jakerod 254 Posted October 30, 2003 Just wondering if you guys would prefer the bipod on your Machine guns up or down. Me personally its down but want to see what the community says about it trying to make what the community wants. Share this post Link to post Share on other sites
coporal_punishment 0 Posted October 30, 2003 Can't you make a hidden sections (operated by scripts) so its down but when its in your hand by when you are safe the bipod is up. Share this post Link to post Share on other sites
jakerod 254 Posted October 30, 2003 Im not sure... I hadnt really thought about that all I had thought about was an action in the action menu and I know that wont work. Does anyone know if Corporal_Punishment's idea will work? Share this post Link to post Share on other sites
The Frenchman 0 Posted October 30, 2003 Maybe when they are prone, it goes down and if the person stands, it goes up.... Share this post Link to post Share on other sites
SGTKOPP 0 Posted October 30, 2003 from experience unless in urban combat the bipod is always down because it takes time to get in down Share this post Link to post Share on other sites
kikill 0 Posted October 30, 2003 i voted down, because we allways see bipods up in current ofp weaponry Share this post Link to post Share on other sites
blackdog~ 0 Posted October 30, 2003 I perrsonally voted ddown because it's more natural that way, but the bipod is up on Earl's RPK-74 which makes it special in my opinon. By the way, hidden selections wont work on weapons. Share this post Link to post Share on other sites
kikill 0 Posted October 30, 2003 and why not trying to do the same as INQ M24? instead of getting the weapon with camo, the weapon has the bipod down Share this post Link to post Share on other sites
Dwarden 1125 Posted October 30, 2003 Make it scriptable like goggles Player decide then (and made sure it affect accuracy) No please dont kill me Share this post Link to post Share on other sites
CrunchyFrog 0 Posted October 30, 2003 Yea, thought of that too, make two models, and via a action in the action menu (Like "Bipod Up"/"Bipod Down"), the model changes, just like the INQ M24... Btw. Does it change the model, or the entire weapon? Share this post Link to post Share on other sites
mr burns 132 Posted October 30, 2003 Btw. Does it change the model, or the entire weapon? I´m not sure, but the script is called "change weapon" .. i´d say it changes the entire weapon. I´ll ask theCounter about that if the info is urgently needed. btw: i´d love to see more weapons use that script..it gives some sweet possibilities like mountable scopes, detachable bipod´s etc... Share this post Link to post Share on other sites
Snypa UK 0 Posted October 30, 2003 Perhaps you could make two different units one with an MG bipod up and the other down that would make things simple-ish but kinda annoying Share this post Link to post Share on other sites
@cero 0 Posted October 30, 2003 It change the entire weapon. If you put the camo on, on InQuisitor's M24, you have to reload mag after the action, because is changing the weapon but not the magazine. I would like to see that done with the bipod aswell, and probably somebody comes with an update on the script that makes the weapon to reload with the same magazine that was left from the other one. It was another weapon addon that was using a red dot sight and a scope, you change views throught the menu, and you would have a full mag everytime you change the sight system until you cach up with the used magazines, but I didn't liked the idea because you get a bit lost on how many bullets are left on the magazines. You may reload you last mag to find that is only 2 rounds left in it. Share this post Link to post Share on other sites
jakerod 254 Posted October 30, 2003 Okay i think we are going to go with bipod being down since 80% of people want it that way. I thought you guys would but wasn't too sure. Share this post Link to post Share on other sites
stgn 39 Posted October 31, 2003 It change the entire weapon.If you put the camo on, on InQuisitor's M24, you have to reload mag after the action, because is changing the weapon but not the magazine. I would like to see that done with the bipod aswell, and probably somebody comes with an update on the script that makes the weapon to reload with the same magazine that was left from the other one. It was another weapon addon that was using a red dot sight and a scope, you change views throught the menu, and you would have a full mag everytime you change the sight system until you cach up with the used magazines, but I didn't liked the idea because you get a bit lost on how many bullets are left on the magazines. You may reload you last mag to find that is only 2 rounds left in it. do you still have this weapon? STGN Share this post Link to post Share on other sites
@cero 0 Posted October 31, 2003 Yes, but I never use it. I uninstalled two days after release. The addon name "Ruger Mini 14 Custom" by Acecube. Nice weapon and concept. Is for the resistance side. Share this post Link to post Share on other sites
bmgarcangel 0 Posted October 31, 2003 Bipod my friend needs to be down. Though, it would be cool, if oyu made a script so that you can activate it, make it go down or up, and if its down then less recoil, if you're laying down, and if bipod is up then alot more recoil Share this post Link to post Share on other sites
stgn 39 Posted November 1, 2003 Bipod my friend needs to be down.  Though, it would be cool, if oyu made a script so that you can activate it, make it go down or up, and if its down then less recoil, if you're laying down, and if bipod is up then alot more recoil  i don't think the recoile alters much the bipod just helps you stabilice the weapon to make it more contoleable. STGN Share this post Link to post Share on other sites
Tamme 0 Posted November 1, 2003 Bipod my friend needs to be down.  Though, it would be cool, if oyu made a script so that you can activate it, make it go down or up, and if its down then less recoil, if you're laying down, and if bipod is up then alot more recoil  i don't think the recoile alters much the bipod just helps you stabilice the weapon to make it more contoleable. STGN Isn't that the same thing? Share this post Link to post Share on other sites
ZiRo 0 Posted November 2, 2003 i could be wrong but scripting an up and down bipod would require the movement of proxy reletive to the objects location (the bullet birth place, dunno its z* name),which cant be done, the only way u can do it is not moving the proxy, but u'd have the bullets coming out of the same place. you could do this: make both, up and down bipod mg's, make a script thats built in so when the gunner does an action, it takes the gunner out, removes the standing one and creates a small one in same positon and puts the unit in as driver. maybe? -ZiRo Share this post Link to post Share on other sites