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Joint ammo and magazines (jam)

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I plan on using JAM for Operation Valkyrie. I think it is a nice little package that includes a good choice of weapons and inproves the origional games sounds greatly.

At the same time any full blown mod like FDF should still do their own weapons development to make it unique. But for people like me who need HD weapons and am too lazy to do the code myself it's perfect.

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JAM is a great concept (especially HD for AI! yay!) but IMO it does need a bit of tweaking.

For example, the sound for the Soviet 7.62 for the PK and RPD...it's too *beefy*, while rifles sound very weak, like ripping paper. Rifle fire does sound sharp IRL, but you forgot the bang mixed in there. :P I do know what I'm talking about.

I think the FDF m16 sound is the way it should sound. smile_o.gif

Just a suggestion, keep up the good work. smile_o.gif

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Hi,

I have something to say, the weapons using SD ammo are very crazy_o.gifmad_o.gifwow_o.gif Because they never hit target...

So can can you please split the normal & sd ammo in two files. rock.gif Perhaps this will remove the bug.

I don't understand why it happens (The Delta/Ranger pack use sd ammo but they works well). Like you said I set the distanceMax to 400 but still the bug is there.

I hope that you correct this stupid bug for JAM3. (JAM is a good idea but with same sound & SD ammo bugging it's boring ) ghostface.gif

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This is still not a JAM bug, its a weapon config bug.

If you are still having issues with the SD ammo (remember using SD ammo as well as normal ammo in the same gun will NOT work in ofp) I suggest that you look in the weapon config of the BAS weapons.

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If there is going to be a new JAM pack, will there possibly be HD RPGs? Right now they're deadly accurate at nearly all ranges. I don't know if that's realistic or not, but I'd like to be able to go against a Tonalese RPG gunner knowing that there's a chance that he won't kill me at 300m. crazy_o.gif

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If there is going to be a new JAM pack, will there possibly be HD RPGs? Right now they're deadly accurate at nearly all ranges. I don't know if that's realistic or not, but I'd like to be able to go against a Tonalese RPG gunner knowing that there's a chance that he won't kill me at 300m.  crazy_o.gif

I SECOND THAT blues.gif

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Just my 2 cents from down in New Zealand.

JAM is great and demonstrates the sort of openminded cooperative thinking and leadership initiative that the (decreasing) OFP community could do with more of.

Along with the widespread duplication of addons, I have seen so many people working on disparate projects that COULD or SHOULD aim for CONSISTENCY. If people were to set aside their 'pet peeves' and aim for 'the greater good' of OFP then . . .

the world would be a better place!

I have personally used JAM and a set of my own custom weapon configs (Mistral SAM, new M72A6 LAW, Javelin, Carl Gustav etc) in creating a set of infantry and weapons for training use by the New Zealand Army. They team behind JAM should be well pleased that the Army personnel testing and using the troops have been satisfied with our joint products - feedback has been very positive.

Features such as working smoke grenades and the grenade vests make all the difference for them.

I applaud Gazmen and RudeDog for their work in broadening the application of JAM.

TP

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JAM is great and demonstrates the sort of openminded cooperative thinking and leadership initiative that the (decreasing) OFP community could do with more of.

Along with the widespread duplication of addons, I have seen so many people working on disparate projects that COULD or SHOULD aim for CONSISTENCY. If people were to set aside their 'pet peeves' and aim for 'the greater good' of OFP then . . .

the world would be a better place!

Don't we all... don't we all

I'm glad to see that your guys like JAM, makes a change from the usual.

But, like I've said before (possibly even in this thread) the current community is too "immature" to set aside its "mine is better than yours" attitude and co-op on things as simple as weapon values sad_o.gif

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Saw this post on the LSR Addons thread:

Yeah, but the Joint ammo should have meant different thing. The probmlem is (great examble) ex. UKF SA-80 and BAS M4A1. Yes, they use same bullet in real-life, but they don't sound the same, and they don't use same clips. The way JAM should've been done is this: One compained clip for all M4A1 addons with a name of the clip as "M4A1" and not the bullet type.

I have been thinking of making myself a new type of JAM, but I don't think it would get any success as standaritation, 'cause I'm only a lone fighter and almighty BAS have already made wrong kind system that is in use. No offend to you BAS, you did great work, but little wrongess can be seen here.

Do we need JAM3?

If so, since BAS is no longer around, can other do it? That's a double question:

1. Can other people pick up the torch to improve JAM further, based on community feedback?

2. Will producing JAM3 based on JAM2 be violating BAS' material rights or does the former BAS team want to view JAM as an ongoing evolving project even after they've sailed off into the sunset?

