VXR 9 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 05 2003,10:42)</td></tr><tr><td id="QUOTE">But one simple noobie question   (OMG 2stoned2kill's asking a noobie question  ) I have that BAS rotorwash.sqs . But what do i have to type in the initialization ??<span id='postcolor'> read the readme its in there Share this post Link to post Share on other sites
r71 0 Posted April 5, 2003 The stingers on both sides had pure white above them. I will email you a pic when I have more time... (only in crash model) Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 05 2003,10:42)</td></tr><tr><td id="QUOTE">But one simple noobie question  I have that BAS rotorwash.sqs . But what do i have to type in the initialization ??<span id='postcolor'> Online read me http://www.concept-5.com/ballist....dme.txt </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Included with the OH-58 Pack is TJ's special effects scripts. Code to use these scripts follows. To deactivate the script, type "nodust" into the helicopters init line in the editor. The script comes with the ability to change the colour of the dust, so it is realistic in many different environments. To utilise this effect, complete the following steps: 1) Select the terrain from the following list 1 = Desert (lots of dust) 2 = Nogova / Malden / kolgujev (limited dust, suited to such Islands) 3 = Ia Drang / Vietnam (lots of red dust) 4 = Winter / Snowy maps (white snow clouds) 2) So you have chosen your terrain type, in this example it is a winter map: type the following code into your helicopters init line [this,4,1] exec "\BAS_Kiowapack\Engine\rotorwash.sqs" This will produce snowy rotorwash from your Kiowawarrior. 3) To use this in any other terrain, simply change the 4 to 1, 2, or 3. <span id='postcolor'> Share this post Link to post Share on other sites
dm 9 Posted April 5, 2003 The rotorwash scripts will execute AUTOMATICALLY, its only if you want to use the heli's in mp that you have to code anything Share this post Link to post Share on other sites
dkraver 1 Posted April 5, 2003 Nice models. But i must say i where a bit disapointed by the textures. The textures look like the bis models, which i think isnt very good, just tainted black. The textures on the littlebirds are 100 times better. Also a bug. When you fire the first smoke ffar the message "sound empty not found" pop up when it explodes. Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ April 05 2003,10:56)</td></tr><tr><td id="QUOTE">The rotorwash scripts will execute AUTOMATICALLY, its only if you want to use the heli's in mp that you have to code anything <span id='postcolor'> I mean for all other choppers *EDIT* tnx i know how it works now its really nice Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 5, 2003 Very Nice! The Dust-Effect is great! MfG Lee Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 hehe nice picture man !! wich map is that ?? Is it the desert side of Nogova ?? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 5, 2003 Its "sst desert malden" which comes with that desert pack. MfG Lee Share this post Link to post Share on other sites
Gollum1 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 05 2003,13:34)</td></tr><tr><td id="QUOTE">wich map is that ?? Is it the desert side of Nogova ??<span id='postcolor'> STT Desert Malden. Anyway, the helo is pretty nice but IMO it isn´t holy-shit-amazing-best-addon-ever, I think people only say that because it´s BAS. But it´s still a good addon. A few things: - The downwash doesn´t work automatically for me, only in the demo mission. Is it supposed to work by default? - The .50 cal sounds weak, and the helo uses crappy ole BIS sounds. - Maybe you could use some smoke effects when you launch hellfires and rockets? Also, empty shell casings from the .50 would be nice. Don´t know how the weapons really work, so correct me if I´m wrong. Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 [this,4,1] exec "\BAS_Kiowapack\Engine\rotorwash.sqs" ===> for winter rotorwash [this,1,1] exec "\BAS_Kiowapack\Engine\rotorwash.sqs" ===> for desert rotorwash etc ... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Included with the OH-58 Pack is TJ's special effects scripts. Code to use these scripts follows. To deactivate the script, type "nodust" into the helicopters init line in the editor. The script comes with the ability to change the colour of the dust, so it is realistic in many different environments. To utilise this effect, complete the following steps: 1) Select the terrain from the following list 1 = Desert (lots of dust) 2 = Nogova / Malden / kolgujev (limited dust, suited to such Islands) 3 = Ia Drang / Vietnam (lots of red dust) 4 = Winter / Snowy maps (white snow clouds) 2) So you have chosen your terrain type, in this example it is a winter map: type the following code into your helicopters init line [this,4,1] exec "\BAS_Kiowapack\Engine\rotorwash.sqs" This will produce snowy rotorwash from your Kiowawarrior. 