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USMC Sniper

New island in progress

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@USMC Sniper:

Mapfact released new picutres of JoergF's "Airport-Pack".

Looks awsome!

Just visit their site to see the pictures.

Mfg MEDICUS

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I haven't done almost any progress on the island since I'm back at school, but I have done some characters, and added some apartments and stuff like that. I'll work on it as much as I can, but I doubt I'll get too much done. Again, what districts would you guys want to see next?

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It's not a district, but I'd like to see it done, in fact it BETTER be done tounge_o.gif  I shall quote my earlier post.

Wacky_Iraqi[LtC] @ Mar. 22 2004,18:04)]you GOTTA have a mall, anywhere isn't complete without a nice big shopping mall. Make sure you add Dippin' Dots, Abercrombie & Fitch, American Eagle, Hollister, Hot Topic, and Spencer's. biggrin_o.gif

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@USMC Sniper:

Mapfact released new picutres of JoergF's "Airport-Pack".

Looks awsome!

Just visit their site to see the pictures.

Mfg MEDICUS

Hell yeah! I can't wait, why can't they just release them now?!?!?!?!? crazy_o.gif they said they are finished

Jos wrote that this addon is ready, but not for download. Guys from Map Fact Net are waiting for new website.
Hell, they want a site, I'll give them a site, http://www.freewebs.com/mapfact will be their site, lol

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Wacky_Iraqi[LtC] @ Mar. 29 2004,03:04)]Hell yeah! I can't wait, why can't they just release them now?!?!?!?!? crazy_o.gif they said they are finished

Be patience.

The new Mapfact Site should be up in a week. And the pack will be released with the new site.

Mfg MEDICUS

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Bikers

Gang Members

Triads

Instead of buildings I made a bunch of characters recently. smile_o.gif The biker is edited from the BIS man model recently released, so are the traids (with BOH faces), and the gang members are BAS African civilians.

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Wow that is quite impressive I must say. In the picture with the gang guys, well and all the rest too it has a lot of detail that actually makes it look like a real city. nice work man.

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Hey USMC Sniper,

I think you might be interested in downloading this texture pack. There're some quite useful textures for you in there.

Edit: just a typo..

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@ USMC Sniper:

Mapfact released their wonderful Airport/MiningBuildings -Pack

Just check this thread for more informations.

Mfg MEDICUS

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didnt know this was till going on  crazy_o.gif

dude sounds very tight man!  Need any help?  rock.gif

little help from your former mod leader wouldn't hurt right sad_o.gif

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Anyways, heres what I'm planning:

-an Italian district, with a restaurant and a laundrette as the enterable buildings

-One enterable warehouse

-An enterable bar

-The side of the island I'm working on won't have a downtown style area but will have a few office buildings.

-I'll release the island as a beta once half is done (the side I'm working on), and then the final will be released when I'm completely done.

-The side of the island I'm working on has/will have: airport, docks, Chinatown district, Italian district, "ghetto" style area, maybe a red light district, an industrial district, a mall, and a residential district with suburban style houses.

-The side I'm working on now is more like Los Angeles while the other side will be more like Miami, but the themes sort of overlap to not make it look too different.

-A character pack will also be released.

smile_o.gif

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Baby! Ohh Behave!!

A Pimp and a real Pimp-Mobil! Sweet!  tounge_o.gif

Mfg MEDICUS

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looks like col klinks lincon as the pimp mobile. ive pimped out my vette, challenger, and viper recently with personal scripts. . . thats pimped out biggrin_o.gif this island is gonna be sweet smile_o.gif

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Wacky_Iraqi[LtC] @ April 08 2004,17:55)]I don't care how big this is, I'll D/L it, even if it'll take me a day, probley the same with all the other 56kers

CAN'T WAIT!!!!!!

i agree im runnin 3 gigs of addons and im willing to delete everything cept BIS, BAS, USN, and custom stuff tounge_o.gif for it biggrin_o.gif i live in a city irl and damnit ive waited for a lag free (or minamal lag) one for OFP

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Hey all, I've been checking out the mapfact airport buildings in the odol view program, and IMO they are way to high poly for this map. The radar by itself is more than 1000 polys, so unfortunately I'll have to make some airport buildings myself. sad_o.gif I was hoping on using the mapfact ones since they truly are amazing.

Anyways I've been doing some slum type buildings for the red light district area, and it's going along great, if anyone remembers the buildings at the end of the movie Taxi Driver, or Max Payne's house in Max Payne 2, thats kind of what the buildings are going to look like. smile_o.gif

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Hey all, I've been checking out the mapfact airport buildings in the odol view program, and IMO they are way to high poly for this map. The radar by itself is more than 1000 polys, so unfortunately I'll have to make some airport buildings myself.  sad_o.gif  I was hoping on using the mapfact ones since they truly are amazing.

Anyways I've been doing some slum type buildings for the red light district area, and it's going along great, if anyone remembers the buildings at the end of the movie Taxi Driver, or Max Payne's house in Max Payne 2, thats kind of what the buildings are going to look like.  smile_o.gif

ditch the radar and keep the terminal. at least use the terminal! please!!! sad_o.gif oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least

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ditch the radar and keep the terminal. at least use the terminal! please!!!  sad_o.gif  oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least

The terminals has even more polys than the radar, unfortunately. I would definately use them if they were a bit less high poly.

Anyways, I really appreciate the attention to this project, its great working on something people want. smile_o.gif

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got that right, now we can finally have swat missions.. just have to find some excellent swat guys now, that is.. i hope the streets are wide like on Tonal that being cqb is a little bit better if your entire squad can stay in formation without clipping through buildings.

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ditch the radar and keep the terminal. at least use the terminal! please!!!  sad_o.gif  oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least

The terminals has even more polys than the radar, unfortunately. I would definately use them if they were a bit less high poly.

Anyways, I really appreciate the attention to this project, its great working on something people want. smile_o.gif

just wondering. if there was a way to edit the models (purely for island use only) to have fewer polys? im a configer so i dont know how the whole modeling scene works but its just a suggestion rock.gif

heh sorry i so despretly want the termaninal and tower on your map. and if not. oh well i have faith in your work

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