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Gta san andreas

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GTA Melbourne tounge_o.gif

Listion to Triple M and Nova while driving around in a Holden, being on the side of the Moran family. tounge_o.gif

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I hope they improve realism in this one. You just cant drive a car in to a wall at 130km/h and walk away with no injuries. crazy_o.gif

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I hope they improve realism in this one. You just cant drive a car in to a wall at 130km/h and walk away with no injuries.  crazy_o.gif

Ya, that would make it more interesting. Or fall off a building and not die, like I do in VC. But I hope you can swim in this version. I hate drowning all the time.

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I hope they improve realism in this one. You just cant drive a car in to a wall at 130km/h and walk away with no injuries. crazy_o.gif

Depends on the car. F1 drivers do that all the time.

Half the fun in GTA is doing spectacular crashes.

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Quote[/b] ]Depends on the car.  F1 drivers do that all the time.

But the average car in GTA doesn't have an elaborate array of safety devices and restraints.

Quote[/b] ]You just cant drive a car in to a wall at 130km/h and walk away with no injuries.

I've done worse. Much worse. Like skidding over half of Callahan bridge in a flipped-over Banshee. When the car came to a stop, I calmly hopped out and walked away, just escaping the explosion biggrin_o.gif .

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You know how many times I've drove my burning car into a Stop N' Spray! "Excuse me, my car is on fire, can you fix it?" biggrin_o.gif

The most time I spent in GTA games were finding the places with the coolest jumps. Doing the same jump, over and over again, trying to beat my distance or the number of flips/rotations.

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I was thinking that cars could damage in similar way as in Mafia. In previous GTA's they just loose door or something but dont go randomly broken in different parts.

Like when you jump from a 100 feet rooftop and land upside with you car, the roof is still normal and the car aint a pancake it should be.  biggrin_o.gif

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well, to be honest the damage to vehicles in Mafia wasn't anymore elaborate in GTA. damage would appear only as some type of scuff mark. it was cool how windows could shatter, and head lights break off. but that was about it. the wheels could come off the car only if they were shot off by a gun. on the other hand i hope they fix it were you could unload hundreds of bullets into the cars in GTA w/out it blowing up like you could in Mafia. you could shoot at the gas tank and it will instantly explode, but if you are flying down a road and hit a telephone poll, the car will no longer run well. but im not really gona get my hopes up on that. its GTA not Mafia, its really only focusing on the fun factor which is ok. i just hope they will put a tractor trailer in the game. how i would just love to be able to jack-knife a 18 wheeler around corners taking out a whole bunch of cars at the same time.

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Damn I have a feeling I'm going to be disappointed with this one. I'm certain they will focus on "gangsta" style stuff way too much (especially since the main character is black, hes the one crouching in one of the pics), and because of that the radio stations are also probably going to be rap/hip hop dominated. If they stuck with a more default style character like the dude from the first game or Tommy Vercetti (the types of people who would deal with all types of criminals) it would have more variation, but now since hte main character is some ex gangsta probably 50% or more is going to be just the annoying rap type gangsta stuff. I just hope theres enough new stuff to make up for the annoying setting. sad_o.gif

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it doesnt say hollywood since there is an E in the sign... but deffinatly taking artistic liscence i reckon... looks very very funky...

GTA London would be fun still i reckon... just because i want to drive around in a Mini Cooper S or even better a hackney carrage (black cab) - totally loving the idea of that

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yea, ragdoll physic's are a definit must have in todays games. it just looks good. wonder if ofp 2 will have it? is it possible to make a mod for ragdoll physics in ofpr? would be awsome some talented mod maker could do that. though its sounds great they are putting all that in though, it sounds like this is going to be one hell of a game.

Quote[/b] ]Gameplay

- In the Las Vegas city, you will be able to buy and build a casino - and then run it.

- You can then gamble your money in the casino.

- Your character can dual wield pistols and potentially other weapons.

