Acecombat 0 Posted September 18, 2004 So, the inevitable question:How were you able to adjust the pitch of the Coax gun!? just so that people do not mix things up: Coaxial is the MG that is imbeded in the turret and moves with it next to the main gun. Mounted MG is an MG usually on loaders or commanders hatch and can rotate independantly of the main turret. Does that mean theres still only 1 MG and not 2 as in Real life? Since SgtMilkman is asking how you adapted the pitch of the COAX gun which i believe is the one inside the tank right? I am confused a bit over this. Share this post Link to post Share on other sites
tankieboy 0 Posted September 18, 2004 The way I read it is this. Tank still has Main Gun and Coax. Commander "gets in" his cupola MG thus as separate gun to those on the tank. Clever scripting binds the commanders MG to the tank on the move. Gunner can still engage with Main Gun and Coax, Commanders MG can engage own targets. Is the Commander still in command (target blah, goto blah) when he is "in" his MG? Share this post Link to post Share on other sites
GoOB 0 Posted September 18, 2004 If I understand things right, there WILL be two MG's. One pintle mounted, and one coaxial to the turret. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 18, 2004 there are still 2 MGs. Commander is still in command because the mounted MG is on the Gunner coupola. PS. The RHS things (alot of em) that you see in the editor menu's, are all up to u to wonder about :P Share this post Link to post Share on other sites
tankieboy 0 Posted September 18, 2004 Commander is still in command because the mounted MG is on the Gunner coupola. Confused. [its not hard]. The gunner has a cupola? Share this post Link to post Share on other sites
raedor 8 Posted September 18, 2004 it's too early to say closer things. we don't want to renege on promises later. Share this post Link to post Share on other sites
tankieboy 0 Posted September 19, 2004 Understood. I am just excited. Share this post Link to post Share on other sites
hammen 0 Posted September 19, 2004 Answer, plz, only one question: Does it use setpos? Share this post Link to post Share on other sites
bmgarcangel 0 Posted September 19, 2004 whoa...whoa...dude...whoa...can u provide a pic... Share this post Link to post Share on other sites
sv5000 127 Posted September 19, 2004 I just watched the video again , and had a closer look at the items in the menu and when I saw the armoured tab come down and select the RHS and saw some of those vehicles I almost needed to change my pants OMFG, I hope they see the light of day Share this post Link to post Share on other sites
Bikecop 0 Posted September 19, 2004 Should have scrolled some more that would be so cool Share this post Link to post Share on other sites
Unnamed_ 0 Posted September 19, 2004 If your not changing the pitch of the machine gun in any way, you dont need to work out the pitch of the tank. You just need the positional info without the additonal burden of trigernometry, should help reduce the burden on the processor. But like I said thats if your not changing the MG's pitch. BTW, you can also use a similar method to make multi-barreled vehilces like the shilka, appear to fire from all four guns. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 19, 2004 Nice to see some progress! Looks like another engine limitation has fallen. Keep up the good work and maybe surprise us with a T-64 update soon. MfG Lee Share this post Link to post Share on other sites
raedor 8 Posted September 19, 2004 whoa...whoa...dude...whoa...can u provide a pic... Share this post Link to post Share on other sites
tankieboy 0 Posted September 19, 2004 Kenji IS the man! Share this post Link to post Share on other sites
raedor 8 Posted September 19, 2004 t-55s seem to be veeeery close to release... you all know about the new features, so i don't have to name 'em all here... Share this post Link to post Share on other sites
bmgarcangel 0 Posted September 19, 2004 oh...my...god.....you guys did wat i've been wanting to see for such a long time. Dude..........this is so tight. ~Bmg Share this post Link to post Share on other sites
AKM 0 Posted September 19, 2004 Quote[/b] ]Kenji IS the man! Yes, he is. Unfortunately, he isn't around, and won't be anytime soon, but I'll forward the praises and adulation and the like. He is one of many Flashpoint Editing Gods. Obviously we can't give you an exact release date, but we grow ever closer to release. (Yes, that's said an awful lot, but now we have tangible public proof! ) It's all good - continue looking forward to crushing things with T-55s, -64s, or using them as gunnery practice. Share this post Link to post Share on other sites
mr reality 0 Posted September 19, 2004 How can you improve what is already a great T-55 pack  .I love the simplisticness (is that a word) of the old world tanks.. Share this post Link to post Share on other sites
AimPoint 0 Posted September 19, 2004 Incredible features,wonderful medel/texture and they veeeery close to release!! well well  nice magic  Share this post Link to post Share on other sites
Tozmeister 0 Posted September 19, 2004 Will the pintal mount have enough elevation to engage air targets? how well does an AI gunner handle it? Share this post Link to post Share on other sites
bmgarcangel 0 Posted September 20, 2004 I also have a question, would your team be willing to reveal later on exactly how you did this so the rest of the OFP community has a chance at top gunners or is this going to be a Studio secret? ~Bmg Share this post Link to post Share on other sites
crassus 0 Posted September 20, 2004 "Nothing is impossible when you set your mind to it." Your team, as well as Colonel Klink and his boats, have certainly confirmed that. Excellent work! Will you make your work available to those who model other nation's tanks, etc? Share this post Link to post Share on other sites
Combat Chaplain 0 Posted September 20, 2004 I just loaded up the released tanks and tankers, fired up a mission, and whoah! Those are some FINE tanks! Even without the multi-turret script yet, the fire and explosions of destroyed tanks (I took Russian tanks versus Resistance tanks, all from Red Hammer Studios, I'll have you know! ) are worth it! The detail, the textures, the options of the numbers and decals (Arabic, Res paint, and Western numbers, yet!)... FINE job, mates! Fine job! Share this post Link to post Share on other sites