Jump to content
Sign in to follow this  
da_ofp_man

Vitapc pack 1.1 finale

Recommended Posts

It was joined efforts from many peoples from OFP community. There is no way I can accomplish it alone.

Share this post


Link to post
Share on other sites
I am still getting this error, even with just 1 vit unit on the map

Any ideas? What is the complete list of .pho files I should have?

Edit: sorry, sorting out host now...Doh!.JPG

Now it seems to be just the soldiers that give me the error...

Share this post


Link to post
Share on other sites

Great pack!

And I like the ARENA-function. To bad that I`m having trouble with it when I use ECP. Anyone else or just me?

Share this post


Link to post
Share on other sites
Quote[/b] ]
I am still getting this error, even with just 1 vit unit on the map

Any ideas? What is the complete list of .pho files I should have?

Edit: sorry, sorting out host now...Doh!.JPG

Now it seems to be just the soldiers that give me the error...

might be a corrupt pbo file, try redownloading it. use the link at @War, its much faster.

Share this post


Link to post
Share on other sites

@killagee, delete old vitapc.pbos out of modfolders should solve your issue. As I wrote allready before

Quote[/b] ]
I get P3D errors with this, and a CTD. Any idea's?

Make sure you dont have an old version of vitapc.p3d in any modfolder. Then the errors should be gone.

Share this post


Link to post
Share on other sites

Yeah I have already tried that. All I have is the new Vitapc.pho, DKM RSC.pho ( the new one was smaller than the old one?) and Vitapc_config.pho. in res/addons. am I missing any?

Share this post


Link to post
Share on other sites

Argh, I celebrated too soon. When you play as commander of the BMP or BMD you can't get the gunner to shoot, and sometimes the cursor disappears when you target something.

I target an object, when I tell the gunner to fire, the turret swings away and I can no longer move the commander's turret. Sometimes the target box would even display in the wrong position, not over the targeted object.

I switched to the gunner's seat, shooting from there works ok, as well as when the AI controls the vehicle.

I'm pretty sure this is a not a problem with my config, this wasn't happening with other vehicles, someone else confirm if this is a bug please.

Share this post


Link to post
Share on other sites

Better than constructive criticism, constructive acts :

I draw wound textures (rebels models) and I made a try, but I can't see any results sad_o.gif

I tested many things and I don't think the bug come from a mistake inside the config.cpp

...I don't understand what's going wrong! that's turn me mad

Could someone try to insert a wound texture and report back ? (even without real wound texture, just to check if it work or not)

Share this post


Link to post
Share on other sites
Yeah I have already tried that. All I have is the new Vitapc.pho, DKM RSC.pho ( the new one was smaller than the old one?) and Vitapc_config.pho. in res/addons. am I missing any?

Well, the error you report is definitly caused by an old vitapc.pbo.

The situation is the following: the old vitapc.pbo contains a config therefore will be precached by game. The new vitapc.pbo has no config in and so it will be loaded on demand, but since the engine allready found an vitapc.pbo (the old one) it will search for the models in the old .pbo (which of course don't have that models) and report the error.

That's why you should carefully look through OFP\Addons and any other modfolder you might have on you machine and take the old .pbo out.

If you think..hell this cannot be, there is no other, try the following: 1. rename the pbo extensions of the vitapc_config to .pbx (or whatever) so it wont be loaded anymore. And I bet you will still have some of the tanks in your editor (from the old vitapc.pbo).

Share this post


Link to post
Share on other sites
I belive the Arena system works against RPG's and LAW's IRL but not in DKM's OFP version of it. IMHO that would really make playing against a Arena equipped BMP3 quite a bore in MP wink_o.gif

Is this correct? i'm sure i've seen the Arena system take out AI fired RPGs before. AKM/DKM can you guys go over how your arena system scripting works/what it will stop and what not.

Share this post


Link to post
Share on other sites
Argh, I celebrated too soon. When you play as commander of the BMP or BMD you can't get the gunner to shoot, and sometimes the cursor disappears when you target something.

I target an object, when I tell the gunner to fire, the turret swings away and I can no longer move the commander's turret. Sometimes the target box would even display in the wrong position, not over the targeted object.

I switched to the gunner's seat, shooting from there works ok, as well as when the AI controls the vehicle.

I'm pretty sure this is a not a problem with my config, this wasn't happening with other vehicles, someone else confirm if this is a bug please.

*BUMP*

Anyone test this out yet?

Share this post


Link to post
Share on other sites
Yeah I have already tried that. All I have is the new Vitapc.pho, DKM RSC.pho ( the new one was smaller than the old one?) and Vitapc_config.pho. in res/addons. am I missing any?

Well, the error you report is definitly caused by an old vitapc.pbo.

The situation is the following: the old vitapc.pbo contains a config therefore will be precached by game. The new vitapc.pbo has no config in and so it will be loaded on demand, but since the engine allready found an vitapc.pbo (the old one) it will search for the models in the old .pbo (which of course don't have that models) and report the error.

That's why you should carefully look through OFP\Addons and any other modfolder you might have on you machine and take the old .pbo out.

If you think..hell this cannot be, there is no other, try the following: 1. rename the pbo extensions of the vitapc_config to .pbx (or whatever) so it wont be loaded anymore. And I bet you will still have some of the tanks in your editor (from the old vitapc.pbo).

Ah yes! right you are... Found an old VITAPC.Pho in my MTCO folder of all places... Thankx guys. You can all say "i told you so" if you like

smile_o.gif

Share this post


Link to post
Share on other sites

the destroyed bmp's sometimes switch back and forth between being completely black and only partially black. it only happens when i destroy them with a helicopter(AH-1 using a TOW)

Share this post


Link to post
Share on other sites

if you are right it should allways happen, not just when you destroyed it with a helo.

