4 IN 1 0 Posted August 17, 2003 well u are right, and in fact i know them all but due to the bad english level, cant say the same thing................(ToT) but i think the JAM 7.62 is already powerful enought just dont miss the target cause most of the time u can get a 1 shot kill with it (trust me i have tried it for many times) Share this post Link to post Share on other sites
Landwarrior87 0 Posted August 17, 2003 QUESTION: For all the experts out there, Were Mh60A's or Mh60L's used in 93' Mog? And So ive read around the High End Chopper now-a-dayz is the Mh60'K so if an event took place right now in 2003 Delta's would defintly be using K Model? And what is CAS btw? lol Share this post Link to post Share on other sites
blackdog~ 0 Posted August 17, 2003 CAS = Close Air Support Share this post Link to post Share on other sites
Dauragon 0 Posted August 17, 2003 QUESTION: For all the experts out there, Were Mh60A's or Mh60L's used in 93' Mog? And So ive read around the High End Chopper now-a-dayz is the Mh60'K so if an event took place right now in 2003 Delta's would defintly be using K Model?And what is CAS btw? lol i think the L has been used in mogadishu as i've seen it in black hawk down movie and delta wouldnt be using the K model but Littlebirds cas close air support Share this post Link to post Share on other sites
Dauragon 0 Posted August 17, 2003 btw BAS how long did it take to make all readme's ? they are so easy and detailed to understand great job on them Share this post Link to post Share on other sites
tankieboy 0 Posted August 17, 2003 this animate [“ngogglesâ€, 1]; this action [“NVGogglesâ€]Invalid number fault (used with MoveInDriver, MoveInGunner, MoveInCargo command) Can Anyone help? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted August 17, 2003 I can't get that problem to appear on my rig. Works fine for me with those commands. Even when I have the visor down I can use thse commands in a trigger and get it to work correctly Share this post Link to post Share on other sites
tankieboy 0 Posted August 17, 2003 does it work in the init? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted August 17, 2003 yes; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this movein"Whatever" "whatever"; this animate ["ngoggles", 1]; this action "NVgoggles"; this works all fine for me. Share this post Link to post Share on other sites
4 IN 1 0 Posted August 18, 2003 the only problems i facing now is that i cant close the choppers door, can someone help me? Share this post Link to post Share on other sites
Cloney 0 Posted August 18, 2003 btw BAS how long did it take to make all readme's ? they are so easy and detailed to understandgreat job on them What do you think Tom Clancy does in his spare time? Share this post Link to post Share on other sites
Tigershark_BAS 0 Posted August 18, 2003 btw BAS how long did it take to make all readme's ? they are so easy and detailed to understandgreat job on them What do you think Tom Clancy does in his spare time? He plays OFP...because "Rainbow 6 doesn't have the tactical flexibility and long range engagements. Let's face it...Rainbow 6 sux." -Tom Clancy He he he....j/k Share this post Link to post Share on other sites
pang 0 Posted August 18, 2003 btw BAS how long did it take to make all readme's ? they are so easy and detailed to understandgreat job on them totally agree the readmes are very well done, you got everything you need to know inside there. btw: could you please link the updated (i think 2 variables are missing) readme of the ahm60s on the download section like the other addons have? you know... this "click here more info" Share this post Link to post Share on other sites
4 IN 1 0 Posted August 18, 2003 btw BAS how long did it take to make all readme's ? they are so easy and detailed to understandgreat job on them What do you think Tom Clancy does in his spare time? He plays OFP...because "Rainbow 6 doesn't have the tactical flexibility and long range engagements. Let's face it...Rainbow 6 sux." -Tom Clancy He he he....j/k i wonder what would Tom Clancy think if he watched this post  BTW we must face the fact that OFP dowsnt have a good Close Quarters Battle support Share this post Link to post Share on other sites
Mahooney 0 Posted August 18, 2003 still didn't read the read-me shame on me Share this post Link to post Share on other sites
