 or lower (equivilent or lower ATI card) ram- 256 or lower med spec = cpu- 1.5GHZ or higher gfx card- gf4 or higher (equivilent or higher ATI card) ram- 256 or higher high spec = cpu- 2.0 gfx card- GeForce FX 5800 or higher (ditto on the ATI stuff) ram = 512 or higher most users have the first 2 choices. and high polys = high memory usage = lag. trust us. when 99% of the community experiances lag due to high pollys. then. pollys cause lag. all our computers didnt get together to consiper against your theroy for 3 years. how they say it in those cell phone comercials? "3000 people cant all be wrong" Share this post Link to post Share on other sites
Makivelli 0 Posted August 7, 2004 Drill Sergeants Machine if remember correctly is: 700mhz Celeron 256mb RAM Standard Intel Graphics Chipset Mine is: 1.8ghz 512 RAM Radeon 9200 So no you're not right there either, maybe me and him are special aye. But this isn't the place to discuss it I beleive so let's not clutter the place up discussing it. Fishkopp your HMMWV's look great I would love to see animated doors and the such on them but yeah it probably won't happen. Share this post Link to post Share on other sites
FischKopp 0 Posted August 7, 2004 Do you really need this kind of animated stuff. Before i get involved with 3d Editing i tested addons like these: Install. Playing ... uuhhh ainmated doors ... nice and then i have never used it. About polys. I create a jungle for CZM. I tested these without further LOD´s the whole square has a poly count about 4.000 Polys. Viwedisrtance 1300. Flat area on a custom Island. about 20 squares (round about 80.000 Polys and some Polys of Units 14 soldiers [+20.000]) and it lagged like hell. now if you take DS weapons and soldiers in 12 man squad you will have the same result without counting the Island polys and trees and etc. It will lag. My spec: Raedon 9800 Pro 256DDRAM 1024 DDRAM 2.2Ghz P3 Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 7, 2004 animated doors are cute to say the least. i wont go into the "thier pointless" speech as thats obvious. i just dont like animations like that on cars/tanks cuz thats just one more thing to piss you off in MP Player 1:driving along door opens Player 1: who opened the door? Player 2 3 4 5: hahahaha Player 1: closes door door opens Player 1: catchs and closes before fully open door opens Player 1: WHO THE HELL IS DOING THAT Player 2 3 4 5: lmao!!! Player 2: its funny! Player 1: (stops vehicle, gets out, shoots player 2) ahh much better opening/closing door is good for the cargo door of a truck or the cargo door of a helo (IE: BAS blackhawks) Share this post Link to post Share on other sites
ExtracTioN 0 Posted August 7, 2004 Lol Pappy what do you smoke Share this post Link to post Share on other sites
Pappy Boyington 0 Posted August 7, 2004 Lol Pappy what do you smoke thats one of the reasons i stoped goin to public servers. is putting up with idiots that do that. and yes at one point i have stoped the vehicle, gotten out, and shot the stupid son of a bitch. pointless animations like that server one purpose: pissing off honest players Share this post Link to post Share on other sites
Dauragon 0 Posted August 7, 2004 those kind of situations are actually pretty funny Share this post Link to post Share on other sites
lee_h._oswald 0 Posted August 7, 2004 I remember some CTI rounds, driving an mt-lb. "Mudgards up" "Mudgards down" "Mudgards up" "Mudgards down" "Mudgards up" "Mudgards down" "Mudgards up" "Mudgards down" For the first time it's funny, maybe the second also...... Only way to stop it, is getting out and blow the mt-lb up with an rpg. MfG Lee Share this post Link to post Share on other sites