TeTeT 1523 Posted September 15, 2021 This is Unsung 3.0 Hotel! We've updated the S&S based equipment in Unsung, thanks simcardo!, and fixed a number of long-standing bugs. Jamie provided us with new textures for the liferaft, a new PAVN helmet and a Mao cap. {E-Z}Johnny.D provided more updates to the units, seals in particular. The flight models of C-1 Trader and O-2 Skymaster were improved to make them more manageable. The CH-21 helicopter now sports a rescue basket option. The parachutes and planes and helicopter and radio configuration were fixed in regards to skeleton errors and event handlers. https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 https://tetet.de/arma/arma3/Download/unsung/@unsung-3.hotel.torrent Changelog: Spoiler Unsung 3.0 Hotel changelog September 2021 Added: Scripts: Add liferaft item functions when swimming Vehicles: Add rescue basket to CH-21 Units: New helmets PAVN M56 Khmer cap, with and without star Misc: Lowercase all folders for easier use on Linux dedicated server Fixed: Vehicles: Improve C-1 Trader flight model Improve O-2 Skymaster flight model (with help of Pook) Fix skeleton error on parachutes and add to preload array M-30 107mm mortar rounds fixed Fix update base class error in planes Update liferaft textures Fix eventhandlers inheritance on planes and helios and radios Weapons: Update AK-47 broken textures Units: Update backpacks to S&S Update vests and helmets to S&S Update of Seals Fix inheritance for ROK Army Fix uniform config issues The Unsung Team 12 3 Share this post Link to post Share on other sites
TeTeT 1523 Posted September 20, 2021 Changelog: Spoiler Unsung 3.1 Hotel changelog September 2021 Fixed: - Units: - ROK units do not refer to S.O.G. Prairie Fire items any longer - Helmets are visible again - Khaki PAVN helmet textures fixed 1 2 Share this post Link to post Share on other sites
TeTeT 1523 Posted November 4, 2021 Hello, we just published a maintenance update fixing some problems: Unsung 3.2 Hotel. Unsung 3.2 Hotel changelog Spoiler November 2021 Fixed: Units: PAVN vests fixed USMC 67 vest fixed Vehicles: Fix Update Base Class errors Improve handling of F-111 Fix roundel on F-111 when wings are swept Hide F-111 afterburner effect by default Fix C-130 autoland Add tailhook mempoint to F-4 for landing on Bon Homme Richard New T-34 textures Fix TrackIR support for helos Update Khmer cap textures Mirrors: Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.hotel.torrent Cheers, TeTeT 2 1 Share this post Link to post Share on other sites
ayjay 117 Posted November 4, 2021 Thanks for your continuing support for this great addon. 1 Share this post Link to post Share on other sites
Colonel Jason 0 Posted November 24, 2021 Thank you,its a great mod I've encountered a rather a bug with M48. Tank spawns in with its crewed "opened hatch" position and does not turn in the vehicle even though they are in combat. Share this post Link to post Share on other sites
TeTeT 1523 Posted November 25, 2021 10 hours ago, Colonel Jason said: Thank you,its a great mod I've encountered a rather a bug with M48. Tank spawns in with its crewed "opened hatch" position and does not turn in the vehicle even though they are in combat. Hello, Thanks for the report. We're investigating the issue currently, it's unclear to us what is the core of the problem though. Can take a while. Cheers, TeTeT Share this post Link to post Share on other sites
Colonel Jason 0 Posted November 25, 2021 5 hours ago, TeTeT said: Hello, Thanks for the report. We're investigating the issue currently, it's unclear to us what is the core of the problem though. Can take a while. Glad if I helped,for the good measure I just launched the Unsung and the issue still came up.And it happens with the NVA T-54 too. Share this post Link to post Share on other sites
KhandE 16 Posted December 23, 2021 Good morning Vietnam! And hello fellow G.I.s! Good news! The holiday season is here and along with letters and presents from home, we here at the Unsung team have a new update for you all in the form of Unsung 3.3 Hotel! Let's jump in and take a look at what's changed. Some of the changes included are bringing the updated Redux M20 Super Bazooka model into Unsung while correcting a naming inaccuracy in the old design (Now known as the M1A1) courtesy of Snoops and more realistic weapon sounds in a few weapon designs spearheaded by teammate McWhopper as the main features, along with reading the US 1st Cav units (sorry for accidently cutting that last patch all, but the boys are back in town) topped off with a nice slurry of vehicle related bug fixes that may have been souring the holiday cheer for you