USMC Sniper 0 Posted March 20, 2004 Not true, BAS has objects on tonal that produce sounds, I looked at the cpp of BAS_O, and there are (for example) looping radios, crickets, etc, and they are assigned to objects. I tried doing that in my island, but for some reason the sounds dont work even though i did them the same was they are on tonal. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 20, 2004 Not true, BAS has objects on tonal that produce sounds, I looked at the cpp of BAS_O, and there are (for example) looping radios, crickets, etc, and they are assigned to objects. I tried doing that in my island, but for some reason the sounds dont work even though i did them the same was they are on tonal. You are right, but the radios and things like that aren't on the map. They are in the editor available and if you place for example the radio, it plays musik or you can hear something like radiocalls without adding a trigger. What you can hear on the islands are the ambient-sounds for example like the swamp Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 20, 2004 Lol you're all wrong, I just made those objects that have sounds. It's not an environment sound, its an object that has (for example) sound="DistantPoliceSiren". Right now I'm trying to get the police siren to randomly go off, I think it's done with having the animperiod = random [number], but I'm not exactly sure what to do. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 21, 2004 no please dont do that please. Let that be up tp the mission maker. Think If there was russians invading thhe town do you think many police sirens would be going off? no not really. If there where zombies and everyone else was dead would there be sirens? no. please please let that be up tp the mission maker. Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 21, 2004 no please dont do that please. Let that be up tp the mission maker. Think If there was russians invading thhe town do you think many police sirens would be going off? no not really. If there where zombies and everyone else was dead would there be sirens? no. please please let that be up tp the mission maker. Russians invading the city? I think ambient sirens near the worse districts would be cool, but you have a good argument against it...I might leave it out but I just think it would be cooler not to have the mission makers put everything into the island. Also the point here is to create the most realistic city I can, and cities aren't silent. I might or might not include ambient sirens and car horns or I might not, release is still a long, long way off. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 21, 2004 heres an idea, maybe make 2 versions. A regualr city version and then a "blank" version for those missions who dont want those sounds. It wouldnt be ard would it? I dunno crap about it anyways dont mind me. Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 21, 2004 I was thinking about that also, but is it really worth it, like 2 versions just so people can have or not have sounds right away? Share this post Link to post Share on other sites
MEDICUS 0 Posted March 21, 2004 heres an idea, maybe make 2 versions. A regualr city version and then a "blank" version for those missions who dont want those sounds. It wouldnt be ard would it? I dunno crap about it anyways dont mind me. I think that isn't such a good idea. I see this from the MP-Position: If u have two different version of the same island, you'll get trouble with players trying to connect. There would be some with the one and some with the other version. So i think releasing only 1 version would be much better. Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 21, 2004 Again I probably won't have ambient sounds such as police sirens and car horns, but I will have things like music when you go near apartments, ambient plane fly bys (the quiet rumble when a jumbo jet flies above you), and other things that just add to the atmosphere of the map. Share this post Link to post Share on other sites
Landwarrior87 0 Posted March 21, 2004 ill be happy with whatever.. as long as its released Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 22, 2004 Ok for example: FDF mod made thier island "East Border" then they made an exact same one called "East Border (W)" just with winter textures. So why not in you addon makes one map called "Your Island" and another called "Your Island (NS)"? It wouldnt be hard and would make lots of peoples lives happier. Share this post Link to post Share on other sites
ag_smith 0 Posted March 22, 2004 One advice from me: Would you be so kind to place all the objects and wrp file in separate pbos. I think, if you do it this way, more mapmakers will be willing to use your objects on their maps (if you don't mind that, of course?). Thank you. Share this post Link to post Share on other sites
scfan42 0 Posted March 22, 2004 I suggest for the siren sounds you have them positioned on the map, but have a gamelogic or a variable that activates them, preferably a gamelogic since then you could have it execute a full script to run easier. Share this post Link to post Share on other sites
Uncle_Sam 0 Posted March 22, 2004 Oe Cant wait till it get released Share this post Link to post Share on other sites
Nilz 0 Posted March 22, 2004 Oe Cant wait till it get released Yeah, me too. I imagine this is gonna be really cool. Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 22, 2004 One advice from me:Would you be so kind to place all the objects and wrp file in separate pbos. I think, if you do it this way, more mapmakers will be willing to use your objects on their maps (if you don't mind that, of course?). Thank you. It's already like that, since I started on the objects before I started the map. About the gamelogic idea, thats really smart, I'll find out how that's done and I'll most probably make it like that. Share this post Link to post Share on other sites
Sgt. Stryker 0 Posted March 22, 2004 yeah I vote for that one also, works out perfectly. Share this post Link to post Share on other sites
scfan42 0 Posted March 22, 2004 The idea is from FDF mod, they have a few nifty game logics, such as snow and a MP auto-viewdistance (adjusts the viewdistance according to the weakest client), along with mast lights and aurora gamelogics for use on thier East Border island. Tonal also has a couple game logics, my favorite being the mist logic, by placing one it creates a little mist generator which adds some nice visuals to a mission. Share this post Link to post Share on other sites
MEDICUS 0 Posted March 22, 2004 About the gamelogic idea, thats really smart, I'll find out how that's done and I'll most probably make it like that.  Sweet!    And everyone will be happy   That would defenitly be great! Mfg MEDICUS Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 22, 2004 Btw I won't work on the airport now since I'm back at school and it would take me too long, I'll save that for the long weekend on easter. Which districts would you guys like to see next? Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted March 23, 2004 If you're making Florida, you GOTTA have a mall, Florida (anywhere, for a matter of fact) isn't complete without a nice big shopping mall. Make sure you add Dippin' Dots, Abercrombie & Fitch, American Eagle, Hollister, Hot Topic, and Spencer's. Share this post Link to post Share on other sites
jankyballs 0 Posted March 23, 2004 I already said i wanted my house Share this post Link to post Share on other sites
-75th-Wacky_Iraqi-LtC- 0 Posted March 28, 2004 USMC_Sniper, any updates yet? (if you can tell, I can't wait for this island, and I love pics :-D) Share this post Link to post Share on other sites
jankyballs 0 Posted March 28, 2004 other stuff: trashcans retexture JMG's copcar if its gonna be NY cant think of anything else Share this post Link to post Share on other sites