astatine 0 Posted October 22, 2003 Me too. Goldmember, your work is ace! Still, i wouldnt worry too much, his releases are always quick! Share this post Link to post Share on other sites
Blanco 0 Posted October 22, 2003 euh, goldmember can I delete the folders version 1.44 & 1.45 from my briefcase? It's for 54% filled now... Share this post Link to post Share on other sites
goldmember 0 Posted October 22, 2003 Tomorrow is your lucky day. (Btw, will be some kind of tailrotor failure too.) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 22, 2003 Call him "MASTER!" MfG Lee Share this post Link to post Share on other sites
NetWalker 0 Posted October 22, 2003 Oh yeah ! goldmember, you rullez.. i am looking foward for this new version ! regards ! Share this post Link to post Share on other sites
svendejong 0 Posted October 22, 2003 Quote[/b] ]Call him "MASTER!" Goldmaster that is Share this post Link to post Share on other sites
BigUzi 0 Posted October 23, 2003 I've said it before, this mod just gets better and better. Thanks Goldmember for all the effort m8 Just a thought. If we can set a truck on fire can it be made to catch fire on a lower damage figure. This way the truck or vehicle could still be moving while on fire for a time. Last thought can the fire be localised if a truck hit on the front could the the fire begin there in the engine compartment. BigUzi=WoP= Share this post Link to post Share on other sites
Pierrot 0 Posted October 23, 2003 There are 2 kind of explosion. First is "destroyed explosion", when vehicle gets killed, effect is scipted by "killed" eventhandler. Second called "hit explosion", is came from OFP config.bin ( see "class explosion" part ). This is vastly modified version of origial OFP explosion effect. It does not matter where ammo eplodes - on vehicle or on ground -, it produces the same effect. I am going to make some rifle addons. Can I change its bullet hit animation using "Second called 'hit explosion'"? I want to add more smoke and sea spray when its bullets hit grounds and water. Share this post Link to post Share on other sites
goldmember 0 Posted October 23, 2003 GMR_exploMODv1.47BETA http://au.f2.pg.briefcase.yahoo.com/ ID: ftielemans PW: dey8p7 GMR_mod folder need working version 1.46!!! Just replace GMR.pbo - new smoke effect during explosion (only on armored vehicles yet) - new aircraft falling effects (smokes and tailrotor failure) ----------------------------------------------------------------------------- New values in exp_init.sqs file ;change Probflysmoke value (0-100) to modify the probability of newstyle flying smoke ;effect during explosion. Probflysmoke=39 ;determine Actflysmokerange (in meter) to reduce CPU usage; if player withim this range don't show these effects at all ;besides effect looks better if you see it from distance Actflysmokerange=70 ;change Smoketrail value (0=off, 1=on) to turn on/off smoke effect on falling aircraft. ;OFP engine only add smoke to aircraft if it destroyed, enabling this effect aircraft will smokes ;also when getting serius dammage and starting to fall down (alive crew jumping out of vehicle) Smoketrail=1 ;change Probtailrotor value (0-100) to modify the probability of tailrotor effect ;on falling aircraft(it is only works if you chose Smoketrail=1). Probtailrotor=39 ------------------------------------------------------------------------------- Please give me some criticism I am full of praises already. Share this post Link to post Share on other sites
Baphomet 0 Posted October 23, 2003 This makes playing ofp substantially more ambient. Nice job. I'm left scratching my head about one thing though, where the heck did you get your decoded bin files? I've been trying to get one so I can customize the ofp campaigns. Share this post Link to post Share on other sites
victorious 0 Posted October 23, 2003 thanks goldmember the zip you made for me is outstanding!! heads up to everyone if you have not tried the inq+dr pack, i strongly recommend you try it, it is the best bar none. you get to have the dr sound effects alone with the inq weapons this resolves the problem having to choose between both addons, what more can you ask for Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 Howabout a beer and a cookie? THANK YOU GOLDMEMBER!!! I love....Gold.. Share this post Link to post Share on other sites
edc 0 Posted October 23, 2003 Inquistitor's(sorry, I'm sure I botched the spelling) high-detail weapons mod. Â The guns are waaaay better than the default one's and truly look beautiful. http://www.flashpoint1985.com/cgi-bin....;hl=inq The thread about it Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 Does it replace every gun? Btw, all I have is his weapon pack and soldiers.pbo, what is his "mod" ? Share this post Link to post Share on other sites
Baphomet 0 Posted October 23, 2003 Think I found a bug though... In the demonstration level I switched a resistance soldier to a LAW soldier and for some reason I couldn't reload his ak47 after firing all the bullets. Even though I had magazines... Was that intentional or perhaps a bad .bin decompile that did it? @edc: That's debatable as to whether you have a super fast computer or you want to actually have a decent amount of units in your missions. Or you just settle for choppy frames if you choose the latter... which I refuse to accept. Share this post Link to post Share on other sites
@cero 0 Posted October 23, 2003 Does it replace every gun?Btw, all I have is his weapon pack and soldiers.pbo, what is his "mod" ? He released a configuration BIN that replace the bast majority of fire arms. It don't replace any of the AT weapons, but it allso do replace the handgrenades with the sounds from "Americas Army" and the shachels with C4. Goldmember made a version of this mod compatible with the InQuisitors weapons, you'll need is to download the weapons and a fille call XMS.pbo that comes in his mod folder, if you can't find it I'll email it to you. The other thing you'll need is the Goldmembers Explo-mod that go with it. If you like that, you should try the INQ+Blood. Share this post Link to post Share on other sites
mr burns 132 Posted October 23, 2003 Think I found a bug though... In the demonstration level I switched a resistance soldier to a LAW soldier and for some reason I couldn't reload his ak47 after firing all the bullets. Even though I had magazines... Yes there is something like this....i experienced the same bug when using BIS weapons. I´m happy with the Inq Mod because it overrides this problem Goldmember the new effects are really impressive..i like ´em very much Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 I'm confused :P I can't wait till I get my new computer to play this Explo mod without choppyness! (1.4 ghz AMD Tbird is what I have now, upgrading to 2600+ Barton!) Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 XMS.pbo...Hmm...Where may I find this? Share this post Link to post Share on other sites
r1c0cH3T 0 Posted October 23, 2003 XMS.pbo...Hmm...Where may I find this? XMS.pbo is the XMS that came with the OFP game. Grab it off your OFP CD. Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 Quote[/b] ]you'll need is to download the weapons and a fille call XMS.pbo Is that the same pbo as the official one? Share this post Link to post Share on other sites
goldmember 0 Posted October 23, 2003 Think I found a bug though... In the demonstration level I switched a resistance soldier to a LAW soldier and for some reason I couldn't reload his ak47 after firing all the bullets. Even though I had magazines... I am wondering how this bug can be hidden so long? It seems we did not played to much on resistance side. I will repair it. Share this post Link to post Share on other sites
MrZig 0 Posted October 23, 2003 I need to download a file right? XMS or XMO or OMX or SMX or somthing like that.. Goldmember, you got it? A link for it? Share this post Link to post Share on other sites
r1c0cH3T 0 Posted October 23, 2003 I need to download a file right?XMS or XMO or OMX or SMX or somthing like that.. Goldmember, you got it? A link for it? It's the official one. And yeah, I have the same problem with the AK... Â Happens with armed civies too. Share this post Link to post Share on other sites