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Orcs moskvich 2137

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ORCS Development Studios has released a nice car for the civilians, the Moskvich 2137

sc1s.jpgsc2s.jpg

sc3s.jpgsc5s.jpg

I had a quik test run with it in Nogova and I find it really nice. It go very well with OFP.

You can download it from OFP info or from ORCS Development Studios site, that's if you understand Russian biggrin_o.gif

Direct link to OFP info's page with the addon in question.

BTW, notice the trailer in the back wow_o.gif

@CERO.

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Yeah, the main reason i downloaded this was to check out the trailor - its not there.

-ZiRo

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It is a wonderful model ... but ...

... using jpg's as textures is a massive waste of graphic accellerator RAM wow_o.gif

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Yeah, the main reason i downloaded this was to check out the trailor - its not there.

-ZiRo

yes great addon love it smile_o.gif

and the trailor is a stand alone addon released a long time ago.

it's some where on ofp.info

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and the trailor is a stand alone addon released a long time ago.

it's some where on ofp.info

Could you provide a link? As all my searches in ofp.info gave me nothing sad_o.gif.

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It is a wonderful model ... but ...

... using jpg's as textures is a massive waste of graphic accellerator RAM wow_o.gif

yes, he's right. and the last addons of orcs had that problem, too...

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It is a wonderful model  ... but ...

... using jpg's as textures is a massive waste of graphic accellerator RAM  wow_o.gif

I agree with you, but the thing about an addon like that is that is very unlikely that is going to be inbolved in a big battle.

I think that if its used sensibly it shouldn't affect performance.

I'll try to get a link for that trailer stand alone addon, at list somebody comes with it first biggrin_o.gif

@CERO.

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they should use that new pac converter, makes things look real nice.

right again. that's what we are aiming at.

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It's really a nice car, but jpegs shoudn't have been used.

Err, someone mentioned that the trailor is somewhere on ofp.info, but i don't find a thing there.

Would be really nice of you if you could post a link here.

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...

I think that if its used sensibly it shouldn't affect performance.

...

It's a huge difference between loading the textures of 40 or 5 (or so) models in the video ram.

The graphic accellerators aren't be able to decompress jpg's in hardware, thats a job for the cpu ...

... also the decompressed raw data of these texture must be stored in the video ram crazy_o.gif

If a view more addons of these technic's been used the engine must reduce some details otherways for memory handling (e.g. unload Lods, other textures ...) sad_o.gif

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I can't find another link to the trailer but the one SniperUKo2 posted above, so that will do for me biggrin_o.gif

Thanks mate.

@ Lester. I know what you are saying, and I'm not a suporter of this kind of textures being used for addons, but it really is a nice addon biggrin_o.gif

ORCS have a thing about using JPEG textures on their addons, like InQuisitor, so it makes me wonder what kind of PCs they use crazy_o.gif

I like them and I'll use them, but they will never be part of a medium to big mission in my PC.

ORCS ider have the biggest pcs in the market or make missions with few units in them and very low setings.

Hopefully they will decide to update the textures in their addons, they will become alot more popular, but I don't think they are really interested on that.

@CERO.

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We are working to train our members in their skills and to enjoy users. I don't think you will place 100 moskvich cars on a map called "The Great Moskvich\Abrams battle"... And jpegs made addon compact enough. That's not some kind of "main" addon. Just a nice toy for your editor...

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INQ has a jpg and pac option

thanks for the link fo hte trailer. i spend god knows how long trying to find it

@jpg / pac look if yall want pac. get the tools and fix it yourself.

Rule #1 to modding- you want something done right (your way) then do it yourself

no offense

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@ April 21 2004,01:22)]We are working to train our members in their skills and to enjoy users. I don't think you will place 100 moskvich cars on a map called "The Great Moskvich\Abrams battle"... And jpegs made addon compact enough. That's not some kind of "main" addon. Just a nice toy for your editor...

This is no good explanation. You have to understand that this game is simply NOT designed for use with jpg textures, even if it (unfortunatelly) supports them.

I guess the main reason of introduction of jpg textures to the engine was to enable users to easily make custom faces and flags and NOTHING else.