- You need to eat to retain your stamina. If you eat too much fast food, you become fat and pedestrians mock you for being fat. You also run slower. To remedy this, you can go to a gym to exercise.

- You can now rob homes. The robberies will require skill and planning, however.

- You can recruit gang members and use them to do four person drive-by’s.

i guess they really are focusing on making the game life like. you can even get fat from eating too much fast food. sounds silly at the same time kinda funny. biggrin_o.gif

Quote[/b] ]- The game will not take place in Los Angeles, San Francisco, or Las Vegas. It will take place IN ALL THREE as well as the countryside in between.

- Los Angeles will be called Los Santos, San Francisco will be called San Fieero, and Las Vegas will be called Las Venturra.

- Each city is about the same size as Vice City.

- Not all cities will be open at the start of the game.

- The entire game will be about four to six times as large as Vice City.

- San Fierro (San Francisco) will have hills. This city is more driving based.

- You can drive from LA, through the countryside, up a mountain, into San Fran, and onto Las Vegas.

- Driving through the desert won’t be empty and plain with a couple cacti...it will be vibrant and alive with weird things to see.

- There will be a lot more buildings with open interiors.

this definitly sounds great, you now can explore and buy up assets in more than one city. i like this concept coming up a crime ladder starting as some little punk living in a ghetto working his way up to a major crime boss living in a million dollar mansion. now if they will only confirm that they are going to include my damn 18 wheeler than we will be in buisness smile_o.gif

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Perhaps sensing our anticipation, Rockstar?s Dan Houser, the game?s vice president of creative and one of the people most centrally involved in crafting the GTA universe, cuts through months of innuendo and gossip regarding the direction of San Andreas with a simple statement.

"San Andreas is not a city - if s a state," declares Houser. "Probably the most interesting thing you [need to] think about for a second is that we're not setting the game in a version of Los Angeles or San Francisco or Las Vegas, but in all three - and with the countryside in between."

Let that sink in for a minute, and you'll begin to understand just how large an undertaking this game has become for Rockstar North. Despite all their success, Houser makes it clear that the team is taking nothing for granted. "We take this GTA stuff really seriously and we work like f? on it, and we don't just do it to try to chum out a game. We think we've got some clever ideas and some clever angles on things," he comments.

While Vice City demonstrated remarkable progress in several key areas, the level of improvement being implemented in San Andreas might be best described as exponential. As Houser stated, the state of San Andreas incorporates three distinct urban areas: Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas). Each of these cities is relatively the same size as Vice City, and will be fully open to the player at different points in the story arc - all in all, Houser estimates the entire game area is approximately four to six times as large as the entirety of either of the previous entries in the series. Add to this the fact that you'll actually travel between cities over roadways that stretch through a vast countryside, which are home to their own unique characters and gameplay sequences. In essence, Rockstar finally seems to be closing in on its goal of crafting GTA as a living, breathing world.

The three cities also allow the designers to create a much more diverse set of experiences for the player, and each city is tailored to emphasize different aspects of the amazingly varied gameplay package.

"San Francisco has been done to death in games, but San Francisco has hills and GTAIII had hills," Houser illustrates. "For good driving, one of the things that we missed [in Vice City] was hills. It just adds that third dimension; ifs not as fun without it. So, in San Fierro, things are a lot more driving-focused and that?s when the game becomes a lot more about cars and driving and the environment reflects that. But the story also reflects it. Then, the specialty vehicles unlock, and you can do some wild s? you've never done before."

The rolling countryside will also expand the dimensions of the GTA experience, adding a dramatic scale that couldn't be accomplished in the urban confines of previous titles. ?One of the things that the country-side gives you is a mountain; you?ve never had a mountain in a GTA game before,? opines Houser. The idea of being able to drive from LA through the countryside, up a mountain into San Francisco and on to Vegas is just freakish, and it feels amazing! It's a real big change of experience - you feel like you're in this world, and the world feels completely 3D. Ifs got depth."

