Cribban 1 Posted August 14, 2004 sounds great will marines walk the same as in halo yeah atleast run as they do wont be an exact copy, but im workin on so u can run and shoot with more accuracy Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 14, 2004 sounds great will marines walk the same as in halo yeah atleast run as they do  wont be an exact copy, but im workin on so u can run and shoot with more accuracy cool Share this post Link to post Share on other sites
gandalf the white 0 Posted August 14, 2004 sounds great will marines walk the same as in halo yeah atleast run as they do  wont be an exact copy, but im workin on so u can run and shoot with more accuracy oh great, OFP becomes arcade shooter Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 14, 2004 sounds great will marines walk the same as in halo yeah atleast run as they do  wont be an exact copy, but im workin on so u can run and shoot with more accuracy oh great, OFP becomes arcade shooter  meh, whats with all u realism freaks, halo wasnt realistic, so i have no problems with this being unrealstic Share this post Link to post Share on other sites
Master_Chief 0 Posted August 14, 2004 run and shoot with more accuracy Notice that he said more accuracy, not magical floating characters with perfect aim while running. More accuracy simply means that when running the soldier doesn't wave his gun around in the air like ofp soldiers do. Don't worry, its not a fps conversion, it is just a new run animation Share this post Link to post Share on other sites
4 IN 1 0 Posted August 16, 2004 for me moving while shooting in OFP is a bit too non-accrate so the "arcade shooter" thing doesnt substand IMO (or through HALO is a arcade shooter) Share this post Link to post Share on other sites
Fart-Nark 0 Posted August 16, 2004 Â Â Â sounds great cribban Share this post Link to post Share on other sites
Cribban 1 Posted August 16, 2004 well for peps that dont whant this kinda thing, u will get an option to install the anims or not so u can then stick to the BIS anims Anyways thnx for the comments guys Share this post Link to post Share on other sites
UKSubmariner 0 Posted August 16, 2004 I've got the HALO soundtrack here (Mate of mine who works at HMV gave it to me) If you people want someone to .ogg the soundtrack, let me know? Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 18, 2004 erm, ur halo forum seems to be down.... Share this post Link to post Share on other sites
Cribban 1 Posted August 18, 2004 hmm, better mail my web host Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 18, 2004 hmm, better mail my web host eeerh, me or u? it seems to be "expired" (if u look in the subject bar when u try to mail em...) ah well, u ever gonna change that pic of the week or what? Share this post Link to post Share on other sites
Cribban 1 Posted August 18, 2004 well im gonna mail him, cuz I bet he hasent resived the god damn payment yet, grrrrr  ones we have pix we wanna show u'll see them Share this post Link to post Share on other sites
Fart-Nark 0 Posted August 19, 2004 cant wight for the new screens erm what ever happend about the pelican vid and btw i dont whant 2 be pr ed for just asking...keep up the gd work Share this post Link to post Share on other sites
Sniper_Kyle 0 Posted August 19, 2004 OK this is going to bug me forever....HOW DID YOU MAKE THE WARTHOG FLIP OVER?! So many scriptors would love to know this because it was deemed an OFP engine limitation....TELL....TELLL! Share this post Link to post Share on other sites
Master_Chief 0 Posted August 19, 2004 HOW DID YOU MAKE THE WARTHOG FLIP OVER? Okay, I'll tell you how I did it, but it can only be done on an addon, as it requires editing the model. This is so simple, and the only reason no one has figured it out yet is that no one has made an addon that requires flipping. Basically, all i did was put 2 tall boxes on the side of the warthog, in the geometry lod. Then made the simple animations to make the boxes swing down, acting like pushing arms that push against the ground and make the warthog flip itself. Simple enough, but not done yet. The problem with this is that OFP doesn't check the geometry lod of something that isn't moving. That is why you can place empty vehicles in the air, or why elevators don't work on units that are standing still. So, all I had to do was make a simple script that 'jiggles' the warthog if it isn't moving. Then I added the flipping arm animations to the jiggle script and it works flawlessly. I'll post a pic of it in action to show you what I mean about flipping arms. edit -------------- arms in thier normal state (grey boxes) These are actually in the geometry lod but I copied them to the visual lod so you could see them And now the arms rotated and flipped the hog over then they will return to the original state so they can be used again and again. In theory, someone could make a small platform that would flip any object on top of it, the object being flipped would have to be jiggled a bit to get it to work, but it should work. Share this post Link to post Share on other sites
{ppt}jackster2004 0 Posted August 19, 2004 MC if its not to much trouble could u post some screens of a small battle between marines and covenant or some of the jungle marines plz. Share this post Link to post Share on other sites
Ian Malcolm 0 Posted August 19, 2004 Simple enough, but not done yet. The problem with this is that OFP doesn't check the geometry lod of something that isn't moving. That is why you can place empty vehicles in the air, or why elevators don't work on units that are standing still. So, all I had to do was make a simple script that 'jiggles' the warthog if it isn't moving. Then I added the flipping arm animations to the jiggle script and it works flawlessly. Great work. Good thinking. Congrats! Can't wait see it in game. Share this post Link to post Share on other sites
Cribban 1 Posted August 20, 2004 MO VIDEO RELESE ok chief and I was playing an MP game, so we desided to relese a little vid for u showing of the battle fetured stuff: -warthog -pelican (yes its right u can see the pelican ingame, my version has some bugs, thats why u cant see the effects ) -shotgun, got it before chief chould take it, haha -sniper rifle, and other weapons its a simple battle against large amounts of ruskies (check out when he runs em over with the hog in the distance (ruins area) happy watching Halo MP video 10mb / 2.36 min long next vid might be the pelican one only, but thats chief's desision Share this post Link to post Share on other sites
Master_Chief 0 Posted August 20, 2004 LOL great video. Why didn't you wait for me I was running to the pelican! lol anyways keep in mind that there were no finished models in this video, and none of the pelican scripts were working yet. Lots of stuff like the getin position of the pelican will all be fixed and right now most of the stuff is placeholders. Share this post Link to post Share on other sites
MrZig 0 Posted August 20, 2004 Looks pretty good Especially like the part when you eject out of the Pelican ;) Keep up the good work! Share this post Link to post Share on other sites
oyman 0 Posted August 20, 2004 lol nice video as MrZig said keep up the good work Share this post Link to post Share on other sites
Milkman 1 Posted August 20, 2004 Good stuff! The marines looks good! But where is the tank? I want TANK!!! Share this post Link to post Share on other sites
Sniper_Kyle 0 Posted August 20, 2004 Looks pretty good  Especially like the part when you eject out of the Pelican ;) Keep up the good work!  Good work? DONT YOU MEAN GREAT WORK! Share this post Link to post Share on other sites
4 IN 1 0 Posted August 20, 2004 ahhh, they look great Share this post Link to post Share on other sites