Jump to content
Sign in to follow this  
ebud

New vietnam island

Recommended Posts

OK, just to get it out of the discussion area and off my mind.

http://aardvark.zapto.org/~black-beret/vietnam/seb_ilo_1_3.rar

Version 1.3

Hosted by Hawkins

<edit>

http://aardvark.zapto.org/~black-beret/vietnam/seb_ilo_1_7.zip

Version 1.7

Contains Ilo Ilo island (vegatation is not represenative of the actual island)

And also contains a scaled down version of the Rung Sat Special Zone.

1.7 also contains updated plant life and thatch huts.

I made it for myself, but thought a few others might enjoy it before it goes into addon obscurity.

Ebud

Share this post


Link to post
Share on other sites

I'll add a quick fix to the island config.cpp to make this island work on dedicated servers. Its the old addon dependency ghost all over again...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches

{

class seb_ilo

{

units[] = {};

weapons[] = { };

worlds[] = {"seb_ilo"};

requiredVersion = 1.90;

requiredAddons[]={seb_iatrang, sebnam_obj};

};

};

Ebud, it'd be great if you could update the island with that requiredAddons[] property, since then it would be usable on all kinds of servers.

Share this post


Link to post
Share on other sites

Sorry, like I said I just made it for my quick missions and I "don't do code", heh, so those addon dependencies mean nothing to me, sorry. It does need the sound files from Ia Drang though, but I guess it's not essential.

Please fix it and send it to Hawkins if you could. I never do mp, so I never even thought about testing it that way. If you can fix it, that would be wonderful... thanks.

<edit> and the code was done by Nag as a placeholder at the time... just something for me to get it in-game, it worked for me so I just left is "as is".

Share this post


Link to post
Share on other sites

Actually these addons dependencies ruin SP too by showing up on intros and cutting them out crazy_o.gif

Share this post


Link to post
Share on other sites
Please fix it and send it to Hawkins if you could. I never do mp, so I never even thought about testing it that way. If you can fix it, that would be wonderful... thanks.

Ok. Where/how do I get hold of this "Hawkins"?

*EDIT: I found him. See Hawkins post below for a fixed version of the island. Case closed.

Share this post


Link to post
Share on other sites

Sorry.

pm

HawkinsDaFin

Share this post


Link to post
Share on other sites

its a small island indeed

little more trees and some moere jungle effect would be nice as its to open right now

Share this post


Link to post
Share on other sites

Well the good thing is that Ebud was kind enough to leave this island open for any island makers to develop it further. So hopefully someone will take this island and make lots of cool stuff like airfields and bases and stuff. I'm making a mission using the SEB marines and CoC artillery right now where they are on a little hill that they are using as a firebase, first defending from terrifying night attacks and then in the daytime going out on patrols into the neighboring village and forests to weed out the VC.

What's nice is that due to the small size of the island, you can make some truly GIGANTIC battles with tons of units on this map. smile_o.gif

Chris G.

aka-Miles Teg<GD>

Share this post


Link to post
Share on other sites

In which file is the weapons for Nam Pack 2 units?

I need this info as I was planning to make JAM version of Nam Pack 2 for my own use only.

Share this post


Link to post
Share on other sites
In which file is the weapons for Nam Pack 2 units?

I need this info as I was planning to make JAM version of Nam Pack 2 for my own use only.

sebnam_wp

;)

Share this post


Link to post
Share on other sites
In which file is the weapons for Nam Pack 2 units?

I need this info as I was planning to make JAM version of Nam Pack 2 for my own use only.

sebnam_wp

;)

Stupid me.  crazy_o.gif

Its so goddam obvius when you see the file name but no! I must come here because I am too lazy to find it out my self.  tounge_o.gif

Edit: I meant in which file is the config for soldiers so I can change their weapons to JAM ones. My question was unclear sorry.

Edit2: Found them myself. No help needed anymore. wink_o.gif

Share this post


Link to post
Share on other sites
In which file is the weapons for Nam Pack 2 units?

I need this info as I was planning to make JAM version of Nam Pack 2 for my own use only.

sebnam_wp

;)

Stupid me.  crazy_o.gif

Its so goddam obvius when you see the file name but no! I must come here because I am too lazy to find it out my self.  tounge_o.gif

Edit: I meant in which file is the config for soldiers so I can change their weapons to JAM ones. My question was unclear sorry.

Edit2: Found them myself. No help needed anymore.  wink_o.gif

I have allready made translation to JAM_magazines... It would be cool to release it... But I'm must ask the autors first.

Share this post


Link to post
Share on other sites

I thought this would be the best place to post this quick question about Nam Pack 2:

What's the difference betweem UH-1D Slick and UH-1H Slick besides the name?

Share this post


Link to post
Share on other sites
I beleive that UH-1D has more powerfull engines than UH-1H.

In OFP or just in real life?

Share this post


Link to post
Share on other sites

HARD FACTS

Bell (model 205) UH-1D (1963) had a longer fuselage than previous models, increased rotor diameter, increased range, and a more powerful Lycoming T53-L-11 1100 shp engine, with growth potential to the Lycoming T53-L-13 1400 shp engine. A distinguishing characteristic is the larger cargo doors, with twin cabin windows, on each side. The UH-1D, redesigned to carry up to 12 troops, with a crew of two, reached Vietnam in 1963.

Bell (model 205A-1) UH-1H (1967-1986) was identical to the UH-1D but was equipped with an upgraded engine that allowed transport of up to 13 troops.

Share this post


Link to post
Share on other sites
I'll add a quick fix to the island config.cpp to make this island work on dedicated servers. Its the old addon dependency ghost all over again...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgPatches

{

       class seb_ilo

       {

               units[] = {};

               weapons[] = { };

               worlds[] = {"seb_ilo"};

               requiredVersion = 1.90;

               requiredAddons[]={seb_iatrang, sebnam_obj};

      };

};

Ebud, it'd be great if you could update the island with that requiredAddons[] property, since then it would be usable on all kinds of servers.

Killswitch when you depbo'd and repacked this version are you sure you used the 1.3 download? I haven't checked it, but I saw a comment somewhere else about the fire geo lods having problems, but I swear I fixed them in 1.3.

just checking.

Share this post


Link to post
Share on other sites
Killswitch when you depbo'd and repacked this version are you sure you used the 1.3 download? I haven't checked it, but I saw a comment somewhere else about the fire geo lods having problems, but I swear I fixed them in 1.3.

just checking.

Double-checked. Yep - they are the same, differing only in their config.

Share this post


Link to post
Share on other sites

Hey Ebud, I loved the first version of this island. But for some reason when trying to download the new version either from CZ or this forum it only lets me download the .rar file directly, and when it finishes it gives me the "could not extract file into temporary folder" sort of message. Is there any site that has the island in a winzip format? I'd really like to play with the current version of the island. The first one was awesome. Thanks

Share this post


Link to post
Share on other sites

Great island! Just made a quick mission, two Hueys inserting Air Cav squads under mortar fire,  whohoo!!!

There's one thing, however, when using ECP timed granades in the grass area, they just go off above the ground, but when the ECP is switched to expolosion simulation, things go back to normal. I haven't checked that with other overgrown islands though.

oh, btw, WinRAR 3.0 worked fine for me.

Share this post


Link to post
Share on other sites

yeah, I noticed the grenade problem and it drove me nuts as I run ECP, and couldn't figure out why it was doing it after I removed the shapes from the fire geo lod and the geo lod.

I can live with it, especially since I have no clue how to fix that.

Share this post


Link to post
Share on other sites

I can live with the ECP expolosion simulation, so my only concern is to remember to switch it on befor the play.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×