3) To use this in any other terrain, simply change the 4 to 1, 2, or 3<span id='postcolor'> Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lee_H._Oswald @ April 05 2003,12:56)</td></tr><tr><td id="QUOTE">Its "sst desert malden" which comes with that desert pack. MfG Lee <span id='postcolor'> Wich desert pack ?? Share this post Link to post Share on other sites
VXR 9 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ April 05 2003,12:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 05 2003,13:34)</td></tr><tr><td id="QUOTE">wich map is that ?? Is it the desert side of Nogova ??<span id='postcolor'> STT Desert Malden. Anyway, the helo is pretty nice but IMO it isn´t holy-shit-amazing-best-addon-ever, I think people only say that because it´s BAS. But it´s still a good addon. A few things: - The downwash doesn´t work automatically for me, only in the demo mission. Is it supposed to work by default? - The .50 cal sounds weak, and the helo uses crappy ole BIS sounds. - Maybe you could use some smoke effects when you launch hellfires and rockets? Also, empty shell casings from the .50 would be nice. Don´t know how the weapons really work, so correct me if I´m wrong.<span id='postcolor'> - the download is supposed to work by default yes. - about the empty shell casing... it is not posible to do that on a aircraft in ofp (ofp engine limit) Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 5, 2003 Found out a very Funny thing! Take a BAS Ranger/Delta and stand near a Kiowa. Now let a person enter the kiowa as pilot an give the command to start the engine! Absolutly Great!!!!! MfG Lee P.S. Try Lower googles! Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ April 05 2003,13:10)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Gollum1 @ April 05 2003,12:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ April 05 2003,13:34)</td></tr><tr><td id="QUOTE">wich map is that ?? Is it the desert side of Nogova ??<span id='postcolor'> STT Desert Malden. Anyway, the helo is pretty nice but IMO it isn´t holy-shit-amazing-best-addon-ever, I think people only say that because it´s BAS. But it´s still a good addon. A few things: - The downwash doesn´t work automatically for me, only in the demo mission. Is it supposed to work by default? - The .50 cal sounds weak, and the helo uses crappy ole BIS sounds. - Maybe you could use some smoke effects when you launch hellfires and rockets? Also, empty shell casings from the .50 would be nice. Don´t know how the weapons really work, so correct me if I´m wrong.<span id='postcolor'> - the download is supposed to work by default yes. - about the empty shell casing... it is not posible to do that on a aircraft in ofp (ofp engine limit)<span id='postcolor'> DKM's RAH-66 has it ?? so i din't think its the limit Share this post Link to post Share on other sites
2stoned2kil- 0 Posted April 5, 2003 I have some screens of it <span style='color:red'>(just copy them into an other internet explorer window)</span> http://www.freewebs.com/octowussy/Kiowa.jpg http://www.freewebs.com/octowussy/Kiowa2.jpg http://www.freewebs.com/octowussy/Kiowa3.jpg Share this post Link to post Share on other sites
FallenPaladin 0 Posted April 5, 2003 whoooooopeeeeeee!!!! Share this post Link to post Share on other sites
Stag 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lee_H._Oswald @ April 04 2003,16:15)</td></tr><tr><td id="QUOTE">Found out a very Funny thing! Take a BAS Ranger/Delta and stand near a Kiowa. Now let a person enter the kiowa as pilot an give the command to start the engine! Absolutly Great!!!!! MfG Lee P.S. Try Lower googles!<span id='postcolor'> Very slick. Will that be retrofitted to all BAS Helos? Share this post Link to post Share on other sites
