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TeTeT

The Unsung Vietnam War Mod 3.0H - Hotel Released !!!

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14 hours ago, kibaBG said:

@TeTeT Our group is having a blast thanks to @Unsung mod! I made a little script to clear jungle from vegetation, so we can have helicopter landing zone. It works fine, only the biggest trees cannot be removed ...

 

There's some code in the M113 clear tree script, haven't used it in years now. 

[this] spawn uns_m113_fnc_timber;

it calls:

private _list = nearestTerrainObjects [_vehicle, ["Tree","Bush","Small Tree","Hide"], 16, false, true];

The last argument sets 2D Mode of nearestTerrainObjects, so the height of the tree does not matter, see https://community.bistudio.com/wiki/nearestTerrainObjects

 

Good luck,

TeTeT

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Works like a charm, cuts down even the biggest trees, thank you! :slayer:

if (!isServer) exitWith {}; 
private _list = nearestTerrainObjects [(leader lrpp), ["Tree","Bush","Small Tree","Hide"], 16, false, true]; 
{_x hideObjectGlobal true;} forEach _list;

 

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Could you copy a mod that used a sort of a terrain following mode that was looking ahead of the helicopter 8 times per second and flew a little like a missile. If we can make helicopters fly in formation Line ,land " Go Ladder"  "Diamond" and so on and fly just like missiles ,we could autoland in clearings in jungles.Right now it`s way too crude to use. 

 

About CAS:  Could we get to choose the weapons too?  From any mod?  Even modern ? These planes got a new life in the Middle East and other places after Vietnam.

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