Gollum1 0 Posted December 16, 2003 Something for Goeth: Since the East Border map is supposed to be inland, it's pretty much impossible to do missions on the edge of the map since you can see the OFP sea, ruining the setting. What I propose for this map, in fact for all maps, is to put low hills all around the edges of the map. This way, the sea would be hidden except for aircraft. Share this post Link to post Share on other sites
m21man 0 Posted December 16, 2003 Quote[/b] ]What I propose for this map, in fact for all maps, is to put low hills all around the edges of the map. That should be very easy for him to do . Share this post Link to post Share on other sites
Raven Squad 0 Posted December 16, 2003 Mortars in wheeled vehicles - they simply don't work in OFP. Blake u misunderstood me, meant them seperately. I know that proto sisu i would be third truck in mod, but 120mm mortar would be nice. Does 1.1 version have more single/multiplayer missions somewhere in the net? Share this post Link to post Share on other sites
Blake 0 Posted December 17, 2003 There are plenty of MP missions running on Kyllikki server, stay tuned for them to be released rather soon. Some of them are already out, check out: http://www.tacticalblunder.com/~fdfmod/forum/viewforum.php?f=5 for MP and SP missions. Share this post Link to post Share on other sites
Commander-598 0 Posted December 17, 2003 I don't know if anyone's noticed, but when a firearm is fired it can usually be heard for at LEAST two to three miles. In FDF 1.1, it dies out at about thirty feet. dies 30 feet? Well that's frankly bullshit gunfire in FDF is audible well beyond 500 meters. Now would you really want to hear realistic ear-shattering rumble from your speakers which covers everything else and just makes you want to turn down the volume? I think not. Explain why I can place a sniper with a Dragunov at about 500m, and barely hear the gunfire from it? I can hear them quite loudly from a good mile or two away. Share this post Link to post Share on other sites
Mr. Snrub 0 Posted December 17, 2003 I just managed to finish downloading this monster, and I have to say I am in awe at it... This is just such an incredibly polished release - the addons, sounds, scripting, missions etc. I don't want to think about the hours you blokes must have stuck in to come up with this. I'll be the first to admit I know precisely bugger all about the Finnish Defence Force, but the quality of this pack makes that pretty much irrelevant Absolutely insanely good chaps! Share this post Link to post Share on other sites
Blake 0 Posted December 17, 2003 8 new coop missions by Blake for max.10-20 players intended for FDF Mod 1.1. Download: http://koti.welho.com/amustone/mpmaps/8_FDF11_MPmissions_by_Blake.zip Mission:                     Location: co@  8 fdf räkä poskella          East Border co@ 10 fdf alue-etsintä           East Border (winter) co@ 10 fdf midsummer party 2005   Karjala co@ 10 fdf mig alley             East Border co@ 11 fdf varusmiesten tulikaste    East Border co@ 16 fdf saaristohurrit          East Border co@ 20 fdf sotaretki suvi-suomessa  East Border co@ 20 fdf steel panthers          Karjala All missions have English briefings or dual Finnish/English briefings. Share this post Link to post Share on other sites
CrunchyFrog 0 Posted December 17, 2003 Mortars in wheeled vehicles - they simply don't work in OFP. Blake u misunderstood me, meant them seperately. I know that proto sisu i would be third truck in mod, but 120mm mortar would be nice. Does 1.1 version have more single/multiplayer missions somewhere in the net? I agree... A 120mm mortar would be nice http://tietokannat.mil.fi/peitsi03/include/thumbnail.php?id=59 http://tietokannat.mil.fi/peitsi03/include/thumbnail.php?id=56 Share this post Link to post Share on other sites
norsu 180 Posted December 17, 2003 co@ 10 fdf midsummer party 2005 Â Â Karjala Share this post Link to post Share on other sites
Gollum1 0 Posted December 17, 2003 co@ 10 fdf midsummer party 2005 Â Â Karjala At least you have good hunter models now! That's a pretty insanely hard level. Share this post Link to post Share on other sites
m21man 0 Posted December 17, 2003 Amazing mod! The one problem is that I don't understand how to use the Sanla . Share this post Link to post Share on other sites
GoOB 0 Posted December 17, 2003 It's not that hard, afterall it is explained very good in the Sissi raid mission. Look Gollum1, I spelled Sissi with caps off this time! EDIT: That mission even provides you with an example line, so write that down on a piece of paper right this instant! Share this post Link to post Share on other sites
m21man 0 Posted December 17, 2003 Quote[/b] ]It's not that hard, afterall it is explained very good in the Sissi raid mission. Look Gollum1, I spelled Sissi with caps off this time! EDIT: That mission even provides you with an example line, so write that down on a piece of paper right this instant! I must have missed that mission . Share this post Link to post Share on other sites
