Gollum1 0 Posted October 10, 2003 That looks AMAZING! It looks like a new game. Can´t wait to see it released. Oh and it´s good that you fixed the switching-to-handgun-for-no-reason bug, I usually always remove the handguns of, say, my BAS rangers due to the AI not being able to use them properly. Share this post Link to post Share on other sites
Major Fubar 0 Posted October 21, 2003 Yep. Have you ever been face to face with an AI who can't quite decide whether he wants to shoot you with his rifle or pistol, so he just keeps changing? For this reason, whenever I have AI under my command with pistols, I always order them to dump 'em when the fight loks like it's going to get close... Nice to know that shouldn't be necessary for this addon pack. Share this post Link to post Share on other sites
hellfish6 7 Posted October 21, 2003 Cool tracer effects. Looks like night fires will be a whole lot more fun now. Share this post Link to post Share on other sites
charlis 2 Posted October 29, 2003 no news about it? Share this post Link to post Share on other sites
KeyCat 131 Posted October 29, 2003 Sorry if I'm a bit late but I just now watched the TracerTest video and all I can say is WOW! The new tracer effects looks alot better than default and I want it badly Keep up the good work Aeon! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Aeon 0 Posted October 29, 2003 I understood new weapons class inheriting from "put" or "throw" original class are UNAVAILABLE with multiplayer. Because of OFP core limits. The only way to make them work properly with MP would be to launch game with a tweaked config.cpp inside \Bin folder, AFAIK it was done only one time by... FDF mod. You understand I haven't the required skills neither time to proceed in the same way they did. So my addon will remain unavailable with MP I know anybody would like to download and use a such addon, unless if a quality SP campaign is provided. So I've decided to convert the best campaign involving FIA units : Resistance.pbo by BIS New FIA units,new FIA weapons, what's about Soviets ? I'm sure you heard about Digital Grenade addon, me too, I just wait for it. Once it will released I could modify it and then I could work on resistance campaign conversion. Edge planned to release soon his own addon, with units you saw in previous screenshots, without any of my features but with Inquisitor weapon + JAM. I guess he will ensure full compatibility with MP Share this post Link to post Share on other sites
KeyCat 131 Posted October 29, 2003 So my addon will remain unavailable with MP Sorry to hear that Aeon! After seeing the video I was really looking forward to your addon but since MP compability is a must for me I guess I will have to wait until OFP 2 Anyway thanks for you hard work and I'm sure SP people will enjoy it... /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Major Fubar 0 Posted October 29, 2003 Sad news about MP...maybe release a MP pack and a SP pack? Share this post Link to post Share on other sites
SelectThis 0 Posted October 30, 2003 Aeon, Custom put and throw do work in MP, all that needs to be done is for the weapons and magazines to be removed from the unit then readded in the mission editor. I'm sure that can be done via scripts or even a EH. Don't let that stop you from releasing your units. SelectThis Share this post Link to post Share on other sites
Aeon 0 Posted October 31, 2003 ...I didn't know about this tips, it would change everything! thanks a lot SelectThis Share this post Link to post Share on other sites
blackdog~ 0 Posted October 31, 2003 I just watched that video, very impressive! Could you record another one at night like that, as a civillian with slow motion on (at 0.1 preferabley), in a formation like this: <span style='font-family:tahoma'><span style='color:red'>x - - - - - - - - - - - - - - - - - - - - z               o</span></span> x = shooter z = shootee o = you Share this post Link to post Share on other sites
Baron von Beer 0 Posted October 31, 2003 That tracer looks great! SO much more realistic than what we have now! I've fired tracers from a civie CAR-15 at night, and IMO, what you have is pretty damn good! My only suggestion(/suggestion) Is it set that each Xth round is a tracer? In the vid, it appeared the guy to the left was hammering away full auto, but the tracer rounds were random. Could be he was firing bursts, and just looked that way in my teeny Winamp window. Share this post Link to post Share on other sites
Gollum1 0 Posted October 31, 2003 My only suggestion(/suggestion) Is it set that each Xth round is a tracer? In the vid, it appeared the guy to the left was hammering away full auto, but the tracer rounds were random. Could be he was firing bursts, and just looked that way in my teeny Winamp window. Yes, they are scripted to appear every 5th (?) round Share this post Link to post Share on other sites
Aeon 0 Posted November 4, 2003 Tracer effect is only a "ball" flying along bullet trajectory, without releasing any trail behind, so unfortunelly the tracer effect is not impressive with this angle of view like blackdog~ suggest I have to admit that BIS tracer look much better in this case. But I remember the first use of tracer is to see where you hit, and not admire side light ray. So in the way I made it, it's perfect when you firing on something in your sight I didn't find how to set a round tracer between delimited intervall, they are spawned randomly (with a ratio) -- I look for a modeller, someone skilled with Oxygen. I would like to have new infantry models instead old BIS resistance I have. If you are interested, please send me a Private Message Share this post Link to post Share on other sites
theavonlady 2 Posted November 4, 2003 I look for a modeller, someone skilled with Oxygen. I would like to have new infantry models instead old BIS resistance I have. Why don't you coordinate with Edge and use his new Resistance Guerilla units? What a perfect match! edit: retextured guerillas thread. Share this post Link to post Share on other sites
One 0 Posted November 4, 2003 wasn't that the original plan ? I read that Edge released the units cause he didn't want to wait for this mod, basically Share this post Link to post Share on other sites
Blink Dog 0 Posted November 4, 2003 You should release it as an additional pbo to go with Edges resistance guys and have them use non JAM weapons. Or better yet release this as a modified config sp all man units in the game have the effects. Share this post Link to post Share on other sites
Aeon 0 Posted November 5, 2003 Edge wanted to release his own unit before FIA_1 because he didn't want to wait, I understand and agree him. But the units his made are slightly different and more diversified than those he made for FIA_1. So in every case FIA_1 addon will have its own .p3d (that's why I requested help -> modeler) PS: thx to SelectThis tips, FIA_1 could be compatible with MP Share this post Link to post Share on other sites
charlis 2 Posted November 13, 2003 again: no news?!? Share this post Link to post Share on other sites