MEDICUS 0 Posted March 29, 2004 @USMC Sniper: Mapfact released new picutres of JoergF's "Airport-Pack". Looks awsome! Just visit their site to see the pictures. Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 29, 2004 I haven't done almost any progress on the island since I'm back at school, but I have done some characters, and added some apartments and stuff like that. I'll work on it as much as I can, but I doubt I'll get too much done. Again, what districts would you guys want to see next? Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted March 29, 2004 It's not a district, but I'd like to see it done, in fact it BETTER be done  I shall quote my earlier post. Wacky_Iraqi[LtC] @ Mar. 22 2004,18:04)]you GOTTA have a mall, anywhere isn't complete without a nice big shopping mall. Make sure you add Dippin' Dots, Abercrombie & Fitch, American Eagle, Hollister, Hot Topic, and Spencer's. Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted March 29, 2004 @USMC Sniper:Mapfact released new picutres of JoergF's "Airport-Pack". Looks awsome! Just visit their site to see the pictures. Mfg MEDICUS Hell yeah! I can't wait, why can't they just release them now?!?!?!?!? they said they are finished Jos wrote that this addon is ready, but not for download. Guys from Map Fact Net are waiting for new website. Hell, they want a site, I'll give them a site, http://www.freewebs.com/mapfact will be their site, lol Share this post Link to post Share on other sites
MEDICUS 0 Posted March 29, 2004 Wacky_Iraqi[LtC] @ Mar. 29 2004,03:04)]Hell yeah! I can't wait, why can't they just release them now?!?!?!?!? they said they are finished Be patience. The new Mapfact Site should be up in a week. And the pack will be released with the new site. Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted April 4, 2004 Bikers Gang Members Triads Instead of buildings I made a bunch of characters recently. The biker is edited from the BIS man model recently released, so are the traids (with BOH faces), and the gang members are BAS African civilians. Share this post Link to post Share on other sites
jakerod 254 Posted April 4, 2004 Wow that is quite impressive I must say. In the picture with the gang guys, well and all the rest too it has a lot of detail that actually makes it look like a real city. nice work man. Share this post Link to post Share on other sites
ag_smith 0 Posted April 4, 2004 Hey USMC Sniper, I think you might be interested in downloading this texture pack. There're some quite useful textures for you in there. Edit: just a typo.. Share this post Link to post Share on other sites
MEDICUS 0 Posted April 5, 2004 @ USMC Sniper: Mapfact released their wonderful Airport/MiningBuildings -Pack Just check this thread for more informations. Mfg MEDICUS Share this post Link to post Share on other sites
bmgarcangel 0 Posted April 5, 2004 didnt know this was till going on  dude sounds very tight man!  Need any help?  little help from your former mod leader wouldn't hurt right Share this post Link to post Share on other sites
USMC Sniper 0 Posted April 6, 2004 Anyways, heres what I'm planning: -an Italian district, with a restaurant and a laundrette as the enterable buildings -One enterable warehouse -An enterable bar -The side of the island I'm working on won't have a downtown style area but will have a few office buildings. -I'll release the island as a beta once half is done (the side I'm working on), and then the final will be released when I'm completely done. -The side of the island I'm working on has/will have: airport, docks, Chinatown district, Italian district, "ghetto" style area, maybe a red light district, an industrial district, a mall, and a residential district with suburban style houses. -The side I'm working on now is more like Los Angeles while the other side will be more like Miami, but the themes sort of overlap to not make it look too different. -A character pack will also be released. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 6, 2004 all hail... you! Share this post Link to post Share on other sites
USMC Sniper 0 Posted April 7, 2004 I made something, and it's going to guarantee a red light district. Surprise Share this post Link to post Share on other sites
MEDICUS 0 Posted April 7, 2004 Baby! Ohh Behave!! A Pimp and a real Pimp-Mobil! Sweet! Â Mfg MEDICUS Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 7, 2004 looks like col klinks lincon as the pimp mobile. ive pimped out my vette, challenger, and viper recently with personal scripts. . . thats pimped out this island is gonna be sweet Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted April 8, 2004 I don't care how big this is, I'll D/L it, even if it'll take me a day, probley the same with all the other 56kers CAN'T WAIT!!!!!! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 9, 2004 Wacky_Iraqi[LtC] @ April 08 2004,17:55)]I don't care how big this is, I'll D/L it, even if it'll take me a day, probley the same with all the other 56kersCAN'T WAIT!!!!!! i agree im runnin 3 gigs of addons and im willing to delete everything cept BIS, BAS, USN, and custom stuff for it i live in a city irl and damnit ive waited for a lag free (or minamal lag) one for OFP Share this post Link to post Share on other sites
USMC Sniper 0 Posted April 9, 2004 Hey all, I've been checking out the mapfact airport buildings in the odol view program, and IMO they are way to high poly for this map. The radar by itself is more than 1000 polys, so unfortunately I'll have to make some airport buildings myself. I was hoping on using the mapfact ones since they truly are amazing. Anyways I've been doing some slum type buildings for the red light district area, and it's going along great, if anyone remembers the buildings at the end of the movie Taxi Driver, or Max Payne's house in Max Payne 2, thats kind of what the buildings are going to look like. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 9, 2004 Hey all, I've been checking out the mapfact airport buildings in the odol view program, and IMO they are way to high poly for this map. The radar by itself is more than 1000 polys, so unfortunately I'll have to make some airport buildings myself. Â Â I was hoping on using the mapfact ones since they truly are amazing. Anyways I've been doing some slum type buildings for the red light district area, and it's going along great, if anyone remembers the buildings at the end of the movie Taxi Driver, or Max Payne's house in Max Payne 2, thats kind of what the buildings are going to look like. Â ditch the radar and keep the terminal. at least use the terminal! please!!! oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least Share this post Link to post Share on other sites
USMC Sniper 0 Posted April 9, 2004 ditch the radar and keep the terminal. at least use the terminal! please!!! Â Â oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least The terminals has even more polys than the radar, unfortunately. I would definately use them if they were a bit less high poly. Anyways, I really appreciate the attention to this project, its great working on something people want. Share this post Link to post Share on other sites
Landwarrior87 0 Posted April 9, 2004 got that right, now we can finally have swat missions.. just have to find some excellent swat guys now, that is.. i hope the streets are wide like on Tonal that being cqb is a little bit better if your entire squad can stay in formation without clipping through buildings. Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted April 9, 2004 @LANDWARRIOR- Some SWAT guys came with a C&R pack a while back, they had a shotgun and a couple of other varients Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 9, 2004 ditch the radar and keep the terminal. at least use the terminal! please!!! Â Â oh and the control tower. besides the airport isnt gonna have that many things around it anyway. mabe 1 or 2 hangers. a couple BIS res hangers other then that its one huge wide open space. its not like your puttin in 5 of them side by side. consider the terminal and control tower at least The terminals has even more polys than the radar, unfortunately. I would definately use them if they were a bit less high poly. Anyways, I really appreciate the attention to this project, its great working on something people want. just wondering. if there was a way to edit the models (purely for island use only) to have fewer polys? im a configer so i dont know how the whole modeling scene works but its just a suggestion heh sorry i so despretly want the termaninal and tower on your map. and if not. oh well i have faith in your work Share this post Link to post Share on other sites