Supernova 0 Posted February 20, 2007 ugh I cant seem to get it to work please help. Could it be linked to slx error ? Share this post Link to post Share on other sites
Red_Evasion 0 Posted February 21, 2007 Perhaps add some specops Marines? Solution: Use SafetyCatch's US Marines. Share this post Link to post Share on other sites
punishment 1 Posted February 22, 2007 hes already added almost every man under the sun! man (cap) is the boss! Share this post Link to post Share on other sites
AdmiralKarlDonuts 0 Posted May 24, 2007 3 cheers for bumping old topics, but... Is there any quick fix I can make to solve the problem of seeing the goggles in first-person view whenever I'm in a vehicle? It doesn't matter what vehicle it is, BIS, addon, whatever, but it's fairly annoying when trying to man an MG on a Humvee. What can I do to fix this? Share this post Link to post Share on other sites
panzergrenadier3 39 Posted May 24, 2007 there was something.... if I remember right it's a missing selection entry in cfgmodels and/or the selections of the model. But I don't know how to fix this. Share this post Link to post Share on other sites
Macser_old 0 Posted May 25, 2007 PanzerGrenadier is on the right track,I think. Try here.This might help. Or at least point you in the right direction. Share this post Link to post Share on other sites
panzergrenadier3 39 Posted May 25, 2007 Yes, this is good! But for some cases the solution is not in there. Try to make a selection named "mireni" and put in all of the head (with head itself). It solved the problem with the seeable headgear on my saudi arabian pilots. No need to set this in selection part of cfgmodels!!! Share this post Link to post Share on other sites
sabre-67 0 Posted June 17, 2007 Just asking..did anyone add BD Grenade Pack to this in the Config File. I've tried to and im not getting anywhere can anyone help? This would be for personal use.... Thanx Sabre67 Share this post Link to post Share on other sites
sanctuary 19 Posted June 18, 2007 Just asking..did anyone add BD Grenade Pack to this in the Config File. I've tried to and im not getting anywhere can anyone help? This would be for personal use....Thanx Sabre67 In the config.cpp located inside the HYK_OPFOR_RHScfg.pbo : look for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\faceinitOF.sqs"""; }; Replace this by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\faceinitOF.sqs""; [_this select 0,0] exec ""\bd_grenadepack\AddNewUnit.sqs"""; }; Then for the config.cpp located in the HYK_USsol_LSRcfg.pbo Look for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\faceinit.sqs""; [_this select 0] exec {\HYK_USsol\RaiseVisor.sqs}"; }; And replace this by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\faceinit.sqs""; [_this select 0] exec {\HYK_USsol\RaiseVisor.sqs}; [_this select 0,0] exec ""\bd_grenadepack\AddNewUnit.sqs"""; }; then always in the same config, look for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\BISfaces.sqs""; [_this select 0] exec {\HYK_USsol\LowerVisor.sqs}"; }; and replace this by <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class EventHandlers { Init="[_this select 0] exec ""\HYK_BISfaces\BISfaces.sqs""; [_this select 0] exec {\HYK_USsol\LowerVisor.sqs}; [_this select 0,0] exec ""\bd_grenadepack\AddNewUnit.sqs"""; }; Then the HYK US soldiers and HYK OPFOR should be able to use any of the BD grenade you give them. Share this post Link to post Share on other sites
sabre-67 0 Posted June 19, 2007 thanx mate owe ya one..... Sabre67 Share this post Link to post Share on other sites
sabre-67 0 Posted June 20, 2007 Was curious if you tested this, because i get an error message, But I am also using the JAM Config...Is there a conflict? Sabre67 Share this post Link to post Share on other sites
sanctuary 19 Posted June 20, 2007 Yes, i tested and it works correctly without any errors message. No idea if the configs in the JAM version have different eventhandlers, as i use only the RHS and Laser weapons version of the soldiers Check if you have not replaced more than necessary or less than necessary in the HYK pbo configs, a missing "}" or ";" and nothing will work. Check if you have the latest version of HYK units and of the grenade pack, and that of course you have all the pbo in the correct place. And if you are sure you did all of this without a mistake, the exact error message would help to locate your problem. Share this post Link to post Share on other sites
sabre-67 0 Posted June 21, 2007 I got what i needed using the lsr / rhs version thanx mate... sabre67 Share this post Link to post Share on other sites
Halochief89 0 Posted June 22, 2007 Ok how do you make it so the unit uses the head you choose for it. Since it always uses the random look for some reason. Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 26, 2007 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface facename or <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setface "facename" Can't remember which ATM. The "facename" can be found from most readmes... with modern HYK, the choise would be the HYK's BISfaces and the few facestex stuff. Share this post Link to post Share on other sites
Big-Rooney 5 Posted June 26, 2007 Well you guys sure can bring a topic back to life for an addon that hasn't been updated in months. Well I was looking in my old OFP files yesterday and I found these not so interesting pictures. Just putting them here for the laugh. 1: Standard US Soldiers In All Equipment. Link 2: US Special Forces In All Camos. Look Closely. <a href="http://i92.photobucket.com/albums/l4/Big-Rooney/MCM/US-SFs.jpg" target="_blank"> Link</a> Share this post Link to post Share on other sites