I hope you'll rethink your position about this and will not make the same mistake with your addons in the future.

Right now I'm not going to bother to download & use this car in its current form (unless somebody release pac/paa version) and I think many people will do the same. sad_o.gif

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@CERO dont mess with my name like that

tounge_o.gif

[getting wrist slaped] wow_o.gif  sad_o.gif Sorry[/getting wrist slaped]

@ ag_smith.

Lol mate, that was a bit arsh.

@Denorc[ORCS]

The implementation of JPEG textures in OFP addons don't makes an ideal world for low end and medium end user, we know, I allso think that I have a kind of idea of what you guys are saying, but your addons are of really good quality, I love them, and I would love them even more if they were used wideley for missions.

The fact that addons like this use JPEG textures will make such nice and hard work to be forgotten soon, and that would be terrible.

I think that with the new tools abailable you should be able to reach similar results with much much better performance.

This is your release or your teams release, so you do whatever you want.

I can't demand anything, you do all that as a hobey, for free, like the rest of editors in the OFP comunity, I'm just sugesting and I know for a fact that any of your addons, as long as they are performance friendly, will be wideley used in missions.

I know that you been working in a new way to texture units, so they will have better performance.

I quote here what you stated in the Zil-131 Pack V1 topic from this forums.

Quote[/b] ]New texturizing technology is a method of "realistic skin" texturation. Without "color jumps", broken polys or smthg. Soft and hi-res texture. I call it "concrete texturing".

but textures for infantry will not go over 512*512 size. That's right.

SF pack is a "dead" project , 'cause we have another way for now.

This looks like good news to me, so you actually think about performance.

Maybe if you release a version with no JPEG textures and call the pbo something like "icp_moskvichPAC.pbo" instead of as it is now you will give users the choice of performance.

As it is now it will be used for the Combat Photography thread, and for missions that uses a low ammount of units.

I personally think that alot of people like to make things reallitic as possible, so if you go from "A" to "B" your gonna come across traffic in the road, it can be heavier in more populated areas, so even if you just have one of this vehicles in game, it will lagg because you have traffic going on in the road, and other units in the map doing different things.

I will use it as it is, like I said, but only for small missions.

This is only my opinions and sugestions, so If I said something that upsated somebody please accept my apollogies.

Like somebody said, those who give so little shouldn't ask for so much, and so far I haven't given anything to any one tounge_o.gif

Regards.

@CERO.

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The modeller, who made this car - it was his very first addon. It was easier for him to use jpeg. Other our addons always were in paa\pac, and i do not understand, why you concentrate on this so much. Anyway, thank you for your nice words. We're doing our best.

PS: Russian Army Pack soon.. ZIL-131, BM-21, Rus_Inf and new weaponpack...

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@ ag_smith.

Lol mate, that was a bit arsh.

Sorry, if it sounds like that, I had no bad intentions. I've just wanted to clearly point out why so many people (including me) are so touchy about this topic.

I'll be definately looking forward to your Russian Army Pack.

Quote[/b] ]The modeller, who made this car - it was his very first addon.
Well, I have to say it looks very good for starters wink_o.gif Keep up the good work.

BTW. Compressing textures to pac and reskinning the vehicle is like 1 hour work, so if I were you, I'd consider doing that and re-releasing this nice addon. smile_o.gif

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@ ag_smith.

Lol mate, that was a bit arsh.

Sorry, if it sounds like that, I had no bad intentions. I've just wanted to clearly point out why so many people (including me) are so touchy about this topic.

I'll be definately looking forward to your Russian Army Pack.

Quote[/b] ]The modeller, who made this car - it was his very first addon.
Well, I have to say it looks very good for starters wink_o.gif Keep up the good work.

BTW. Compressing textures to pac and reskinning the vehicle is like 1 hour work, so if I were you, I'd consider doing that and re-releasing this nice addon. smile_o.gif

5 minutes with p3d texture swap wink_o.gif

and 10 minutes to convert them

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Another great addon guys, took her? for a spin round Everon yesterday as a break from completley decimating enemy troops and armour.

Thanks

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