My guess is that when in a helo, the game engine switches back to a much lower lod than when you are on the ground.

Conclusion i make here is that one of the lower lods doesnt have the armor section numbers defined, investigating.

Share this post


Link to post
Share on other sites
luv'n this pack...couple things though...get wierd error (black band of text on top of screen) when arena system kicks in on the bmp3...and the commander mouseview is backward??..move your view to left and it goes right and vice versa...also when your looking through the commanders view it won't line up with line of site with gunner??..kinda strange and difficult to explain...

This is the bug I was talking about.

Share this post


Link to post
Share on other sites

i get a scripting error on the BMP3 arena when a non bis guided AT weapon is fired at it? ill take a pic if you want

Share this post


Link to post
Share on other sites

As I already pointed out to SEADEMON for his own BTR-80 :

While BTR70 Turret' elevation/depression angle is +30°/-5°, BTR80's angle is +60°. Do not forget that BTR80's turret had been redone for AA gunship.

btr80m1_009.jpg

btr80m1_011.jpg

It also seems that depression angle is -4° (old sources stated 5°)

Soviet Union didn't spend time and money to modify their new BTR-80's turret just to feed with new figures western intelligence agencies biggrin_o.gif .

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-6; maxElev=+30;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

should be corrected that way =>

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-4; maxElev=+60;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

I really love too much this pack smile_o.gif

Share this post


Link to post
Share on other sites

Im having problems with the pack, when i load up the game it says it requires 1.92 even though i have a newer version (Fresh install yesterday) and the units dont show up ingame sad_o.gif Plz help i wanna use these addons cause they look amazing.

Share this post


Link to post
Share on other sites
Im having problems with the pack, when i load up the game it says it requires 1.92 even though i have a newer version (Fresh install yesterday) and the units dont show up ingame sad_o.gif Plz help i wanna use these addons cause they look amazing.

Make sure you start flashpointbeta.exe

Share this post


Link to post
Share on other sites
As I already pointed out to SEADEMON for his own BTR-80 :

While BTR70 Turret' elevation/depression angle is +30°/-5°, BTR80's angle is +60°. Do not forget that BTR80's turret had been redone for AA gunship.

It also seems that depression angle is -4° (old sources stated 5°)

Soviet Union didn't spend time and money to modify their new BTR-80's turret just to feed with new figures western intelligence agencies  biggrin_o.gif .

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-6; maxElev=+30;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

should be corrected that way =>

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-4; maxElev=+60;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

I really love too much this pack  smile_o.gif

Is that bullshit ? blues.gif

I must be corrupted ghostface.gif

Share this post


Link to post
Share on other sites

I've updated vitapc to 1.1 final and now i get an error message when i make a mission in editor using these new btr80 or other addons when trying to load preview or loading mission.

"script \dkmm_rsc\scripts\vit_apc_init.sqs not found"

I have deleted other vitapc addons from other folder but haven't helped in my case.

Would single addons like zu23.pbo or other that where not before included in 1.1 version do something like this?

Share this post


Link to post
Share on other sites

You still have the old DKM script pbo in your folder. You should install the new one that comes with the APC pack. I suggest re-DL'ing the PAC pack and look for this small pbo. (it's tha same that was included with the black eagle, only the one in the PAC pack is newer)

Share this post


Link to post
Share on other sites

Thanks it worked halfway for me,i can now preview the new missions i made but the old ones i've made wont work at all.

They moan that "can't find bmd3 or btr80" #&%*?

This can probably be solved by changing to use the final addons in the missions and then deleting dkm addons..

ctrl+c & ctrl+v in hard use now,i've got about 10 missions to fix that use those old addons : (

Why can't addon makers use the old folders they used in there addons in editor or just put them to either west,east,res or civ folders.

It's a real pain sometimes to find that one addon from about 30 folders in editor. Oh yeah,using about 2gb of addons in all smile_o.gif

Would it be possible to convert them to west,east,res,civ folders easily yourself?Is there any program to use for this purpose?unpbo?

Share this post


Link to post
Share on other sites

Folders names not important at all. Since beta 0.8 all classes have the same name. They have to work without any error, even if you start to made you missions with beta 0.8 and now upgrade to version 1.1.

Try to be more specific. Which add-ons you use before (version), where it was located and where you install new ver 1.1, also what type of errors you have now?

Share this post


Link to post
Share on other sites
As I already pointed out to SEADEMON for his own BTR-80 :

While BTR70 Turret' elevation/depression angle is +30°/-5°, BTR80's angle is +60°. Do not forget that BTR80's turret had been redone for AA gunship.

It also seems that depression angle is -4° (old sources stated 5°)

Soviet Union didn't spend time and money to modify their new BTR-80's turret just to feed with new figures western intelligence agencies  biggrin_o.gif .

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-6; maxElev=+30;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

should be corrected that way =>

Quote[/b] ]

class Turret: TurretBase

{

gunAxis = "osahlavne";

turretAxis = "osaveze";

soundServo[]={"\VITAPC\sound\turretbtr8.ogg",db-25,1};

gunBeg = "usti hlavne";

gunEnd = "konec hlavne";

minElev=-4; maxElev=+60;

minTurn=-360; maxTurn=+360;

body = "otocvez";

gun = "otochlaven";

};

I really love too much this pack  smile_o.gif

Is that bullshit ? blues.gif

I must be corrupted ghostface.gif

Keep sleeping...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×