Platoon Ablaze 0 Posted August 18, 2003 Thanks BAS, I was really impressed by the texturing details "rivets". While playing with the UH-60s I was unable to put a co-pilot in the free seat, I wanted it just for scenary as the co-pilot dosen't exist in OFP, my ideal is 1 pilot, 1 co-pilot, 1 crew gunner, 1 crew to operate boarding and so on. So far no probs for a gunner, and a crew "in cargo", but how to put a pilot in the front seat, next to the pilot (driver)??? I'm not talking of the DAP version. As others pointed previously, I liked the not so old SOARs units, why not implement them with just a "retagging" to make them again available?? Again thanks to pushing the limits of OFP ;) Share this post Link to post Share on other sites
4 IN 1 0 Posted August 18, 2003 Thanks BAS, I was really impressed by the texturing details "rivets".While playing with the UH-60s I was unable to put a co-pilot in the free seat, I wanted it just for scenary as the co-pilot dosen't exist in OFP, my ideal is 1 pilot, 1 co-pilot, 1 crew gunner, 1 crew to operate boarding and so on. So far no probs for a gunner, and a crew "in cargo", but how to put a pilot in the front seat, next to the pilot (driver)??? I'm not talking of the DAP version. As others pointed previously, I liked the not so old SOARs units, why not implement them with just a "retagging" to make them again available?? Again thanks to pushing the limits of OFP ;) I think 1 pilot is enought, but the chopper need a good pilot to fly it! If there is any emergency, what the pilot do is the main point for the life or death of the crew member, a good pilot not only can fly under bridge in high speed high ping for times, they can also bring a chopper which is out of power out of fuel into safe landing without any need to pull the chute, more over in most case u cant take over the control in time, if the pilot is down, there wont be much chance for co-pilot to stay alive boarding operating crew is also too many for a little chopper, u know, most of the thing could be done by the cargo crew, so what is the use for the extra man ? Share this post Link to post Share on other sites
sonaz 0 Posted August 18, 2003 One more thing... I updated my sounds that I made for the chopper to be louder... if you don't like the BIS UH60 sound...http://www.tacticalblunder.com/blackdog/files/bas_60rotors1.wav http://www.tacticalblunder.com/blackdog/files/bas_60rotors1.wss If you like the sound, rename the wss file to "bas_60rotor.wav" and then just replace the one that already exists in the bas_mah60/sound folder and repbo it and you'll be set! Make sure to back up the PBO though. SUPER SOUND SYSTEM FOR FS2002 and OFP Sikorsky Blackhawk U/MH60 Series http://www.thelz.com/zip/fs2002Hawkwav/FS2002Hawkwav.zip Boeing CH 47 Chinook Series http://www.thelz.com/zip....m-B.zip Sikorsky Stallion 53 Series http://www.thelz.com/zip....on..zip for scorpio´s CH 53 OFP_Utility_WSS_Windows wav ->wss , wss->wav credits: http://www.thelz.com/ Share this post Link to post Share on other sites
dm 9 Posted August 18, 2003 As others pointed previously, I liked the not so old SOARs units, why not implement them with just a "retagging" to make them again available?? The old SOARs were not realistic, so we have replaced them with the modern, and much more realistic SOAR pilots and crew. It is also not possible to have a second pilot (unless it is put in as a cargo slot which would often be filled by the first person to jump in as cargo). This we felt was even more unrealistic than not having the second pilot. Note: Commander positions will NOT work, it has been tested, so please don't ask Share this post Link to post Share on other sites
Dauragon 0 Posted August 18, 2003 As others pointed previously, I liked the not so old SOARs units, why not implement them with just a "retagging" to make them again available?? The old SOARs were not realistic, so we have replaced them with the modern, and much more realistic SOAR pilots and crew. It is also not possible to have a second pilot (unless it is put in as a cargo slot which would often be filled by the first person to jump in as cargo). This we felt was even more unrealistic than not having the second pilot. Note: Commander positions will NOT work, it has been tested, so please don't ask  You guys feel alot of things just messin with ya Share this post Link to post Share on other sites