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The bullet fired sounds are tied to the magazines, not to the bullets, as has been previously discussed.

In order to address snypa's concerns, JAM would need to be 'broken' by splitting up rounds into different magazines. I think that a lot of people had the wrong idea about JAM from the beginning. Don't think of it as a specific 'magazine' with rounds, think of it as a handful of rounds that you put into a different magazine.

JAM was not intended to accurately portray every unique round out there, it was a primarily MP oriented enhancement to increase playability.

If you make seperate SA-80 and M4A1 magazine classes, the interoperability will be broken. If you want precision realism only, fine, but that comes at the price of proprietary rounds you can't 'share'. If you want playability only, use JAM. If you want both, put both in, and stop complaining.

It would be nice of course to know what BAS had in mind for the community support of JAM, not to mention what's supposed to happen now that they're gone.

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I love JAM. Always have done, always will. My only gripe is the 5.56mm machine gun sound, it sounds a bit too "clonky" (if that's a word), but I can live with that.

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@kooky

that's why there is the Jam_sounds.pbo (or a similar name) where you can replace sounds as you like.

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I was just bringing up the question about this way of doing JAM, but fine I don't want to take against the mighty community "old-ones" wink_o.gif (Don't please take that as offending thing). But I'm only working to a mod that makes it own magazines, so no harm to me if you use JAM. wink_o.gif

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that's why there is the Jam_sounds.pbo (or a similar name) where you can replace sounds as you like.

Well, here's a thought: if there ever will be a JAM3, maybe it can be constructed to take advantage of my AMORE method. This would easily allow for swapping in/out individual weapons sound files to each person's liking.

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Quote[/b] ]If you make seperate SA-80 and M4A1 magazine classes, the interoperability will be broken. If you want precision realism only, fine, but that comes at the price of proprietary rounds you can't 'share'. If you want playability only, use JAM. If you want both, put both in, and stop complaining.

I guess this answers snypas question, i think BAS must have given all these issues a fair bit of thought and then proceeded with their work. I still like the idea behind it of inter-operatiblity and would definitely like to see it go further.

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I still like the idea behind it of inter-operatiblity and would definitely like to see it go further.

Wrench in the works!

From the JAM2 ReadMe:

Quote[/b] ]This addon is not to be altered or edited for any purpose without the express

permission of the authors. Nor should it be distributed except in the form

provided.

crazy_o.gif

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without the express permission of the authors

Where theres will(or any BAS member) theres hope tounge_o.gif

And if they arent around then i think we can improve it ourselves , afterall it was a JOINT cause many mods were contributing to it ?

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I would also be interested in a JAM3. I've already made a personal modified JAM that uses higher res weapons (more on that lower), which could be used as an alternative version. It works fine in MP, and should work with a low-res (BIS) and high-res (addons) versions that'll be perfectly capable in all missions.

It'd also be useful to add a few new magazines, such as the 35 round for Bushfire and BS-1 grenades.

I'd also like to see a realism fix, as in chaning the 100 round magazines from one to two ammo slots, and chaning the 200 round magazines from two to three slots.

And perhaps adding a few extra weapons, such as a M24, M82, VSS, and a M249.

Another possible I was thinking about, but not sure as to actually doing it or not, would be a Universal Weapons Pack. It would include a huge selection of almost every general weapon you can get, including standard US and Russian arms since the mid to early 80s, and a lot of weapons you'll find with militia types.

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you can't change the slots you will break every add-on made using JAM.

the other thing is all the RGP and AT-4 rounds have the same damage rating wich is completely wrong. the PG-7VR should have a much much higher rating as it is a tandem round and can disable an M1A2 in 1 or 2 hits if aimed right.

I would redo JAM and add in a ton of new ammos and mags.

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JAM was ok, but I suffered the same problems mentioned here. Thats why I have my own version of JAM (not based of JAM, just the principle, JAM was floored from the get go) that I use, which corrected alot of the problems mentioned.

It takes alittle work, and I could never release it becasue it would screw up heaps of different units that dont adhere to my config. I basically rip apart every addon that I get before I use it and fix them up.

I do support a fixed JAM, or JAM3 becasue as mentioned above the concept was great

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We cant stop you making a new version of JAM, however, it would not be allowed to use the JAM tags, and thus would not be compatible with anything JAM.

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i think almost everyone has edited their jam versions hu ever downloaded it

me i changed the ranges of the bullets

i like longe range fire fights

really hope there would be jam 3

improvement of sounds etc

like real ak, m16, m4 sounds

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