Eviscerator 0 Posted April 5, 2003 Yes, all of our helos are getting scripts like these added to them, as deadmeat explained earlier we are slowly changing the classnames in the editor, because if we kept it as it was you would have had: BAS - Special Ops Men BAS - Special Ops Vehicles BAS - US Army Vehicles BAS - Marine Corp Vehicles Which seemed a little excessive, so over the course of the updates of our addons they will move into either: BAS - Men BAS - Vehicles They will also be given a plethora of new scripts, its really amazing what TJ is doing on some of the helicopters you havent seen in a while, you may be wanting the MH-60L soon but we felt modifying the BIS helo was not good enough (as it is...well...an ugly model), so there has been an overhaul, and believe me, it looks fantastic, you should probably expect the MH-47E next and it is very very different from the last version, maybe not in cosmetics but in scripts it is amazingly realistic. The OH-58 was a relatively minor project that we felt the public needed, it may not give the 'OH MY GOD' factor of previous addons, but as i said it was a little side project that we felt people wanted and we feel its turned out very well. Also a hint for you guys just finding out what happens when you stand in the dust as a Delta/Ranger, try lowering your goggles Finally they have a use Share this post Link to post Share on other sites
KeyCat 131 Posted April 5, 2003 Very nice surprice! Been wating for this to happen  However I found a problem with all Kiowas that have a .50 cal MG... On them the mast mounted sight (MMS) doesn't tilt nor swiwel (sp?) if jumping in as gunner? Zoom seems to work... Also wonder if you managed to "fix" the laser designator to work in multiplayer when two players enters the same Kiowa as gunner and pilot? Major KUDOS to all BAS members. Keep up your great work! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
MP Studio 0 Posted April 5, 2003 Great work guys! I love the smoke missiles But can it be that the .50 machine gun has a bug? Now smoke and no muzzle flash Share this post Link to post Share on other sites
smogmorph 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ April 05 2003,16:33)</td></tr><tr><td id="QUOTE">it may not give the 'OH MY GOD' factor of previous addons,<span id='postcolor'> Maybe not, but the Demo mission surely did.. Can't remember the last time I had so much fun with such a small chopper Share this post Link to post Share on other sites
dm 9 Posted April 5, 2003 More answers: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">However I found a problem with all Kiowas that have a .50 cal MG... On them the mast mounted sight (MMS) doesn't tilt nor swiwel (sp?) if jumping in as gunner? Zoom seems to work... <span id='postcolor'> Thats the good old 1 gun per vehicle thing... the gun has to be configured as the "OtocHlaven" and "OtocVez" selections (these provide the turret rotation and aiming) On the normal Kiowas the Mast Mounted Sight (MMS) is defined as these selections, but for the 50 cal versions the gun has to be these selections, so the MMS has to revert to being static... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">But can it be that the .50 machine gun has a bug? Now smoke and no muzzle flash<span id='postcolor'> We didn't include the muzzel flash, as we felt that the smoke produced a suitably realistic effect. Plus, in real life most weapons do not produce a muzzel flash unless you are fireing blanks... Share this post Link to post Share on other sites
KeyCat 131 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ April 05 2003,17:36)</td></tr><tr><td id="QUOTE">Thats the good old 1 gun per vehicle thing... the gun has to be configured as the "OtocHlaven" and "OtocVez" selections (these provide the turret rotation and aiming)<span id='postcolor'> DeadMeat, thanks for clarifying! May be a good item for the README.TXT? A few more issues I found while testing... 1. I also get the "Sound empty not found" msgbox when firing the first M439 Smoke Rocket (I know you already know about this but just wanted to mention it). 2. Enemy infantry does not fire at the Kiowa. They are usually quite leathal when flying your Littlebird and I would assume that enemy would engage any low flying chopper in RL. I know that enemy infantry ignore BIS original choppers (the Kiowa included) until you land them. Hoped yours would be different. Thanks again! /Christer (a.k.a KeyCat) Share this post Link to post Share on other sites
Eviscerator 0 Posted April 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. I also get the "Sound empty not found" msgbox when firing the first M439 Smoke Rocket (I know you already know about this but just wanted to mention it). <span id='postcolor'> What version of ofp are you using? As there is an abundance of scripts you may need 1.91, im using 1.91 and have no such error message Share this post Link to post Share on other sites