The game's scope has expanded not only in size, but in detail as well. Thanks to new streaming and rendering technology designed by Rockstar North's programming staff, the game will boast environments that are both more intricate and more interactive than those in previous titles.

"I think looking back to Vice City, we had a much bigger map, but not everything was as dense and interesting as it could have been " observes Houser. "This time, every bit of the map looks much crisper and has a lot more stuff going on. Obviously, the desert is deserted but there's still some weird s? to see and the map still feels very vibrant and alive."

This sense of immediacy will be heightened by a number of nuts-and-bolts technical improvements to the game's graphics engine, which has been overhauled to incorporate real-time reflections on cars, windows, and mirrors, as well as new techniques like radial lighting, which allows for more realistic shadowing, and soft-shadow lighting for interior levels. Also, everything in the game now has independent models for day and nighttime, in order to make sure that objects look as detailed and vivid during the evening hours as they do during daylight.

Speaking of interior environmints, this is yet another area in which Rockstar North is pushing the boundaries. While Vice City introduced interior gameplay into the equation, a vast majority of the buildings were little more than glorified save points. This time, tons of interiors have been fully rendered out, and tailored to facilitate new types of gameplay, most notably robbing houses...but more on that later.

Of course, what's the use of all this new real estate if you can't make it a part of your budding criminal operation? To this end, the purchasing of buildings - which was also present, but not fully developed in Vice City - has been given a much higher importance in San Andreas.

"it was something that we touched on in Vice City, when you acquired property and got this sense of starting to build an empire," said Houser. "That whole thing has been taken a lot further...In Las Venturra, you'll be able to run a casino there, which you will have bought and built."

GTAGaming.com

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i wonder if you'll be able to build more than just casino's in the new game.

edit: now that your character has to eat food to maintain his strength does this mean you will have to make trips to the local gas station to fill your car up?

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You can rob houses? That's clinched it, I'm going to get this game as soon as it hits shelves biggrin_o.gif .

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They said they'll keep variety with the music, so it won't all be rap.  lol I can see myself as the only black guy in Compton listening to Pearl Jam's "Even Flow" or maybe some Red Hot Chili Peppers...

are these fakes?

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Holy crapoli. wow_o.gif

I'm not just getting this game anymore - I'm preordering it.

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They said they'll keep variety with the music, so it won't all be rap.  lol I can see myself as the only black guy in Compton listening to Pearl Jam's "Even Flow" or maybe some Red Hot Chili Peppers...

are these fakes?

yes they are,

gtasa1.gifgtasa2.gif

these pictures above are photoshoped from real life pictures of san fransisco. on the gta forums somebody posted the real picture of that area used in the fake pic. there wouldnt be a prayers chance in hell you would get such awsome graphics + a massive GTA type city to run smoothly on a PS2, Xbox or not even on most PC's.

edit: i think the picture on right IS the real life picture used because it looks way too life like. it doesn't look animated.

24.gif

this pic is from GTA 3. you can see that room in the open door in your first hideout in the begining of the game.

as for the other 3 pictures i have no idea, but i think it would be safe to say that those are probaly not pictures of the new GTA game.

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loving this so much... rockstar are really listening to what people want smile_o.gif

love the idea of recruiting gang members to do drive bys and also the new chopper searchlight that actually tracks your position.... duuuuuude, how awesome is this looking

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This looks nice, I'll definately buy it as soon as it arrives in stores. Hopefully they do a little on the tension, I loved every part of GTA but in Vice City the tension got a little bit down for me after I unlocked all parts of the city.

And they should also improve the ai of my employees, When I beat someone up in one of my clubs they should help me, not try to beat me up smile_o.gif

And why do I have to pay for a strip-show in one of my own strip-clubs?

Anyway a must-have game

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i just want to reinact the good old jumping down hills in san fransisco... tounge_o.gif

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How about police K-9 units? Weren't there dogs in one of the GTA games? Or maybe i'm thinking of Wolfenstein 3D...

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