all. Unsung 3.3 Hotel changelog Spoiler December 2021 Added: Weapons: Add New M20 Model from Redux Renamed Old M20 to M1A1 Bazooka Add new sounds for BAR M1 Garand SLR Ithaca Fixed: Units: Re-Add US 1st Cav Units Vehicles: Fix H-13 sounds in AFM H-13 was missing animations for copilotturret Update T34,T54,T55 Physx Attempt to fix always turned out crew in T-54 M-48 had hiding proxies in combat set to false Well, there we have it, hope you like the new features as we all do and our efforts to get them all to you makes it feel great, Patch 3.3 for Unsung will be launching before Christmas so here's our gift to you, the community. Ho Ho Ho! Happy Holidays and Happy Hunting soldiers. -The Team. (Also, big thanks to Dahlgren for making the pre-Christmas launch possible, the real Santa here.) https://tetet.de/arma/arma3/Download/unsung/@unsung-3.3-hotel.torrent https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 2 1 Share this post Link to post Share on other sites
TeTeT 1523 Posted December 24, 2021 Hello, We have another Christmas surprise. The Unsung Beta mod on Steam Workshop is open to the public as of now. If you want to join the testing and don't mind in between breakage, feel free to subscribe: https://steamcommunity.com/sharedfiles/filedetails/?id=1941472577 Happy Christmas, TeTeT 6 Share this post Link to post Share on other sites
TeTeT 1523 Posted February 8, 2022 (edited) Hello, we just pushed Unsung 3.4 Hotel to Steam Workshop. It's a small bugfix release. Changelog: Spoiler Unsung 3.4 Hotel changelog February 2021 Fixed: Units: SEAL BDU (tiger/denim) use right model now Vehicles: Fix Hawkeye tailhook point Fix co-pilot issue in H-13 variants Fix M48A3 gunner Weapons: Move MG42 static eye 7.5 cm forward Fix handanim for Stoner LMG Support Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.hotel.torrent Edited February 8, 2022 by TeTeT Add links for download 2 1 Share this post Link to post Share on other sites
ShaKodemon 9 Posted February 9, 2022 why did you turn off the target camera on the A7 Corsair 2, it has one of the most advanced avionics at that time Share this post Link to post Share on other sites
snoops_213 75 Posted February 10, 2022 Yes they were pretty advanced for their time, but note that's the HUD, not a camera pod those didn't get assigned until well after Vietnam. Having said that we do plan, at some point, to improve this area. Share this post Link to post Share on other sites
TeTeT 1523 Posted March 9, 2022 Hello, a maintenance update named Unsung 3.5 Hotel has just been released. Changelog: Spoiler Unsung 3.5 Hotel changelog March 2022 Fixed: - Units: - Broken inventory for pilots fixed - Add missing files for uns_simc_east - Fix updated MG ammo vest - Fix uns_men_USMC_67_base breaking CBA extended event handlers - Fix conflicting CfgPatches entry in uns_uniforms_ARVNAB2 - Misc: - Fix rvmat issues in ponds - Fix rug_dsai breaking CBA extended event handlers - Weapons: - Fix PRC90 inheritance Mostly the Unsung mod now plays more nicely with CBA Extended Eventhandlers, kudos to @Dahlgren for the fixes! Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent: https://tetet.de/arma/arma3/Download/unsung/@unsung-3.5.hotel.torrent Cheers, TeTeT 1 Share this post Link to post Share on other sites
runy888 19 Posted July 29, 2022 Hi folks, Thanks for this overwhelming content! Our community will have an event depicting a carrier-based air campaign with this mod on saturday. Currently, I'm trying to test all the air weapons and find out their properties but I'm drawing blank on the "Mark Target" option, e.g. in the A-6 Intruder, so far. The GBU-8 HOBOS, as expected, doesn't seem to follow the mark but there isn't any other weapon in the arsenal that should, at least according to what I could find about them. Is there some kind of documentation on the air weapons and their properties? (E.g. difference between AGM-45 and AGM-78 etc.) Thank you again and have a great day Share this post Link to post Share on other sites
TeTeT 1523 Posted July 30, 2022 20 hours ago, runy888 said: Hi folks, Thanks for this overwhelming content! Our community will have an event depicting a carrier-based air campaign with this mod on saturday. Currently, I'm trying to test all the air weapons and find out their properties but I'm drawing blank on the "Mark Target" option, e.g. in the A-6 Intruder, so far. The GBU-8 HOBOS, as expected, doesn't seem to follow the mark but there isn't any other weapon in the arsenal that should, at least according to what I could find about them. Is there some kind of documentation on the air weapons and their properties? (E.g. difference between AGM-45 and AGM-78 etc.) Thank you again and have a great day Thanks for your kind words! I believe the Mark Target option of the A-6 was an alternative to the TGP, which I experimented with when converting the plane from Arma 2 to Arma 3. I have some doubt if this has tested further, so please use with caution. Cheers, TeTeT Share this post Link to post Share on other sites