4 IN 1 0 Posted August 18, 2003 As others pointed previously, I liked the not so old SOARs units, why not implement them with just a "retagging" to make them again available?? The old SOARs were not realistic, so we have replaced them with the modern, and much more realistic SOAR pilots and crew. It is also not possible to have a second pilot (unless it is put in as a cargo slot which would often be filled by the first person to jump in as cargo). This we felt was even more unrealistic than not having the second pilot. Note: Commander positions will NOT work, it has been tested, so please don't ask  You guys feel alot of things  just messin with ya  thats because they are damn good mod creator p.s.oh, nearly forgot, can i add the pilot doors back on the MH-60 Share this post Link to post Share on other sites
blackdog~ 0 Posted August 18, 2003 One more thing... I updated my sounds that I made for the chopper to be louder... if you don't like the BIS UH60 sound...http://www.tacticalblunder.com/blackdog/files/bas_60rotors1.wav http://www.tacticalblunder.com/blackdog/files/bas_60rotors1.wss If you like the sound, rename the wss file to "bas_60rotor.wav" and then just replace the one that already exists in the bas_mah60/sound folder and repbo it and you'll be set! Make sure to back up the PBO though. SUPER SOUND SYSTEM FOR FS2002 and OFP Sikorsky Blackhawk U/MH60 Series http://www.thelz.com/zip/fs2002Hawkwav/FS2002Hawkwav.zip Boeing CH 47 Chinook Series http://www.thelz.com/zip....m-B.zip Sikorsky Stallion 53 Series http://www.thelz.com/zip....on..zip for scorpio´s CH 53 OFP_Utility_WSS_Windows wav ->wss , wss->wav credits: http://www.thelz.com/ I already showed this to Tigershark, and SelectThis. My sound is basically less loud, with a little bit of TysieK's rotor sound mixed in. Share this post Link to post Share on other sites
Platoon Ablaze 0 Posted August 18, 2003 Quote[/b] ]I think 1 pilot is enought,but the chopper need a good pilot to fly it! If there is any emergency, what the pilot do is the main point for the life or death of the crew member, a good pilot not only can fly under bridge in high speed high ping for times, they can also bring a chopper which is out of power out of fuel into safe landing without any need to pull the chute, more over in most case u cant take over the control in time, if the pilot is down, there wont be much chance for co-pilot to stay alive boarding operating crew is also too many for a little chopper, u know, most of the thing could be done by the cargo crew, so what is the use for the extra man ? Ok 4N1 you totally missed the point, with the bridge, puling the chute and others funny things, my post has nothing to do with good piloting, the Blackhawk like many helicopters and planes have a co-pilot or navigator if you like, since the MH-60 has a co-pilot seat, I just want to fill it with a pilot or any unit I'd like. Quote[/b] ]The old SOARs were not realistic, so we have replaced them with the modern, and much more realistic SOAR pilots and crew. Ok Deadmeat noted. Quote[/b] ]It is also not possible to have a second pilot (unless it is put in as a cargo slot which would often be filled by the first person to jump in as cargo). This we felt was even more unrealistic than not having the second pilot. As you're talking about realism, I don't see what is so unrealistic to have a "navigator/co-pilot", another pilot doing nothing but just as scenary in the UH-60 cockpit, since in the real life there's always a co-pilot. In the BIS UH-60 you can put a pilot next to the pilot, or to makes short, put an empty UH-60 and put your squad in it, the left front seat will be filled, but not in your BAS UH-60, so let's say the left front seat can't be used at all, I was thinking that it would be a very basic feature. Share this post Link to post Share on other sites
dm 9 Posted August 18, 2003 Quote[/b] ]It is also not possible to have a second pilot (unless it is put in as a cargo slot which would often be filled by the first person to jump in as cargo). This we felt was even more unrealistic than not having the second pilot. As you're talking about realism, I don't see what is so unrealistic to have a "navigator/co-pilot", another pilot doing nothing but just as scenary in the UH-60 cockpit, since in the real life there's always a co-pilot. In the BIS UH-60 you can put a pilot next to the pilot, or to makes short, put an empty UH-60 and put your squad in it, the left front seat will be filled, but not in your BAS UH-60, so let's say the left front seat can't be used at all, I was thinking that it would be a very basic feature. Thats the point though... It would be more unrealistic to have the co-pilots seat set up as a cargo position (as it would mean the 1st cargo slot would be in the co-pilots seat) than to not have one at all... This has been discussed at length a long time ago, and is not feasable, or possible with the current game engine... Share this post Link to post Share on other sites