theavonlady 2 Posted December 17, 2003 Quote[/b] ]It's not that hard, afterall it is explained very good in the Sissi raid mission. Look Gollum1, I spelled Sissi with caps off this time! EDIT: That mission even provides you with an example line, so write that down on a piece of paper right this instant! I must have missed that mission . After FDF 1.0 came out, I suggested that a simple training mission should be included, where you can select from all of the mod's available weapons and vehicles. It could be similar to the ULOTC campaign's first mission, where you have tons of firing ranges with stationary and moving targets and ammo boxes at different positions with different weapons to select from. If someone wants to do a service to this mod and to the players, here's a golden opportunity. Share this post Link to post Share on other sites
laulau 0 Posted December 17, 2003 i found another strange bug, like the breakdancing one, when i was editing. the unit is standing straight then after 5 sec from the start of the preview, this happen: then after 4-5 sec, the unit stand straight again. it looks like an anim for rope insertion from a chopper. In this mission i use some elements coming from the BAS MH-47E. EDIT: it doesn't happen during each preview. Share this post Link to post Share on other sites
iNeo 0 Posted December 17, 2003 i found another strange bug, like the breakdancing one, when i was editing.the unit is standing straight then after 5 sec from the start of the preview, this happen: http://perso.wanadoo.fr/trombone-revue/image/fdf.jpg then after 4-5 sec, the unit stand straight again. it looks like an anim for rope insertion from a chopper. In this mission i use some elements coming from the BAS MH-47E. lol That happened to me about an hour ago when I was playing FDF Hard Times... There's no BAS heli there though. Share this post Link to post Share on other sites
Acro 0 Posted December 17, 2003 That happens on my comp also. Just have to clean up my addons folder since i don't need anything else but FDFmod  Share this post Link to post Share on other sites
MikkoFin 0 Posted December 17, 2003 i found another strange bug, like the breakdancing one, when i was editing. Known bug, or "feature". Some addons use StandVar3 animation class and FDFmod contains it too. It is activated when unit idles, doesn't move etc. This issue will be fixed in next version, name will be changed to fdf_standvar3 or something like that so that it would not cause any trouble with other addons. Share this post Link to post Share on other sites
GoOB 0 Posted December 17, 2003 Quote[/b] ]It's not that hard, afterall it is explained very good in the Sissi raid mission. Look Gollum1, I spelled Sissi with caps off this time! EDIT: That mission even provides you with an example line, so write that down on a piece of paper right this instant! I must have missed that mission . But beware! I think that that mission uses a separate SANLA script wich needs the degrees relative to the target as a part of the syntax! Not a 100% sure though. Share this post Link to post Share on other sites
bmgarcangel 0 Posted December 17, 2003 dont know if it has been solved, but the weapons from the finish defense force, the sounds that die after 30 ft........that can be fixed. They are using a certian thing in the config that makes sound high when extremely close but when ever 4 ft away a little way too low. Share this post Link to post Share on other sites
GoOB 0 Posted December 17, 2003 Is there something wrong with me and my hearing? Everyone seems to have a complaint about the gun sounds but I find them to be quite excellent. I want to be able to play my game without wearing earplugs darnit Share this post Link to post Share on other sites
Blake 0 Posted December 17, 2003 After FDF 1.0 came out, I suggested that a simple training mission should be included, where you can select from all of the mod's available weapons and vehicles. We will certainly look into that, thanks for tip Avon... Share this post Link to post Share on other sites
m21man 0 Posted December 18, 2003 Quote[/b] ]After FDF 1.0 came out, I suggested that a simple training mission should be included, where you can select from all of the mod's available weapons and vehicles. Sounds pretty easy to make . All you need is someone to put in the time to use a lot of addweaponcargo commands . Share this post Link to post Share on other sites
Supah 0 Posted December 18, 2003 Live 5,1 EAX has issues with some gun sounds in OFP and other games, that is not something down to FDF. With my Live 5.1 A tank can explode behind me at times but unless i look straight at it no boom I checked the speakers and all, another "present" from Creative's drivers Share this post Link to post Share on other sites
GoOB 0 Posted December 18, 2003 I just have quick newbie question here. Can I use Kegetys snowscript on the eastern border map without doing anything besides excecuting the script? Also, I have to ask this. How do I open the gates with the help of triggers and things like that? I noticed the command a few pages back but I haven't found out how to apply it yet Share this post Link to post Share on other sites