-Snafu- 78 Posted June 27, 2007 How would I replace the BIS tanks that Hyk's used for his addons? I want to replace them with better community made ones. I don't know a lot about configs so when I de-PBO'd the addon I couldn't see anything obvious. Any ideas? Share this post Link to post Share on other sites
Rebel Man 431 Posted June 27, 2007 How would I replace the BIS tanks that Hyk's used for his addons? I want to replace them with better community made ones. I don't know a lot about configs so when I de-PBO'd the addon I couldn't see anything obvious. Any ideas? You can replace everything you need from Res\dta\data3d.pbo, Like convert the HYK crews use a pbo converter, Then add the crew HYK on folder, Then you must change the crew name, Use the BIS crew name model, And Rename the HYK crew, Then use The Winpbo to replace the BIS ones. And other way, You can made it into the Res\bin\config, Just change that tank crew class name, For example M1A1. I hope you can understand, Because i don't undetstand what i'm say  . Share this post Link to post Share on other sites
-Snafu- 78 Posted June 27, 2007 How would I replace the BIS tanks that Hyk's used for his addons? I want to replace them with better community made ones. I don't know a lot about configs so when I de-PBO'd the addon I couldn't see anything obvious. Any ideas? You can replace everything you need from Res\dta\data3d.pbo, Like convert the HYK crews use a pbo converter, Then add the crew HYK on folder, Then you must change the crew name, Use the BIS crew name model, And Rename the HYK crew, Then use The Winpbo to replace the BIS ones. And other way, You can made it into the Res\bin\config, Just change that tank crew class name, For example M1A1. I hope you can understand, Because i don't undetstand what i'm say  . Thanks for the reply but that's not what I mean. What I'm talking about is the BIS vehicles that HYK uses in his config for his soldiers. It is those I want to replace. Share this post Link to post Share on other sites
Big-Rooney 5 Posted June 27, 2007 How would I replace the BIS tanks that Hyk's used for his addons? I want to replace them with better community made ones. I don't know a lot about configs so when I de-PBO'd the addon I couldn't see anything obvious. Any ideas? Well theres two ways that this can be done. 1: Change the class the vehicle is called in from (I've not seen the vehicle section of the HYK config so I don't know the exact class name, this is just a made up name). It would go something like this. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class LandVehicle:All class Tank:LandVehicle class M1Abrams:Tank cass HYK_USMC_M1A1:M1Abrams Replace It With Something Like This <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class LandVehicle:All class Tank:LandVehicle class M1Abrams:Tank class INQ_M1A2:M1Abrams class HYK_USMC_M1A1:INQ_M1A2 See I've ReplacedThe BIS M1Abrams With The M1A2 From INQ M1A2 Pack. The INQ_M1A2 Is The Class Name For The Woodland M1A2 From The Pack. So Now instead of calling in from the BIS M1Abrams it calls in from INQ M1 pack. You'll have do get all the class names correct and the subclasses they call from. If you need more help this way. I could give you a config that gives you the HYK Units in the INQ M1A2 or any other vehicles you want. You could use it as a base for your project. 2: The second way is a little more complex (I find it easier). You could go the Mod replacement way, in you could replace the BIS M1Abrams with the INQ M1A2 like a Total Conversion Mod. This is complex if you don't have a lot of experience with the config setup. Some parts get confusing and it takes longer. Hope I Helped!!! Share this post Link to post Share on other sites
bigstone 48 Posted January 17, 2008 Please help me I installed your v2.05. When I load a group of US Airborne desert '03 in mission editor and load the mission I get no entry' model error? I installed per your instruction. Share this post Link to post Share on other sites
Kirby 2 Posted January 17, 2008 You need to download LSR weapons for the US troops and RHS for the OpFor. As said in the required addons. You will get the "no entry model" error if you dont have the weapons. If you still have this error with the weapons installed... Then you're kinda screwed. Share this post Link to post Share on other sites
bigstone 48 Posted January 18, 2008 You need to download LSR weapons for the US troops and RHS for the OpFor.As said in the required addons. You will get the "no entry model" error if you dont have the weapons. If you still have this error with the weapons installed... Then you're kinda screwed. I guess I am screwed... I installed the above like you said. But if you can point me to the most updated US Weapons pack(downloadsite). That would be helpful. Thank you. Can you post what you have in your addons folder that contains hyk, lsr, and rhs? Maybe I am missing something? Share this post Link to post Share on other sites
Black Sphere 0 Posted January 18, 2008 @bigstone - here's link to my mission where beside HYK are also links for the weapons packs. Hope it helps. Share this post Link to post Share on other sites
Kirby 2 Posted January 18, 2008 Hmm, I'll take a look when I get OFP back on my PC. Share this post Link to post Share on other sites