HBAOplus 14 Posted September 7, 2022 (edited) Hi, unsung team, I've been enjoy your mod for a long time, thank you for the efforts! There are some weird issues about unsung I wanna talk about: 1 The weight of M72 rocket launcher's tube is 3.86kg(I use ACE to reveal it), and its rocket round is 2.95kg, so the full M72 system is 6.81kg! I checked wikipedia, it said full system(Complete M72A2) should be 2.3kg. Also unsung M72 can load vanilla RPG42 rounds, weird thing. 2 The XM177E2 GL(XM148/M203) version's weight is 4.99kg, but the XM177E1 counterpart is 2.95kg. 3 Unlike M79 and china-lake, XM148/M203 on rifles(M16/XM177) do not have a working leaf sight, render them not available to engage enemys beyond 50 meters. 4 For the GL versions of M16/XM177, sights can not be mounted on their carrying handles. 5 The M1 garand rifle grenade version can use vanilla GL rounds(M406 type) 6 I've checked so many weapons, then found out that so many of them have a very low FOV(zoom in too much) when aiming down sights, is that intentional? 7 The vehicles labled M151 seem to be real life Willys jeeps. 8 Many of the static and vehicle-mounted machine guns do not have recoil when openning fire. 9 Many machine guns(M60,PK,RPD) have a version labled 'Mg support', do they have any difference compare to their normal versions? 10 would you please use vanilla Starter Pistol's reload animation on unsung revolvers? https://armedassault.fandom.com/wiki/Starter_Pistol Edited September 10, 2022 by HBAOplus Share this post Link to post Share on other sites
TeTeT 1523 Posted November 26, 2022 On 9/7/2022 at 6:19 AM, HBAOplus said: Hi, unsung team, I've been enjoy your mod for a long time, thank you for the efforts! There are some weird issues about unsung I wanna talk about: ... Thanks for the report(s), not sure anyone will work on those issues though. Most players seem to have migrated to Unsung Redux and use the SOG PF weapons rather than original Unsung one. So chances are slim. Cheers, TeTeT 2 Share this post Link to post Share on other sites
TeTeT 1523 Posted February 22, 2023 (edited) Hello, Unsung 3.6 Hotel is live now. It's a regular maintenance update. Changelog: Spoiler Unsung 3.6 Hotel changelog February 2023 Fixed: Vehicles: Port A1J textures from Unsung Redux to Unsung Change MH-13 medevac KIA poses Fix UH-13 amphib fording depth C-130 ramp closing and opening time increased M48 tank sight et al reworked and improved Add CH-54, excuse the old textures Units: Fix invisible Navy and Marine Jet Pilot helmets Misc: Add new pocket radio Improve siphoning with fuel cans Weapons: Port Unsung Redux sound updates to Unsung 357, 870, hr, m1919, m50, ppk Update bomb textures Blu-82, GBU-12, CBU-24, CBU-32A/B, CBU-75 Add support for Walleyes from Firewill’s AWS Fix sideway flying rockets Or as PDF: https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6h_changelog.pdf Download from Steam Workshop at https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 Torrent Download at https://tetet.de/arma/arma3/Download/unsung/@unsung-3.6.hotel.torrent Cheers, TeTeT Edited February 23, 2023 by TeTeT Add torrent 3 Share this post Link to post Share on other sites
kibaBG 53 Posted February 12 @TeTeT Unsung is the single best mod for A3 in my humble opinion. The only problem I have with it is it lacks documentation for its framework - how to use the supports module for example. Share this post Link to post Share on other sites
TeTeT 1523 Posted February 12 8 hours ago, kibaBG said: @TeTeT Unsung is the single best mod for A3 in my humble opinion. The only problem I have with it is it lacks documentation for its framework - how to use the supports module for example. Thanks for the kind words, we had tried to document some of them modules earlier in this video: Share this post Link to post Share on other sites
kibaBG 53 Posted February 16 @TeTeT Our group is having a blast thanks to @Unsung mod! I made a little script to clear jungle from vegetation, so we can have helicopter landing zone. It works fine, only the biggest trees cannot be removed ... //ran from radio trigger, lrpp is the group's name { _x hideObjectGlobal true } foreach (nearestTerrainObjects [(leader lrpp),[], 15]); Is any way to remove the big trees? Share this post Link to post Share on other sites